Difference between revisions of "038F"
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− | ''' | + | {{OpCode |
+ | | games = {{Icon|t}} | ||
+ | | command = LOAD_SPRITE | ||
+ | | description = Loads the sprite | ||
+ | | syntax1 = {{Icon|3}} {{Icon|VC}} 038F: load_texture '[''string'']' as [''int''] | ||
+ | | syntax2 = {{Icon|SA}} 038F: load_texture "[''string'']" as [''int''] | ||
+ | | p1t = [''int''] | ||
+ | | p1d = Memory slot | ||
+ | | p2t = [''string''] | ||
+ | | p2d = The name of the sprite | ||
+ | }} | ||
− | + | This opcode loads the sprite from the texture dictionary loaded through opcode [[0390]] into the memory slot. Any upper case letters (A-Z) are converted to lower case by the game internally. Opcode [[038D]] is used to draw the sprite onto the screen. This opcode was never called in the [[Main.scm|original script]] of GTA III and Vice City. | |
− | '' | + | == Example == |
+ | :''See [[038D#Example]]'' | ||
− | + | == Keywords == | |
− | + | load, texture, txd, sprite | |
− | |||
− |
Latest revision as of 15:34, 14 September 2017
- Description
- Loads the sprite
- Syntax
- 038F: load_texture '[string]' as [int]
- 038F: load_texture "[string]" as [int]
- Parameter
- [int]
- Memory slot
- [string]
- The name of the sprite
This opcode loads the sprite from the texture dictionary loaded through opcode 0390 into the memory slot. Any upper case letters (A-Z) are converted to lower case by the game internally. Opcode 038D is used to draw the sprite onto the screen. This opcode was never called in the original script of GTA III and Vice City.
Example
- See 038D#Example
Keywords
load, texture, txd, sprite