Difference between revisions of "0A8C"

From GTAMods Wiki
Jump to navigation Jump to search
(page updates)
m
Line 5: Line 5:
 
: Writes a value to the game memory
 
: Writes a value to the game memory
 
'''Syntax'''
 
'''Syntax'''
: 0A8C: write_memory [''int''] size [''int''] value [''any''] virtual_protect [''int'']
+
: 0A8C: write_memory [''int1''] size [''int2''] value [''any''] virtual_protect [''int3'']
 
'''Parameter'''
 
'''Parameter'''
: [''int'']
+
: [''int1'']
:: [[:Category:Memory Addresses|memory address]] (generally a hexadecimal value, which is indicated by the leading characters <code>0x</code>)
+
:: [[:Category:Memory Addresses|Memory address]] (generally a hexadecimal value, which is indicated by the leading characters <code>0x</code>)
: [''int'']
+
: [''int2'']
 
:: Number of bytes to write: 1, 2 or 4 bytes
 
:: Number of bytes to write: 1, 2 or 4 bytes
 
: [''any'']
 
: [''any'']
 
:: Value to write (any datatype)
 
:: Value to write (any datatype)
: [''int'']
+
: [''int3'']
 
:: 0 = if the address is rewritable, 1 = if the address is read-only
 
:: 0 = if the address is rewritable, 1 = if the address is read-only
  

Revision as of 18:28, 30 December 2014

For GTA III's and Vice City's equivalent, use 05DF.

San Andreas (with CLEO)


Description

Writes a value to the game memory

Syntax

0A8C: write_memory [int1] size [int2] value [any] virtual_protect [int3]

Parameter

[int1]
Memory address (generally a hexadecimal value, which is indicated by the leading characters 0x)
[int2]
Number of bytes to write: 1, 2 or 4 bytes
[any]
Value to write (any datatype)
[int3]
0 = if the address is rewritable, 1 = if the address is read-only

This opcode writes a value to the game memory. Note that this opcode does not exist in the game. It is a feature of CLEO and you must install it in order to utilize this opcode.

Keywords

CLEO, write, memory, address