Difference between revisions of "0247"
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− | {{Icon|trilogy}} | + | {{Icon|trilogy}} '''REQUEST_MODEL''' |
<hr /> | <hr /> | ||
'''Description''' | '''Description''' | ||
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: [[REQUEST_MODEL]] | : [[REQUEST_MODEL]] | ||
− | This opcode requests the model. It is almost always required when using opcodes that spawns [[Spawn a ped|characters]], [[Spawn a vehicle|vehicles]], or | + | This opcode requests the model to be loaded into the game. It is almost always required when using opcodes that spawns [[Spawn a ped|characters]], [[Spawn a vehicle|vehicles]], objects, or [[weapon]]s. This is also used to speed up loading certain map objects that you want to load quickly. Opcode [[0248]] checks if the model has been loaded, opcode [[038B]] loads all models without the need for 0248, and opcode [[0249]] marks the model as no longer needed. |
− | ==Example== | + | == Example == |
These examples will show you the ways of loading a model, with a ped model as an example. These will be only shown as examples and should not be copied verbatim. There can be several ways of doing this not shown here. The following codes uses the Sanny Builder. | These examples will show you the ways of loading a model, with a ped model as an example. These will be only shown as examples and should not be copied verbatim. There can be several ways of doing this not shown here. The following codes uses the Sanny Builder. | ||
− | ===Shorter format using aliases=== | + | === Shorter format using aliases === |
<source lang="scm"> | <source lang="scm"> | ||
#BFORI.Load() | #BFORI.Load() | ||
Line 35: | Line 35: | ||
</source> | </source> | ||
− | === | + | === Common format === |
− | < | + | <syntaxhighlight lang="scm"> |
− | + | :LoadModel | |
− | + | 0247: load_model #BFORI | |
− | + | ||
− | + | :CheckModel | |
− | + | 00D6: if 0 | |
− | + | 8248: not model #BFORI available | |
− | + | 004D: jump_if_false @CreateModel | |
− | + | 0001: wait 0 ms | |
− | + | 0002: jump @CheckModel | |
− | + | ||
− | + | :CreateModel | |
− | </ | + | 009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0 |
+ | 0249: release_model #BFORI | ||
+ | 004E: end_thread | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === Less common format === | ||
+ | <syntaxhighlight lang="scm"> | ||
+ | :LoadModel | ||
+ | 00D6: if 0 | ||
+ | 8248: not model #BFORI available | ||
+ | 004D: jump_if_false @CreateModel | ||
+ | 0247: load_model #BFORI | ||
+ | 0001: wait 0 ms | ||
+ | 0002: jump @LoadModel | ||
− | + | :CreateModel | |
− | + | 009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0 | |
− | + | 0249: release_model #BFORI | |
− | + | 004E: end_thread | |
− | + | </syntaxhighlight> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | </ | ||
− | === | + | === Shorthand format === |
− | < | + | <syntaxhighlight lang="scm"> |
:LoadModel | :LoadModel | ||
− | + | 0247: load_model #BFORI | |
− | + | ||
− | + | :CheckModel | |
− | + | 0001: wait 0 ms | |
− | + | 00D6: if 0 | |
− | + | 0248: model #BFORI available | |
− | + | 004D: jump_if_false @CheckModel | |
− | + | 009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0 | |
− | + | 0249: release_model #BFORI | |
− | + | 004E: end_thread | |
− | + | </syntaxhighlight> | |
− | </ | ||
− | ==Keywords== | + | == Keywords == |
load, request, model | load, request, model | ||
__NOTOC__ | __NOTOC__ | ||
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 00:05, 13 January 2015
Description
- Request the model
Syntax
- 0247: request_model [int]
- Model.Load( [int] )
Parameter
- [int]
Native analog
This opcode requests the model to be loaded into the game. It is almost always required when using opcodes that spawns characters, vehicles, objects, or weapons. This is also used to speed up loading certain map objects that you want to load quickly. Opcode 0248 checks if the model has been loaded, opcode 038B loads all models without the need for 0248, and opcode 0249 marks the model as no longer needed.
Example
These examples will show you the ways of loading a model, with a ped model as an example. These will be only shown as examples and should not be copied verbatim. There can be several ways of doing this not shown here. The following codes uses the Sanny Builder.
Shorter format using aliases
#BFORI.Load()
repeat
wait 0
if
#BFORI.Available()
then
break
end
until false
Actor.Create(0@, 5, #BFORI, 0.0, 0.0, 0.0)
#BFORI.Destroy()
end_thread
Common format
:LoadModel
0247: load_model #BFORI
:CheckModel
00D6: if 0
8248: not model #BFORI available
004D: jump_if_false @CreateModel
0001: wait 0 ms
0002: jump @CheckModel
:CreateModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread
Less common format
:LoadModel
00D6: if 0
8248: not model #BFORI available
004D: jump_if_false @CreateModel
0247: load_model #BFORI
0001: wait 0 ms
0002: jump @LoadModel
:CreateModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread
Shorthand format
:LoadModel
0247: load_model #BFORI
:CheckModel
0001: wait 0 ms
00D6: if 0
0248: model #BFORI available
004D: jump_if_false @CheckModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread
Keywords
load, request, model