Difference between revisions of "0172"
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(New page: {{OpCode | ini = 0172=2,%2d% %1d% | description = Gets the Z angle of the character | p1 = Actor handle | p2 = Variable to store the angle | game = GTA...) |
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{{OpCode | {{OpCode | ||
| − | | | + | | games = {{Icon|t}} |
| − | | description = Gets the | + | | command = GET_CHAR_HEADING |
| − | | | + | | description = Gets the [[heading]] of the character |
| − | | | + | | syntax1 = 0172: [''var''] = actor [''char handle''] z_angle |
| − | + | | p1t = [''char handle''] | |
| + | | p1d = The handle of the character | ||
| + | | p2t = [''var''] | ||
| + | | p2d = Variable to store the heading, a floating-point value | ||
| native = [[GET_CHAR_HEADING]] | | native = [[GET_CHAR_HEADING]] | ||
}} | }} | ||
| − | |||
| − | |||
| − | + | This opcode gets the heading (z angle) of the character. | |
| − | |||
| − | |||
| − | |||
| − | ==Keywords== | + | {{direction|deg}} |
| − | get, store, actor, character, angle | + | |
| + | == Keywords == | ||
| + | get, store, actor, character, angle, heading | ||
| + | |||
| + | == See also == | ||
| + | * {{Icon|3}} {{Icon|VC}} [[0170]], gets the heading of the player | ||
| + | * {{Icon|t}} [[0173]], sets the heading of the character | ||
Latest revision as of 00:13, 20 November 2016
- Description
- Gets the heading of the character
- Syntax
- 0172: [var] = actor [char handle] z_angle
- Parameter
- [char handle]
- The handle of the character
- [var]
- Variable to store the heading, a floating-point value
- Native analog
- GET_CHAR_HEADING
This opcode gets the heading (z angle) of the character.
| Compass | Degrees |
|---|---|
| North | 0° |
| West | 90° |
| South | 180° |
| East | 270° |
Keywords
get, store, actor, character, angle, heading