Difference between revisions of "018C"
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<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| | <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| | ||
'''Description''' | '''Description''' | ||
− | : Adds a short [[SFX | + | : Adds a short [[SFX|sound effect]] at a point |
'''Syntax''' | '''Syntax''' | ||
: 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3''] | : 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3''] | ||
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{| {{Prettytable}} | {| {{Prettytable}} | ||
! Index | ! Index | ||
+ | ! Sfx | ||
! Name | ! Name | ||
! Notes | ! Notes | ||
|- | |- | ||
| 78 | | 78 | ||
+ | | | ||
| SOUND_INJURED_PED_MALE_OUCH_S | | SOUND_INJURED_PED_MALE_OUCH_S | ||
| male pain | | male pain | ||
|- | |- | ||
| 79 | | 79 | ||
+ | | | ||
| SOUND_INJURED_PED_MALE_OUCH_L | | SOUND_INJURED_PED_MALE_OUCH_L | ||
| male pain | | male pain | ||
|- | |- | ||
| 80 | | 80 | ||
+ | | | ||
| SOUND_INJURED_PED_FEMALE_OUCH_S | | SOUND_INJURED_PED_FEMALE_OUCH_S | ||
| female pain | | female pain | ||
|- | |- | ||
| 81 | | 81 | ||
+ | | | ||
| SOUND_INJURED_PED_FEMALE_OUCH_L | | SOUND_INJURED_PED_FEMALE_OUCH_L | ||
| female pain | | female pain | ||
|- | |- | ||
| 82{{Ref|1|[*]}} | | 82{{Ref|1|[*]}} | ||
+ | | | ||
| SOUND_EVIDENCE_PICKUP | | SOUND_EVIDENCE_PICKUP | ||
| item pickup | | item pickup | ||
|- | |- | ||
| 83{{Ref|1|[*]}} | | 83{{Ref|1|[*]}} | ||
+ | | | ||
| SOUND_UNLOAD_GOLD | | SOUND_UNLOAD_GOLD | ||
| item pickup | | item pickup | ||
|- | |- | ||
| 92 | | 92 | ||
+ | | 147 | ||
| SOUND_GATE_START_CLUNK | | SOUND_GATE_START_CLUNK | ||
| [[Moving gate|gate]] start | | [[Moving gate|gate]] start | ||
|- | |- | ||
| 93 | | 93 | ||
+ | | 147 | ||
| SOUND_GATE_STOP_CLUNK | | SOUND_GATE_STOP_CLUNK | ||
| gate stop | | gate stop | ||
|- | |- | ||
| 94{{Ref|1|[*]}} | | 94{{Ref|1|[*]}} | ||
+ | | | ||
| SOUND_PART_MISSION_COMPLETE | | SOUND_PART_MISSION_COMPLETE | ||
| checkpoint | | checkpoint | ||
|- | |- | ||
| 97{{Ref|1|[*]}} | | 97{{Ref|1|[*]}} | ||
+ | | | ||
| SOUND_RACE_START_3 | | SOUND_RACE_START_3 | ||
| countdown timer 3 | | countdown timer 3 | ||
|- | |- | ||
| 98{{Ref|1|[*]}} | | 98{{Ref|1|[*]}} | ||
+ | | | ||
| SOUND_RACE_START_2 | | SOUND_RACE_START_2 | ||
| countdown timer 2 | | countdown timer 2 | ||
|- | |- | ||
| 99{{Ref|1|[*]}} | | 99{{Ref|1|[*]}} | ||
+ | | | ||
| SOUND_RACE_START_1 | | SOUND_RACE_START_1 | ||
| countdown timer 1 | | countdown timer 1 | ||
|- | |- | ||
| 100{{Ref|1|[*]}} | | 100{{Ref|1|[*]}} | ||
+ | | | ||
| SOUND_RACE_START_GO | | SOUND_RACE_START_GO | ||
| countdown finish | | countdown finish | ||
|- | |- | ||
| 106-108 | | 106-108 | ||
+ | | 176-178 | ||
| | | | ||
| bullet hit ground | | bullet hit ground | ||
|- | |- | ||
| 112 | | 112 | ||
+ | | 283 | ||
| | | | ||
| payphone | | payphone | ||
|- | |- | ||
| 114-115 | | 114-115 | ||
+ | | 151 | ||
| | | | ||
| glass break | | glass break | ||
|- | |- | ||
| 116 | | 116 | ||
+ | | 150 | ||
| | | | ||
| glass damage | | glass damage | ||
