Difference between revisions of "MODIFY CHAR MOVE STATE"

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'''DAT''' is the extension used for the data files of GTA 3D series games. They are commonly text files (although there are binary ones) and have different structures.
+
{{Native |np=2 |p1t=Integer (Ped) |p1d=Ped ID |p2t=Integer (ePedMoveState) |p2d=Move State }}
  
== List of data files ==
+
ePedMoveState:
<!--- Perhaps we should sort this alphabetically --->
+
* 2 - walk
{|{{Prettytable}} width="100%" class="sortable"
+
* 3 - run
!width="64px"| Game
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* 4 - run fast
!width="160px"|File
 
!Description
 
!Notes
 
|-
 
|align="center"|{{Icon}}{{Ref|1}}||[[animviewer.dat]]||||
 
|-
 
|align="center"|{{Icon}}||[[carcols.dat]]||''Contains information about vehicle colors''||
 
|-
 
|align="center"|{{Icon}}||[[default.dat]]||||
 
|-
 
|align="center"|{{Icon}}||[[fonts.dat]]||''Contains information about the fonts used in the game''||''The fonts are split up into sprites. Fonts themselfes are located in the '' <code>...\models\fonts.txd</code> '' texture dictionary.''
 
|-
 
|align="center"|{{Icon}}||[[gta.dat]]||''General map listing file''||''called'' <code>gta3.dat</code> ''for [[GTA 3]] and'' <code>gta-vc.dat</code> ''for [[Vice City]]''
 
|-
 
|align="center"|{{Icon}}||[[object.dat]]||''Defines additional object information for dynamic objects''||
 
|-
 
|align="center"|{{Icon}}||[[ped.dat]]||||
 
|-
 
|align="center"|{{Icon}}||[[pedgrp.dat]]||||
 
|-
 
|align="center"|{{Icon}}||[[timecyc.dat]],<br>[[timecyc.dat|timecycp.dat]]&nbsp;(SA)||''Controls the weather and the game's appearance''||
 
|-
 
|align="center"|{{Icon}}||[[water.dat]]&nbsp;(all),<br>[[water.dat|water1.dat]]&nbsp;(SA),<br>[[waterpro.dat]]&nbsp;(GTA 3 & VC)||||
 
|-
 
|align="center"|{{Icon}}||[[weapon.dat]]||||
 
|-
 
|align="center"|{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||[[pedstats.dat]]||||
 
|-
 
|align="center"|{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||[[surface.dat]]||||
 
|-
 
|align="center"|{{Icon|3}} {{Icon|VC}}||[[cullzone.dat]],<br>[[cullzoneempty.dat]]&nbsp;(VC)||||''binary files''
 
|-
 
|align="center"|{{Icon|3}} {{Icon|VC}}||[[fistfite.dat]]||||
 
|-
 
|align="center"|{{Icon|3}} {{Icon|VC}}||[[flight.dat]]||||
 
|-
 
|align="center"|{{Icon|3}} {{Icon|SA}} {{Icon|4}}||[[tracks.dat|tracks*.dat]]||||''located in the'' <code>..data\paths</code> ''directory''
 
|-
 
|align="center"|{{Icon|3}}||[[chase.dat|chase*.dat]]||||''binary files located in the'' <code>..data\paths</code> ''directory''
 
|-
 
|align="center"|{{Icon|3}} ||[[train.dat]], [[train.dat|train2.dat]]||||''still present in [[Vice City]] but unused''
 
|-
 
|align="center"|{{Icon|VC}}||[[map.dat|map*.dat]]||||''located in the'' <code>..data\maps</code> ''directory''
 
|-
 
|align="center"|{{Icon|VC}}||[[Scripted Path|spath.dat]], [[Scripted Path|spath0.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[Cutscene#The_DAT-File|cutscenes data]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[ar_stats.dat]]||||''still present in [[GTA 4]] but unused?''
 
|-
 
|align="center"|{{Icon|SA}}||[[cargrp.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[clothes.dat]]||||''still present in [[GTA 4]] but unused?''
 
|-
 
|align="center"|{{Icon|SA}}||[[furnitur.dat]]||||''still present in [[GTA 4]] but unused?''
 
|-
 
|align="center"|{{Icon|SA}}||[[gridref.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[melee.dat]]||||''still present in [[GTA 4]] but unused?''
 
|-
 
|align="center"|{{Icon|SA}}||[[numplate.dat]]||||''still present in [[GTA 4]] but unused?''
 
|-
 
|align="center"|{{Icon|SA}}||[[plants.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[polydensity.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[popcycle.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[procobj.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[shopping.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[statdisp.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[surfaud.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}}||[[surfinfo.dat]]||||
 
|-
 
|align="center"|{{Icon|SA}} {{Icon|4}}||[[carmods.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[ambient.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[bloodFx.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[cj_gta.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[credits.dat|credits*.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[distantlights.dat]]||||''binary file''
 
|-
 
|align="center"|{{Icon|4}}||[[entityFx.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[explosionFx.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||''Contains info necessary to render the multiplayer player''||
 
|-
 
|align="center"|{{Icon|4}}||[[frontend.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[hud.dat]]||''Contains inital display settings for each HUD component''||
 
|-
 
|align="center"|{{Icon|4}}||[[hudcolor.dat]]||''Contains RGB colour values that the game uses''||
 
|-
 
|align="center"|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''||
 
|-
 
|align="center"|{{Icon|4}}||[[materialFx.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[materials.dat]]||||
 
|-
 
|align="center"|{{Icon|4}}||[[meleeAnims.dat]]||''Specifies all anims available to the melee system''||
 
|-
 
|align="center"|{{Icon|4}}||[[moveblend.dat]]||''Contains some parameters for blended ped animation''||
 
|-
 
|align="center"|{{Icon|4}}||[[nav.dat]]||''This file is read in to initialise the "CPathServer" pathfinding class''||
 
|-
 
|align="center"|{{Icon|4}}||[[navprecalc.dat]]||||''binary file''
 
|-
 
|align="center"|{{Icon|4}}||[[networktest.dat]]||
 
|-
 
|align="center"|{{Icon|4}}||[[pedpersonality.dat]]||
 
|-
 
|align="center"|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file''
 
|-
 
|align="center"|{{Icon|4}}||[[pedProps.dat]]||
 
|-
 
|align="center"|{{Icon|4}}||[[scenarios.dat]]||||
 
|}
 
{{Note|1}} The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).
 
{{Incomplete}}
 
 
 
== See also ==
 
* [[Data Files (San Andreas)]] &ndash; description for common data files of [[San Andreas]]
 
* {{Icon|SA}} [[Paths (GTA SA)|nodes*.dat]]
 
 
 
== External Link ==
 
* {{GTAF|380874|Documenting GTA IV Data files}}
 
* {{GTAF|402942|(IV) Dat-Path-IO in GTA-IV script centre }} - by {{U|Gforce}}
 
{{GTA4-navi|state=autocollapse}}
 
{{SA-navi|state=autocollapse}}
 
[[Category:GTA 3]][[Category:GTA VC]]
 

Latest revision as of 08:59, 3 February 2015

MODIFY_CHAR_MOVE_STATE
Number of parameters: 2
Parameter #TypeDescription
1.Integer (Ped)Ped ID
2.Integer (ePedMoveState)Move State
Return value:
TypeDescription
None

ePedMoveState:

  • 2 - walk
  • 3 - run
  • 4 - run fast