Difference between revisions of "0A32"
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|SA}} |
− | | description = Checks if the | + | | command = IS_CHAR_ATTACHED_TO_ANY_CAR |
− | | | + | | description = Checks if the character is attached to any vehicle. |
− | | | + | | syntax1 = 0A32: actor [''char handle''] on_turret_of_car |
+ | | p1t = [''char handle''] | ||
+ | | p1d = The handle of the character | ||
}} | }} | ||
− | This opcode | + | This conditional opcode returns true when the character is attached ("turreted") to any vehicle. |
− | + | == Keywords == | |
− | + | actor, character, turret, attach, attached, car, vehicle | |
− | |||
− | ==Keywords== | ||
− | actor, turret |
Latest revision as of 19:22, 27 January 2016
- Description
- Checks if the character is attached to any vehicle.
- Syntax
- 0A32: actor [char handle] on_turret_of_car
- Parameter
- [char handle]
- The handle of the character
This conditional opcode returns true when the character is attached ("turreted") to any vehicle.
Keywords
actor, character, turret, attach, attached, car, vehicle