Difference between revisions of "0ADF"
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(Created page with "{{OpCode | games = {{Icon|SA}} | command = ADD_TEXT_LABEL | description = Adds dynamic GXT record, which may subsequently be removed opcodes 0AE0. 0AE0. | syntax...") |
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| command = ADD_TEXT_LABEL | | command = ADD_TEXT_LABEL | ||
| description = Adds dynamic GXT record, which may subsequently be removed opcodes [[0AE0]]. | | description = Adds dynamic GXT record, which may subsequently be removed opcodes [[0AE0]]. | ||
− | |||
| syntax1 = 0ADF: add_text_label "_TEST" text "Test string" | | syntax1 = 0ADF: add_text_label "_TEST" text "Test string" | ||
− | | p1t = [ | + | | p1t = [''gxt key''] |
− | | p1d = | + | | p1d = GXT key |
− | | p2t = [ | + | | p2t = [''string''] |
− | | p2d = | + | | p2d = Game Text. You can use the encoder yelmi to generate text to a certain type of Russification. The line corresponds to string convention. |
}} | }} | ||
− | + | Add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files. | |
== Keywords == | == Keywords == | ||
gxt, text label, gtx entry, string, dynamic gxt entry | gxt, text label, gtx entry, string, dynamic gxt entry |
Latest revision as of 06:45, 3 August 2017
- Description
- Adds dynamic GXT record, which may subsequently be removed opcodes 0AE0.
- Syntax
- 0ADF: add_text_label "_TEST" text "Test string"
- Parameter
- [gxt key]
- GXT key
- [string]
- Game Text. You can use the encoder yelmi to generate text to a certain type of Russification. The line corresponds to string convention.
Add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.
Keywords
gxt, text label, gtx entry, string, dynamic gxt entry