|- | |- | ||
| 117 | | 117 | ||
+ | | 152-155 | ||
| | | | ||
| glass shards | | glass shards | ||
|- | |- | ||
− | | 118-119 | + | | 118 |
+ | | 327 | ||
+ | | | ||
+ | | boxes destroyed | ||
+ | |- | ||
+ | | 119 | ||
+ | | 328 | ||
| | | | ||
− | | boxes | + | | boxes destroyed |
|- | |- | ||
| 120 | | 120 | ||
+ | | 140-144 | ||
| | | | ||
| car collision | | car collision | ||
|- | |- | ||
| 121 | | 121 | ||
+ | | 29 | ||
| | | | ||
| tire collision | | tire collision | ||
|- | |- | ||
| 122-123 | | 122-123 | ||
+ | | 167 | ||
| | | | ||
| bullet shells | | bullet shells | ||
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{| {{Prettytable}} | {| {{Prettytable}} | ||
! Index | ! Index | ||
− | ! | + | ! Sfx |
! Notes | ! Notes | ||
|- | |- |
Revision as of 22:18, 9 February 2012
Description
- Adds a short sound effect at a point
Syntax
- 018C: play_sound [int] at [flt1] [flt2] [flt3]
Parameter
- [int]
- Sound index
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Most of the SFX sounds are a combination of or altered from the base sound files.
GTA III
Index | Sfx | Name | Notes |
---|---|---|---|
78 | SOUND_INJURED_PED_MALE_OUCH_S | male pain | |
79 | SOUND_INJURED_PED_MALE_OUCH_L | male pain | |
80 | SOUND_INJURED_PED_FEMALE_OUCH_S | female pain | |
81 | SOUND_INJURED_PED_FEMALE_OUCH_L | female pain | |
82[*] | SOUND_EVIDENCE_PICKUP | item pickup | |
83[*] | SOUND_UNLOAD_GOLD | item pickup | |
92 | 147 | SOUND_GATE_START_CLUNK | gate start |
93 | 147 | SOUND_GATE_STOP_CLUNK | gate stop |
94[*] | SOUND_PART_MISSION_COMPLETE | checkpoint | |
97[*] | SOUND_RACE_START_3 | countdown timer 3 | |
98[*] | SOUND_RACE_START_2 | countdown timer 2 | |
99[*] | SOUND_RACE_START_1 | countdown timer 1 | |
100[*] | SOUND_RACE_START_GO | countdown finish | |
106-108 | 176-178 | bullet hit ground | |
112 | 283 | payphone | |
114-115 | 151 | glass break | |
116 | 150 | glass damage | |
117 | 152-155 | glass shards | |
118 | 327 | boxes destroyed | |
119 | 328 | boxes destroyed | |
120 | 140-144 | car collision | |
121 | 29 | tire collision | |
122-123 | 167 | bullet shells |
Vice City
Index | Sfx | Notes |
---|---|---|
1[*] | 364,365,366 | blip |
3 | 143 | metal gate |
7-9[*] | 364,365,366 | blip (same as 1) |
10[*] | 367,368,369 | high pitch blip |
12 | 162-164 | bullet hit ground, random selection between 162 and 164 |
13[*] | 361,362,363 | successful select |
14[*] | ? | unsuccessful select |
16[*] | 178 | detonator blip |
18 | 334 | high pitch soft blip |
19 | intermittent male pain | |
20 | intermittent female pain | |
35 | 465 | ping |
52-54 | 162-164 | bullet hit ground, random selection between 162 and 164 (same as 12) |
56 | 267 | ringing phone |
57-58 | 147 | glass breaking |
59 | 146 | glass breaking |
60 | 148-151 | glass breaking, random selection between 148 and 151 |
61 | 327 | boxes destroyed |
62 | 328 | boxes destroyed |
63 | 136-140 | metal sheet explosion, random selection between 136 and 140 |
64 | 33 | tire hit ground |
65 | 339 | beach ball |
66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
add, play, create, sound, sfx