Difference between revisions of "0164"

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{{OpCode
+
{{Icon|t}} '''REMOVE_BLIP'''
| ini        = 0164=1, %1d%
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<hr />
| description = Disables a marker.
+
'''Description'''
| p1          = Any existing marker handle.
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: Removes the specified [[blip]]
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
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'''Syntax'''
}}
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: 0164: disable_marker [''blip handle'']
 +
: Marker.Disable( [''blip handle''] )
 +
'''Parameter'''
 +
: [''blip handle'']
 +
:: The handle of the blip
 +
'''Native analog'''
 +
: [[REMOVE_BLIP]]
  
This opcode disables a marker created using [[0186]], [[0187]] or [[0188]].
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This opcode removes the specified blip created by any of the opcodes listed [[Blip#Mission script|here]] and any properties associated to it when it was created like an arrow or a sphere.
  
==Sanny Builder Example==
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== Keywords ==
 +
marker, blip, remove, disable
  
<source lang="scm">0164: disable_marker $MARKER_CATALINA</source>
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[[Category:OpCodes]]
 
 
==Note==
 
 
 
In Sanny Builder, this opcode is equivalent to the command '''Marker.Disable'''.
 
Example: <source lang="scm">Marker.Disable(0@)</source>
 
 
 
==See Also==
 
*[[0186]] Creates a marker above a car.
 
*[[0187]] Creates a marker above an actor.
 
*[[0188]] Creates a marker above an object.
 
*[[0168]] Sets the marker size (usually 3).
 
 
 
==Keywords==
 
marker, disable
 

Latest revision as of 03:53, 6 January 2015

GTA III Vice City San Andreas REMOVE_BLIP


Description

Removes the specified blip

Syntax

0164: disable_marker [blip handle]
Marker.Disable( [blip handle] )

Parameter

[blip handle]
The handle of the blip

Native analog

REMOVE_BLIP

This opcode removes the specified blip created by any of the opcodes listed here and any properties associated to it when it was created like an arrow or a sphere.

Keywords

marker, blip, remove, disable