Difference between revisions of "02E4"
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− | {{ | + | {{Icon|t}} '''LOAD_CUTSCENE''' |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Loads [[cutscene]] data | |
− | + | '''Syntax''' | |
− | + | : 02E4: load_cutscene_data '[''string'']' | |
− | + | '''Parameter''' | |
+ | : ''string'' | ||
+ | :: Cutscene file in <code>anim\cuts.img</code> | ||
− | + | This opcode loads cutscene data from the associated [[IFP]] and [[DAT]] files, in addition to the [[CUT]] file in San Andreas, in the <code>anim\cuts.img</code> [[archive]] file. In GTA III and Vice City, the player is "[[03EF|made safe]]" and many environmental noise is disabled or muffled. The behavior can be ended using opcode [[02EA]]. The cutscene can be started using opcode [[02E7]]. | |
− | + | == Keywords == | |
+ | load, cutscene, data | ||
− | + | [[Category:OpCodes]] | |
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Latest revision as of 15:26, 5 June 2015
Description
- Loads cutscene data
Syntax
- 02E4: load_cutscene_data '[string]'
Parameter
- string
- Cutscene file in
anim\cuts.img
- Cutscene file in
This opcode loads cutscene data from the associated IFP and DAT files, in addition to the CUT file in San Andreas, in the anim\cuts.img
archive file. In GTA III and Vice City, the player is "made safe" and many environmental noise is disabled or muffled. The behavior can be ended using opcode 02EA. The cutscene can be started using opcode 02E7.
Keywords
load, cutscene, data