Difference between revisions of "018C"

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<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
 
<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
 
'''Description'''
 
'''Description'''
: Adds a short [[SFX}sound effect]] at a point
+
: Adds a short [[SFX|sound effect]] at a point
 
'''Syntax'''
 
'''Syntax'''
 
: 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3'']
 
: 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3'']
Line 22: Line 22:
 
{| {{Prettytable}}
 
{| {{Prettytable}}
 
! Index
 
! Index
 +
! Sfx
 
! Name
 
! Name
 
! Notes
 
! Notes
 
|-
 
|-
 
| 78
 
| 78
 +
|
 
| SOUND_INJURED_PED_MALE_OUCH_S
 
| SOUND_INJURED_PED_MALE_OUCH_S
 
| male pain
 
| male pain
 
|-
 
|-
 
| 79
 
| 79
 +
|
 
| SOUND_INJURED_PED_MALE_OUCH_L
 
| SOUND_INJURED_PED_MALE_OUCH_L
 
| male pain
 
| male pain
 
|-
 
|-
 
| 80
 
| 80
 +
|
 
| SOUND_INJURED_PED_FEMALE_OUCH_S
 
| SOUND_INJURED_PED_FEMALE_OUCH_S
 
| female pain
 
| female pain
 
|-
 
|-
 
| 81
 
| 81
 +
|
 
| SOUND_INJURED_PED_FEMALE_OUCH_L
 
| SOUND_INJURED_PED_FEMALE_OUCH_L
 
| female pain
 
| female pain
 
|-
 
|-
 
| 82{{Ref|1|[*]}}
 
| 82{{Ref|1|[*]}}
 +
|
 
| SOUND_EVIDENCE_PICKUP
 
| SOUND_EVIDENCE_PICKUP
 
| item pickup
 
| item pickup
 
|-
 
|-
 
| 83{{Ref|1|[*]}}
 
| 83{{Ref|1|[*]}}
 +
|
 
| SOUND_UNLOAD_GOLD
 
| SOUND_UNLOAD_GOLD
 
| item pickup
 
| item pickup
 
|-
 
|-
 
| 92
 
| 92
 +
| 147
 
| SOUND_GATE_START_CLUNK
 
| SOUND_GATE_START_CLUNK
 
| [[Moving gate|gate]] start
 
| [[Moving gate|gate]] start
 
|-
 
|-
 
| 93
 
| 93
 +
| 147
 
| SOUND_GATE_STOP_CLUNK
 
| SOUND_GATE_STOP_CLUNK
 
| gate stop
 
| gate stop
 
|-
 
|-
 
| 94{{Ref|1|[*]}}
 
| 94{{Ref|1|[*]}}
 +
|
 
| SOUND_PART_MISSION_COMPLETE
 
| SOUND_PART_MISSION_COMPLETE
 
| checkpoint
 
| checkpoint
 
|-
 
|-
 
| 97{{Ref|1|[*]}}
 
| 97{{Ref|1|[*]}}
 +
|
 
| SOUND_RACE_START_3
 
| SOUND_RACE_START_3
 
| countdown timer 3
 
| countdown timer 3
 
|-
 
|-
 
| 98{{Ref|1|[*]}}
 
| 98{{Ref|1|[*]}}
 +
|
 
| SOUND_RACE_START_2
 
| SOUND_RACE_START_2
 
| countdown timer 2
 
| countdown timer 2
 
|-
 
|-
 
| 99{{Ref|1|[*]}}
 
| 99{{Ref|1|[*]}}
 +
|
 
| SOUND_RACE_START_1
 
| SOUND_RACE_START_1
 
| countdown timer 1
 
| countdown timer 1
 
|-
 
|-
 
| 100{{Ref|1|[*]}}
 
| 100{{Ref|1|[*]}}
 +
|
 
| SOUND_RACE_START_GO
 
| SOUND_RACE_START_GO
 
| countdown finish
 
| countdown finish
 
|-
 
|-
 
| 106-108
 
| 106-108
 +
| 176-178
 
|  
 
|  
 
| bullet hit ground
 
| bullet hit ground
 
|-
 
|-
 
| 112
 
| 112
 +
| 283
 
|  
 
|  
 
| payphone
 
| payphone
 
|-
 
|-
 
| 114-115
 
| 114-115
 +
| 151
 
|  
 
|  
 
| glass break
 
| glass break
 
|-
 
|-
 
| 116
 
| 116
 +
| 150
 
|  
 
|  
 
| glass damage
 
| glass damage
 
|-
 
|-
 
| 117
 
| 117
 +
| 152-155
 
