Difference between revisions of "Talk:GXT"

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m (Thoughts about header format: - forgot the signature... sloppiness)
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== Separate page for SA/IV? ==
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Given the length of this page, would it make sense to move the format for GTA: SA and IV to a different page as has been done with [[SFX]] and [[SFX_(SA)]]? Those SFX pages make sense because even though the formats there share a (vaguely) common base, there's still enough difference for them to be separate. I think the same could be done here to keep the article a bit shorter. – [[User:Squ1dd13|Squ1dd13]] ([[User talk:Squ1dd13|talk]]) 15:15, 1 September 2020 (UTC)
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== TABL sections ==
 
Has someone yet tried to add more "TABL"-Sections to an GXT? (In standart-game's this is never used, I don't know if this will work...)
 
Has someone yet tried to add more "TABL"-Sections to an GXT? (In standart-game's this is never used, I don't know if this will work...)
  
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== Sanny Builder ==
 
"An entire list of all entries is available with [[Mission_Scripting_%28Overview%29#Sanny_Builder|Sanny Builder]]."  
 
"An entire list of all entries is available with [[Mission_Scripting_%28Overview%29#Sanny_Builder|Sanny Builder]]."  
 
... Where? o.O
 
... Where? o.O
Line 12: Line 17:
 
Is it possible that the headerformat truely looks like this?
 
Is it possible that the headerformat truely looks like this?
  
  INT16  - 2b  - UTF-Format (0x08 for UTF-8, 0x10 for UTF-16 - other formats are not used or not implemented)
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INT16  - 2b  - File version (0x04 used since San Andreas - previously no version information has been stored - see below)
INT16  - 2b  - File version (0x04 used since San Andreas - previously no version information has been stored.)
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  INT16  - 2b  - UTF encryption format (0x08 for UTF-8, 0x10 for UTF-16 - other formats are not used or not implemented)
 
  CHAR[4] - 4b  - FourCC: "TABL"
 
  CHAR[4] - 4b  - FourCC: "TABL"
  
--{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 17:52, 24 April 2010 (UTC)
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GTA III uses some different format. It does not know tables. Everything it know is 1 general table. So the version history is like this:
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Version 1 - [[GTA_2]]
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Version 2 - [[GTA_3]]
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Version 3 - [[GTA_VC]]
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Version 4 - [[GTA_SA]], [[GTA_IV]]
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Still I don't know if San Andreas also supports UTF-16 encryption. Need to test this. --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 16:29, 25 April 2010 (UTC)
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== GTA III format ==
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 +
CHAR[4] - 4b  - FourCC: "TKEY"
 +
UINT32  - 4b  - Offset to data (TDAT section)
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 +
To get the number of entries inside this table divide the offset to the data section by 12 (8 byte for each entry name and 4 byte for each entry offset - see below). Now each entry got the following header information:
 +
 
 +
UINT32  - 4b  - Offset to content (relative to data offset + 8 representing "TDAT" fourCC and the size of the TDAT section - see below)
 +
CHAR[8] - 8b  - ASCII encodet name of the entry
 +
 
 +
Now after the collection of entry header information the TDAT section follows as we know it from the other formats:
 +
 
 +
CHAR[4] - 4b  - FourCC: "TDAT"
 +
UINT32  - 4b  - Offset to end of file (or size of data section)
 +
 
 +
Each content string is stored in multi-byte encryption (guess UTF-16). Content strings are null-terminated. --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 16:29, 25 April 2010 (UTC)
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== String encryption ==
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 +
-8 and UTF-
 +
 
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Any suggestions about how the encryption really works? --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 16:29, 25 April 2010 (UTC)
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:It seems special characters values are derived from their position in the font texture(s). May be a 4 year late answer but it's still useful information. --[[User:Ethanh59|Ethanh59]] ([[User talk:Ethanh59|talk]]) 04:28, 1 October 2014 (UTC)

Latest revision as of 00:51, 30 May 2021

Separate page for SA/IV?

Given the length of this page, would it make sense to move the format for GTA: SA and IV to a different page as has been done with SFX and SFX_(SA)? Those SFX pages make sense because even though the formats there share a (vaguely) common base, there's still enough difference for them to be separate. I think the same could be done here to keep the article a bit shorter. – Squ1dd13 (talk) 15:15, 1 September 2020 (UTC)

TABL sections

Has someone yet tried to add more "TABL"-Sections to an GXT? (In standart-game's this is never used, I don't know if this will work...)

Sanny Builder

"An entire list of all entries is available with Sanny Builder." ... Where? o.O --Aschratt 14:33, 26 Nov 2007 (UTC)

Here: "SB\help\GXT Strings\*.text" Seemann 15:25, 26 Nov 2007 (UTC)
Great! Thanks! :) --Aschratt 16:13, 26 Nov 2007 (UTC)

Thoughts about header format

Is it possible that the headerformat truely looks like this?

INT16   - 2b   - File version (0x04 used since San Andreas - previously no version information has been stored - see below)
INT16   - 2b   - UTF encryption format (0x08 for UTF-8, 0x10 for UTF-16 - other formats are not used or not implemented)
CHAR[4] - 4b   - FourCC: "TABL"

GTA III uses some different format. It does not know tables. Everything it know is 1 general table. So the version history is like this:

Version 1 - GTA_2
Version 2 - GTA_3
Version 3 - GTA_VC
Version 4 - GTA_SA, GTA_IV

Still I don't know if San Andreas also supports UTF-16 encryption. Need to test this. --Aschratt - oO 16:29, 25 April 2010 (UTC)

GTA III format

CHAR[4] - 4b   - FourCC: "TKEY"
UINT32  - 4b   - Offset to data (TDAT section)

To get the number of entries inside this table divide the offset to the data section by 12 (8 byte for each entry name and 4 byte for each entry offset - see below). Now each entry got the following header information:

UINT32  - 4b   - Offset to content (relative to data offset + 8 representing "TDAT" fourCC and the size of the TDAT section - see below)
CHAR[8] - 8b   - ASCII encodet name of the entry

Now after the collection of entry header information the TDAT section follows as we know it from the other formats:

CHAR[4] - 4b   - FourCC: "TDAT"
UINT32  - 4b   - Offset to end of file (or size of data section)

Each content string is stored in multi-byte encryption (guess UTF-16). Content strings are null-terminated. --Aschratt - oO 16:29, 25 April 2010 (UTC)

String encryption

-8 and UTF-

Any suggestions about how the encryption really works? --Aschratt - oO 16:29, 25 April 2010 (UTC)

It seems special characters values are derived from their position in the font texture(s). May be a 4 year late answer but it's still useful information. --Ethanh59 (talk) 04:28, 1 October 2014 (UTC)