Difference between revisions of "MODIFY CHAR MOVE STATE"

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{{Cleanup-rewrite}}
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{{Native |np=2 |p1t=Integer (Ped) |p1d=Ped ID |p2t=Integer (ePedMoveState) |p2d=Move State }}  
{{IplSection
 
| game        = [[GTA 3]] [[GTA VC]] [[GTA SA]] [[GTA LCS]] [[GTA VCS]] [[GTA IV]]
 
| description =
 
}}
 
A '''zone''' is an area in the game used to show the text of the zone being entered, to load islands, and to create locations to spawn specific vehicles and pedestrians. It is controlled by <code>.zon</code> files, which use the [[IPL]] format.
 
  
==Structure==
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ePedMoveState:  
 
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* 2 - walk
All the <code>.zon</code> files start with a section identifier and ends with the keyword "end", both in a single line.
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* 3 - run
 
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* 4 - run fast
Example:
 
zone
 
...
 
end
 
 
 
==Format==
 
The basic format for a <code>.zon</code> file for GTA3 and Vice City is:
 
Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island
 
And for San Andreas and GTA IV:
 
Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island, Text
 
;Name: Name and text of zone used from the <code>.gxt</code> file
 
;Type: Type of zone
 
;X1, Y1, Z1: The bottom left corner of the zone
 
;X2, Y2, Z2: The top right corner of the zone
 
;Island: The island number
 
;Text: Text of the zone used from the [[GXT]] file<br>
 
Note that for San Andreas, the text of the zone to be displayed is also related to by an internally hardcoded table which links that zone name to its respective audio description for the police radio. This is actually the cause of a bug in the game - the zone 'SUN' (which is correctly named 'Temple' in the GXT file) gets announced as 'Sunnyside' on the police radio. This is because the internal table has two consecutive entries called 'SUN' and only the second one gets used, meaning whenever the player is in a zone named and defined as 'SUN' in this file, the police will always announce this as 'Sunnyside' since 'SUN' points to that audio entry.
 
 
 
===GTA3===
 
Island number 1: Portland<br>
 
Island number 2: Staunton<br>
 
Island number 3: Shoreside Vale
 
====Gta3.zon====
 
Type: 0, 1, or 2<br>
 
 
 
 
====Map.zon====
 
Type: 3<br>
 
The <code>map.zon</code> controls the loading of an entire island as you travel from one island to another. It tells the game where to load. The <code>map.zon</code> can be viewed through KEd but it can be only edited by hand.
 
 
 
===Vice City===
 
Island number 1: Vice City Beach<br>
 
Island number 2: Vice City Mainland
 
====Info.zon====
 
Type: 2<br>
 
The <code>info.zon</code>, with the help of the <code>main.scm</code>, controls which pedestrian and vehicles spawn in that specific zone. The <code>info.zon</code> can be viewed through [[KEd]] but it can be only edited by hand. The <code>main.scm</code> uses this file so you cannot just delete the lines in the file without editing the <code>main.scm</code>. This zone uses island number 1.
 
 
 
====Map.zon====
 
Type: 3<br>
 
The <code>map.zon</code> controls the loading of an entire island as you travel from one island to another. It tells the game where to load. The <code>map.zon</code> can be viewed through KEd but it can be only edited by hand. You can make the loading of the islands by deleting the entire section.
 
 
 
====Navig.zon====
 
Type: 0 or 1<br>
 
 
 
 
===San Andreas===
 
Island number 1: Los Santos<br>
 
Island number 2: San Fierro<br>
 
Island number 3: Las Venturas
 
====Info.zon====
 
Type: 0<br>
 
 
 
 
====Map.zon====
 
Type: 3<br>
 
The <code>map.zon</code> controls the island zones and also the type of cop car (LA,SF or LV) if there is no zone, it spawns the country cop car. The last value is always UNUSED for zones controlling the island-ID's. Normally you have all zone-names stored in the <code>map.zon</code> and the island-boundary-zones with their ID's in the map.zon. The last number is the Island-ID.
 
 
 
You can lock/unlock them using SCM.
 
 
 
==Useful Tools==
 
* {{GTAF|410193|SA Zon script for 3DMax}} - by {{U|Jost_Vice}}
 
* {{GTAF|218318|Map IO in Kams script pack}} - by {{U|Kam}}
 
* {{GTAF|402942|(SA and IV) Zon-IO in GTA-IV script centre }} - by {{U|Gforce}}
 
 
 
==External Link==
 
* {{GTAF|140597|Map File Definitions}}
 
 
 
{{N|SA|4}}
 
 
 
[[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA VCS]][[Category:GTA LCS]]
 

Latest revision as of 08:59, 3 February 2015

MODIFY_CHAR_MOVE_STATE
Number of parameters: 2
Parameter #TypeDescription
1.Integer (Ped)Ped ID
2.Integer (ePedMoveState)Move State
Return value:
TypeDescription
None

ePedMoveState:

  • 2 - walk
  • 3 - run
  • 4 - run fast