|  
 
|  
 
| glass shards
 
| glass shards
 
|-
 
|-
| 118-119
+
| 118
 +
| 327
 +
|
 +
| boxes destroyed
 +
|-
 +
| 119
 +
| 328
 
|  
 
|  
| boxes
+
| boxes destroyed
 
|-
 
|-
 
| 120
 
| 120
 +
| 140-144
 
|  
 
|  
 
| car collision
 
| car collision
 
|-
 
|-
 
| 121
 
| 121
 +
| 29
 
|  
 
|  
 
| tire collision
 
| tire collision
 
|-
 
|-
 
| 122-123
 
| 122-123
 +
| 167
 
|  
 
|  
 
| bullet shells
 
| bullet shells
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{| {{Prettytable}}
 
{| {{Prettytable}}
 
! Index
 
! Index
! [[SFX#Vice_City|SFX sound]]
+
! Sfx
 
! Notes
 
! Notes
 
|-
 
|-

Revision as of 22:18, 9 February 2012

GTA III Vice City San Andreas ADD_ONE_OFF_SOUND


Description

Adds a short sound effect at a point

Syntax

018C: play_sound [int] at [flt1] [flt2] [flt3]

Parameter

[int]
Sound index
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate

This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Most of the SFX sounds are a combination of or altered from the base sound files.

GTA III

Index Sfx Name Notes
78 SOUND_INJURED_PED_MALE_OUCH_S male pain
79 SOUND_INJURED_PED_MALE_OUCH_L male pain
80 SOUND_INJURED_PED_FEMALE_OUCH_S female pain
81 SOUND_INJURED_PED_FEMALE_OUCH_L female pain
82[*] SOUND_EVIDENCE_PICKUP item pickup
83[*] SOUND_UNLOAD_GOLD item pickup
92 147 SOUND_GATE_START_CLUNK gate start
93 147 SOUND_GATE_STOP_CLUNK gate stop
94[*] SOUND_PART_MISSION_COMPLETE checkpoint
97[*] SOUND_RACE_START_3 countdown timer 3
98[*] SOUND_RACE_START_2 countdown timer 2
99[*] SOUND_RACE_START_1 countdown timer 1
100[*] SOUND_RACE_START_GO countdown finish
106-108 176-178 bullet hit ground
112 283 payphone
114-115 151 glass break
116 150 glass damage
117 152-155 glass shards
118 327 boxes destroyed
119 328 boxes destroyed
120 140-144 car collision
121 29 tire collision
122-123 167 bullet shells

Vice City

Index Sfx Notes
1[*] 364,365,366 blip
3 143 metal gate
7-9[*] 364,365,366 blip (same as 1)
10[*] 367,368,369 high pitch blip
12 162-164 bullet hit ground, random selection between 162 and 164
13[*] 361,362,363 successful select
14[*] ? unsuccessful select
16[*] 178 detonator blip
18 334 high pitch soft blip
19 intermittent male pain
20 intermittent female pain
35 465 ping
52-54 162-164 bullet hit ground, random selection between 162 and 164 (same as 12)
56 267 ringing phone
57-58 147 glass breaking
59 146 glass breaking
60 148-151 glass breaking, random selection between 148 and 151
61 327 boxes destroyed
62 328 boxes destroyed
63 136-140 metal sheet explosion, random selection between 136 and 140
64 33 tire hit ground
65 339 beach ball
66 156 bullet shell dropping

^ Doesn't depend on coordinates, can be heard no matter what coordinates is used

Keywords

add, play, create, sound, sfx