Difference between revisions of "0A32"
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{{OpCode | {{OpCode | ||
| games = {{Icon|SA}} | | games = {{Icon|SA}} | ||
+ | | command = IS_CHAR_ATTACHED_TO_ANY_CAR | ||
| description = Checks if the character is attached to any vehicle. | | description = Checks if the character is attached to any vehicle. | ||
| syntax1 = 0A32: actor [''char handle''] on_turret_of_car | | syntax1 = 0A32: actor [''char handle''] on_turret_of_car |
Latest revision as of 19:22, 27 January 2016
- Description
- Checks if the character is attached to any vehicle.
- Syntax
- 0A32: actor [char handle] on_turret_of_car
- Parameter
- [char handle]
- The handle of the character
This conditional opcode returns true when the character is attached ("turreted") to any vehicle.
Keywords
actor, character, turret, attach, attached, car, vehicle