Difference between revisions of "09CA"
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− | + | {{OpCode | |
− | ''' | + | | games = {{Icon|SA}} |
+ | | command = SET_OBJECT_PROOFS | ||
+ | | description = Sets the proofs of the object | ||
+ | | syntax1 = 09CA: set_object [''object handle''] immunities BP [''int1''] FP [''int2''] EP [''int3''] CP [''int4''] MP [''int5''] | ||
+ | | p1t = [''object handle''] | ||
+ | | p1d = The handle of the object | ||
+ | | p2t = [''int1''] | ||
+ | | p2d = Bullet-proof | ||
+ | | p3t = [''int2''] | ||
+ | | p3d = Fire-proof | ||
+ | | p4t = [''int3''] | ||
+ | | p4d = Explosion-proof | ||
+ | | p5t = [''int4''] | ||
+ | | p5d = Collision-proof | ||
+ | | p6t = [''int5''] | ||
+ | | p6d = Melee-proof | ||
+ | | native = [[SET_OBJECT_PROOFS]] | ||
+ | }} | ||
− | + | This opcode sets the proofs of the object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. Melee-proof will prevent the object from being damaged by melee-type weapons (fists, chainsaw, etc.). | |
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− | + | == Keywords == | |
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− | ==Keywords== | ||
set, object, immunity, immunities, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof | set, object, immunity, immunities, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof | ||
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Latest revision as of 01:41, 25 November 2016
- Description
- Sets the proofs of the object
- Syntax
- 09CA: set_object [object handle] immunities BP [int1] FP [int2] EP [int3] CP [int4] MP [int5]
- Parameter
- [object handle]
- The handle of the object
- [int1]
- Bullet-proof
- [int2]
- Fire-proof
- [int3]
- Explosion-proof
- [int4]
- Collision-proof
- [int5]
- Melee-proof
- Native analog
- SET_OBJECT_PROOFS
This opcode sets the proofs of the object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. Melee-proof will prevent the object from being damaged by melee-type weapons (fists, chainsaw, etc.).
Keywords
set, object, immunity, immunities, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof