Difference between revisions of "03EE"
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:: The handle of the player | :: The handle of the player | ||
− | This opcode returns true if the player is controllable. The player is controllable if the animation sequences of the player character can be controlled through input keys. Animation sequences that do not allow direct control of the player character (i.e. falling through the air, entering a vehicle, ejecting from a vehicle, death | + | This opcode returns true if the player is controllable. The player is controllable if the animation sequences of the player character can be controlled through input keys. Animation sequences that do not allow direct control of the player character (i.e. falling through the air, entering a vehicle, ejecting from a vehicle, death) are considered not controllable and the opcode would return false. Opcodes that freezes control of the character ([[01B4]]) do not apply. If controls are frozen but the animation would otherwise permit direct control of the character, the opcode will still return true. |
== Example == | == Example == |
Revision as of 22:15, 20 December 2011
Description
- Checks if the player character is controllable
Syntax
- 03EE: player [player handle] controllable
Parameter
- [player handle]
- The handle of the player
This opcode returns true if the player is controllable. The player is controllable if the animation sequences of the player character can be controlled through input keys. Animation sequences that do not allow direct control of the player character (i.e. falling through the air, entering a vehicle, ejecting from a vehicle, death) are considered not controllable and the opcode would return false. Opcodes that freezes control of the character (01B4) do not apply. If controls are frozen but the animation would otherwise permit direct control of the character, the opcode will still return true.
Example
The following example, using Sanny Builder, will allow you to see when the opcode returns true or false.
while true
wait 10
if
03EE: player $PLAYER_CHAR controllable
then
01E5: text_1number_highpriority 'NUMBER' 1 10 ms 1 // display 1 (true)
else
01E5: text_1number_highpriority 'NUMBER' 0 10 ms 1 // display 0 (false)
end
end
Keywords
check, player, control, controllable