Difference between revisions of "Talk:Saves (GTA VC)"
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(Created page with 'Is the "Trigger zone structure" description correct? I see that coords are arranged as x1,y2; x2,y1... Maybe it should be x1,y1; x2,y2? And there's no spawn y for policeB. ~~~~') |
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Is the "Trigger zone structure" description correct? I see that coords are arranged as x1,y2; x2,y1... Maybe it should be x1,y1; x2,y2? And there's no spawn y for policeB. <span style="font-family:Courier New">'''{{#if:Seemann|[[User:Seemann|Seemann]]}}<sup>[[Special:Contributions/Seemann|?]][[User_talk:Seemann|!]]</sup>'''</span> 08:43, 14 September 2010 (UTC) | Is the "Trigger zone structure" description correct? I see that coords are arranged as x1,y2; x2,y1... Maybe it should be x1,y1; x2,y2? And there's no spawn y for policeB. <span style="font-family:Courier New">'''{{#if:Seemann|[[User:Seemann|Seemann]]}}<sup>[[Special:Contributions/Seemann|?]][[User_talk:Seemann|!]]</sup>'''</span> 08:43, 14 September 2010 (UTC) | ||
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+ | :Oops, sorry. I forgot to add the "y" after simplifying the table. I find the trigger area coords arrangement odd but that was what I got when I compared the save file to the script file.--[[User:Spaceeinstein|Spaceeinstein]] 13:46, 14 September 2010 (UTC) | ||
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+ | == Trigger zone structure type == | ||
+ | |||
+ | Currently the type of a Trigger zone is set to dword. That would put the next offset to 0x04 not 0x08. | ||
+ | Is the type two dwords or is there padding in between? | ||
+ | :It cannot be double dword for sure, spaceeinstein skipped 0x04 dword as unknown. [[User:Seemann|Seemann]] ([[User talk:Seemann|talk]]) 09:45, 6 March 2015 (UTC) | ||
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+ | == Missing blocks 6 and 15 == | ||
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+ | What are blocks 6 and 15 for? | ||
+ | :They are Paths and Particles according to [http://gtaforums.com/topic/457357-vice-city-save-file-format/ this topic], but not documented yet. They should have a format similar to the one in a [[Saves_(GTA_3)|GTA 3 save]]. [[User:Seemann|Seemann]] ([[User talk:Seemann|talk]]) 09:45, 6 March 2015 (UTC) |
Latest revision as of 09:45, 6 March 2015
Is the "Trigger zone structure" description correct? I see that coords are arranged as x1,y2; x2,y1... Maybe it should be x1,y1; x2,y2? And there's no spawn y for policeB. Seemann?! 08:43, 14 September 2010 (UTC)
- Oops, sorry. I forgot to add the "y" after simplifying the table. I find the trigger area coords arrangement odd but that was what I got when I compared the save file to the script file.--Spaceeinstein 13:46, 14 September 2010 (UTC)
Trigger zone structure type
Currently the type of a Trigger zone is set to dword. That would put the next offset to 0x04 not 0x08. Is the type two dwords or is there padding in between?
- It cannot be double dword for sure, spaceeinstein skipped 0x04 dword as unknown. Seemann (talk) 09:45, 6 March 2015 (UTC)
Missing blocks 6 and 15
What are blocks 6 and 15 for?
- They are Paths and Particles according to this topic, but not documented yet. They should have a format similar to the one in a GTA 3 save. Seemann (talk) 09:45, 6 March 2015 (UTC)