Difference between revisions of "057D"

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(page updates)
(full list moved to Audio (folder, VC))
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__NOTOC__
 
 
{{Icon|VC}} '''PLAY_ANNOUNCEMENT'''
 
{{Icon|VC}} '''PLAY_ANNOUNCEMENT'''
 
<hr />
 
<hr />
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'''Parameter'''
 
'''Parameter'''
 
: [''int'']
 
: [''int'']
:: Audio ID
+
:: Integer value
  
This opcode plays the bridge status audio over the radio. Values 0 (bclosed.mp3) and 1 (bopen.mp3) are used in the game. The audio will play once the player is in a vehicle. The radio station will abruptly stop and will play the audio. Once the audio is playing, radio stations cannot be switched. When the audio ends, the radio station will fade back in. The audio will play in any vehicles, even if the radio is turned off (Caddy) or if the vehicle doesn't have changeable radio stations (police vehicles). The audio can only be heard once so when the player exits the vehicle while the audio is playing and reenters it, the vehicle will play its normal radio station.
+
This opcode plays the bridge status audio over the radio. The audio will play once the player is in a vehicle. The radio station will abruptly stop and will play the audio. Once the audio is playing, radio stations cannot be switched. When the audio ends, the radio station will fade back in. The audio will play in any vehicles, even if the radio is turned off (Caddy) or if the vehicle doesn't have changeable radio stations (police vehicles). The audio can only be heard once so when the player exits the vehicle while the audio is playing and reenters it, the vehicle will play its normal radio station.
  
== List of audio IDs ==
 
=== Default ===
 
 
{| class="wikitable"
 
{| class="wikitable"
! ID
+
! Value || Enum || File name
! File name
 
 
|-
 
|-
| 0
+
| 0 || ANNOUNCEMENT_TRACK_BRIDGE_CLOSED || bclosed.mp3
| bclosed.mp3
 
 
|-
 
|-
| 1
+
| 1 || ANNOUNCEMENT_TRACK_BRIDGE_OPEN || bopen.mp3
| bopen.mp3
 
 
|}
 
|}
  
=== Extended ===
+
This opcode can actually play any audio file within the Audio folder, not just the bridge announcement audio, and accepts negative and really high positive values. From the [[Audio (folder, VC)|list of positions of Vice City's audio]], offset the position by -15 to get the appropriate value. For example, a value of 6 - 15 = -9 can play the mall ambiance audio as the announcement, or a value of 56 - 15 = 41 can play the finale cutscene audio as the announcement.
This opcode can actually play any audio file within the Audio folder, not just the bridge announcement audio.
 
{|
 
| valign="top" |
 
{| class="wikitable"
 
! ID
 
! File name
 
|-
 
| 2
 
| ass_1.mp3
 
|-
 
| 3
 
| ass_2.mp3
 
|-
 
| 4
 
| bank_1.mp3
 
|-
 
| 5
 
| bank_2a.mp3
 
|-
 
| 6
 
| bank_2b.mp3
 
|-
 
| 7
 
| bank_3a.mp3
 
|-
 
| 8
 
| bank_3b.mp3
 
|-
 
| 9
 
| bank_4.mp3
 
|-
 
| 10
 
| bike_1.mp3
 
|-
 
| 11
 
| bike_2.mp3
 
|-
 
| 12
 
| bike_3.mp3
 
|-
 
| 13
 
| bud_1.mp3
 
|-
 
| 14
 
| bud_2.mp3
 
|-
 
| 15
 
| bud_3.mp3
 
|-
 
| 16
 
| cap_1.mp3
 
|-
 
| 17
 
| car_1.mp3
 
|-
 
| 18
 
| cnt_1a.mp3
 
|-
 
| 19
 
| cnt_1b.mp3
 
|-
 
| 20
 
| cnt_2.mp3
 
|}
 
| valign="top" |
 
{| class="wikitable"
 
