Difference between revisions of "GET NUMBER OF CHAR TEXTURE VARIATIONS"
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Zolika1351 (talk | contribs) |
Zolika1351 (talk | contribs) |
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| Line 14: | Line 14: | ||
Example usage: | Example usage: | ||
| − | int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0); | + | int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);<br/> |
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead); | int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead); | ||
Latest revision as of 13:58, 14 October 2017
| Number of parameters: 3 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | integer | Ped |
| 2. | integer | Component id |
| 3. | integer | Variaton |
| Return value: | ||
| Type | Description | |
| None | ||
Gets all available texture variations in current component (parameter 2) and for current drawable variation (parameter 3).
Example usage:
int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);