! ID
 
! File name
 
|-
 
| 21
 
| cok_1.mp3
 
|-
 
| 22
 
| cok_2a.mp3
 
|-
 
| 23
 
| cok_2b.mp3
 
|-
 
| 24
 
| cok_3.mp3
 
|-
 
| 25
 
| cok_4a.mp3
 
|-
 
| 26
 
| cok_4a2.mp3
 
|-
 
| 27
 
| cok_4b.mp3
 
|-
 
| 28
 
| col_1.mp3
 
|-
 
| 29
 
| col_2.mp3
 
|-
 
| 30
 
| col_3a.mp3
 
|-
 
| 31
 
| col_4a.mp3
 
|-
 
| 32
 
| col_5a.mp3
 
|-
 
| 33
 
| col_5b.mp3
 
|-
 
| 34
 
| cub_1.mp3
 
|-
 
| 35
 
| cub_2.mp3
 
|-
 
| 36
 
| cub_3.mp3
 
|-
 
| 37
 
| cub_4.mp3
 
|-
 
| 38
 
| drug_1.mp3
 
|-
 
| 39
 
| fin.mp3
 
|-
 
| 40
 
| fin_2.mp3
 
|-
 
| 41
 
| finale.mp3
 
|}
 
| valign="top" |
 
{| class="wikitable"
 
! ID
 
! File name
 
|-
 
| 42
 
| hat_1.mp3
 
|-
 
| 43
 
| hat_2.mp3
 
|-
 
| 44
 
| hat_3.mp3
 
|-
 
| 45
 
| ice_1.mp3
 
|-
 
| 46
 
| int_a.mp3
 
|-
 
| 47
 
| int_b.mp3
 
|-
 
| 48
 
| int_d.mp3
 
|-
 
| 49
 
| int_m.mp3
 
|-
 
| 50
 
| law_1a.mp3
 
|-
 
| 51
 
| law_1b.mp3
 
|-
 
| 52
 
| law_2a.mp3
 
|-
 
| 53
 
| law_2b.mp3
 
|-
 
| 54
 
| law_2c.mp3
 
|-
 
| 55
 
| law_3.mp3
 
|-
 
| 56
 
| law_4.mp3
 
|-
 
| 57
 
| phil_1.mp3
 
|-
 
| 58
 
| phil_2.mp3
 
|-
 
| 59
 
| porn_1.mp3
 
|-
 
| 60
 
| porn_2.mp3
 
|-
 
| 61
 
| porn_3.mp3
 
|-
 
| 62
 
| porn_4.mp3
 
|}
 
| valign="top" |
 
{| class="wikitable"
 
! ID
 
! File name
 
|-
 
| 63
 
| resc_1a.mp3
 
|-
 
| 64
 
| rok_1.mp3
 
|-
 
| 65
 
| rok_2.mp3
 
|-
 
| 66
 
| rok_3.mp3
 
|-
 
| 67
 
| stripa.mp3
 
|-
 
| 68
 
| tax_1.mp3
 
|-
 
| 69
 
| tex_1.mp3
 
|-
 
| 70
 
| tex_2.mp3
 
|-
 
| 71
 
| tex_3.mp3
 
|-
 
| 72
 
| Glight.mp3
 
|-
 
| 73
 
| FIST.mp3
 
|-
 
| 74
 
| miscom.mp3
 
|-
 
| 75
 
| miscom.mp3
 
|-
 
| 76
 
| miscom.mp3
 
|-
 
| 77
 
| miscom.mp3
 
|-
 
| 78
 
| MobR1.wav
 
|-
 
| 79
 
| pager.wav
 
|-
 
| 80
 
| CarRev.wav
 
|-
 
| 81
 
| BikeRev.wav
 
|-
 
| 82
 
| LiftOp.wav
 
|-
 
| 83
 
| LiftCl.wav
 
|}
 
| valign="top" |
 
{| class="wikitable"
 
! ID
 
! File name
 
|-
 
| 84
 
| LiftRun.wav
 
|-
 
| 85
 
| LiftBel.wav
 
|-
 
| 86
 
| InLift.wav
 
|-
 
| 87
 
| SFX_01.wav
 
|-
 
| 88
 
| SFX_02.wav
 
|-
 
| 89
 
| CameraL.wav
 
|-
 
| 90
 
| CameraR.wav
 
|-
 
| 91
 
| Cheer1.wav
 
|-
 
| 92
 
| Cheer2.wav
 
|-
 
| 93
 
| Cheer3.wav
 
|-
 
| 94
 
| Cheer4.wav
 
|-
 
| 95
 
| OHH1.wav
 
|-
 
| 96
 
| OHH2.wav
 
|-
 
| 97
 
| race1.wav
 
|-
 
| 98
 
| race2.wav
 
|-
 
| 99
 
| race3.wav
 
|-
 
| 100
 
| race4.wav
 
|-
 
| 101
 
| race5.wav
 
|-
 
| 102
 
| race6.wav
 
|-
 
| 103
 
| race7.wav
 
|-
 
| 104
 
| race8.wav
 
|}
 
| valign="top" |
 
{| class="wikitable"
 
! ID
 
! File name
 
|-
 
| 105
 
| race9.wav
 
|-
 
| 106
 
| race10.wav
 
|-
 
| 107
 
| race11.wav
 
|-
 
| 108
 
| race12.wav
 
|-
 
| 109
 
| race13.wav
 
|-
 
| 110
 
| race14.wav
 
|-
 
| 111
 
| race15.wav
 
|-
 
| 112
 
| hot1.wav
 
|-
 
| 113
 
| hot2.wav
 
|-
 
| 114
 
| hot3.wav
 
|-
 
| 115
 
| hot4.wav
 
|-
 
| 116
 
| hot5.wav
 
|-
 
| 117
 
| hot6.wav
 
|-
 
| 118
 
| hot7.wav
 
|-
 
| 119
 
| hot8.wav
 
|-
 
| 120
 
| hot9.wav
 
|-
 
| 121
 
| hot10.wav
 
|-
 
| 122
 
| hot11.wav
 
|-
 
| 123
 
| hot12.wav
 
|-
 
| 124
 
| hot13.wav
 
|-
 
| 125
 
| hot14.wav
 
|}
 
| valign="top" |
 
{| class="wikitable"
 
! ID
 
! File name
 
|-
 
| 126
 
| hot15.wav
 
|-
 
| 127
 
| lanstp1.wav
 
|-
 
| 128
 
| lanstp2.wav
 
|-
 
| 129
 
| lanamu1.wav
 
|-
 
| -9
 
| MallAmb.mp3
 
|-
 
| -8
 
| Strip.mp3
 
|-
 
| -7
 
| Malibu.mp3
 
|-
 
| -6
 
| Hotel.mp3
 
|-
 
| -5
 
| DirtRing.mp3
 
|-
 
| -4
 
| Law4Riot.mp3
 
|-
 
| -3
 
| ambsil.mp3
 
|-
 
| -2
 
| police.mp3
 
|-
 
| -1
 
| taxi.mp3
 
|}
 
|}
 
  
 
== Keywords ==
 
== Keywords ==
play, sound, mp3, bridge status, announcement
+
play, sound, mp3, bridge, status, announcement
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 05:27, 2 January 2015

Vice City PLAY_ANNOUNCEMENT


Description

Play announcement over the radio

Syntax

057D: play_bridge_status_mp3 [int]

Parameter

[int]
Integer value

This opcode plays the bridge status audio over the radio. The audio will play once the player is in a vehicle. The radio station will abruptly stop and will play the audio. Once the audio is playing, radio stations cannot be switched. When the audio ends, the radio station will fade back in. The audio will play in any vehicles, even if the radio is turned off (Caddy) or if the vehicle doesn't have changeable radio stations (police vehicles). The audio can only be heard once so when the player exits the vehicle while the audio is playing and reenters it, the vehicle will play its normal radio station.

Value Enum File name
0 ANNOUNCEMENT_TRACK_BRIDGE_CLOSED bclosed.mp3
1 ANNOUNCEMENT_TRACK_BRIDGE_OPEN bopen.mp3

This opcode can actually play any audio file within the Audio folder, not just the bridge announcement audio, and accepts negative and really high positive values. From the list of positions of Vice City's audio, offset the position by -15 to get the appropriate value. For example, a value of 6 - 15 = -9 can play the mall ambiance audio as the announcement, or a value of 56 - 15 = 41 can play the finale cutscene audio as the announcement.

Keywords

play, sound, mp3, bridge, status, announcement