Difference between revisions of "Magic.TXD/Choosing the right Encoding/"
Jump to navigation
Jump to search
(Created page with "The '''Magic.TXD''' editor supports many forms of RW texture encodings. Choosing the '''right encoding in the right situation is important''' if you want to mind the visual qu...") |
RyanDri3957V (talk | contribs) m (Image size resized to 96 pixel to avoid the image being too large.) |
||
(6 intermediate revisions by one other user not shown) | |||
Line 19: | Line 19: | ||
|2bpp | |2bpp | ||
|none | |none | ||
− | | | + | |{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX, PS2 | |PC, XBOX, PS2 | ||
|- | |- | ||
Line 28: | Line 28: | ||
|2bpp | |2bpp | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX, mobile | |PC, XBOX, mobile | ||
|- | |- | ||
Line 37: | Line 37: | ||
|2bpp | |2bpp | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX, mobile | |PC, XBOX, mobile | ||
|- | |- | ||
Line 46: | Line 46: | ||
|1bpp | |1bpp | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX | |PC, XBOX | ||
|- | |- | ||
Line 55: | Line 55: | ||
|4bpp | |4bpp | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX, PS2 | |PC, XBOX, PS2 | ||
|- | |- | ||
Line 64: | Line 64: | ||
|4bpp | |4bpp | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX | |PC, XBOX | ||
|- | |- | ||
Line 73: | Line 73: | ||
|2bpp | |2bpp | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX | |PC, XBOX | ||
|- | |- | ||
Line 82: | Line 82: | ||
|4bits per pixel | |4bits per pixel | ||
|multiple of four | |multiple of four | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
|PC, XBOX, mobile | |PC, XBOX, mobile | ||
|- | |- | ||
− | |DXT2 | + | |DXT2/4 |
|4x4 block compression | |4x4 block compression | ||
|medium | |medium | ||
Line 91: | Line 91: | ||
|1bpp | |1bpp | ||
|multiple of four | |multiple of four | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} |
+ | |PC | ||
+ | |- | ||
+ | |DXT3/5 | ||
+ | |4x4 block compression | ||
+ | |medium | ||
+ | |yes | ||
+ | |1bpp | ||
+ | |multiple of four | ||
+ | ||{{Icon|3}}, {{Icon|VC}}, {{Icon|SA}} | ||
|PC, XBOX, mobile | |PC, XBOX, mobile | ||
|- | |- | ||
Line 100: | Line 109: | ||
|4bits per pixel | |4bits per pixel | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}} |
|PC, XBOX, PS2 | |PC, XBOX, PS2 | ||
|- | |- | ||
Line 109: | Line 118: | ||
|1bpp | |1bpp | ||
|none | |none | ||
− | | | + | ||{{Icon|3}}, {{Icon|VC}} |
|PC, XBOX, PS2 | |PC, XBOX, PS2 | ||
|- | |- | ||
Line 118: | Line 127: | ||
|2bpp | |2bpp | ||
|none | |none | ||
− | |SA | + | |{{Icon|SA}} |
|PC | |PC | ||
|} | |} | ||
Line 157: | Line 166: | ||
|power of two | |power of two | ||
|} | |} | ||
+ | |||
+ | ==Visual Comparisons== | ||
+ | {| class="wikitable" | ||
+ | |+CJ Fist | ||
+ | |- | ||
+ | |Original | ||
+ | |1555 | ||
+ | |4444 | ||
+ | |L8A8 | ||
+ | |DXT1 | ||
+ | |DXT2 | ||
+ | |DXT3 | ||
+ | |DXT4 | ||
+ | |DXT5 | ||
+ | |PAL4 | ||
+ | |PAL8 | ||
+ | |AMDTC | ||
+ | |PowerVR | ||
+ | |- | ||
+ | |[[File:Mgtxd_cjfist_orig.png]] | ||
+ | |[[File:Mgtxd_cjfist_1555.png]] | ||
+ | |[[File:Mgtxd_cjfist_4444.png]] | ||
+ | |[[File:Mgtxd_cjfist_lum8a8.png]] | ||
+ | |[[File:Mgtxd_cjfist_dxt1.png]] | ||
+ | |[[File:Mgtxd_cjfist_dxt2.png]] | ||
+ | |[[File:Mgtxd_cjfist_dxt3.png]] | ||
+ | |[[File:Mgtxd_cjfist_dxt4.png]] | ||
+ | |[[File:Mgtxd_cjfist_dxt5.png]] | ||
+ | |[[File:Mgtxd_cjfist_pal4.png]] | ||
+ | |[[File:Mgtxd_cjfist_pal8.png]] | ||
+ | |[[File:Mgtxd_cjfist_amdtc.png]] | ||
+ | |[[File:Mgtxd_cjfist_powervr.png]] | ||
+ | |} | ||
+ | (source: http://gtaforums.com/topic/487753-relsa-new-weapon-style-icons/) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+Gradient | ||
+ | |- | ||
+ | |Original | ||
+ | |1555 | ||
+ | |565 | ||
+ | |4444 | ||
+ | |DXT | ||
+ | |PAL4 | ||
+ | |PAL8 | ||
+ | |AMDTC | ||
+ | |PowerVR | ||
+ | |- | ||
+ | |[[File:Mgtxd_grad.png|96px]] | ||
+ | |[[File:Mgtxd_grad_1555.png|96px]] | ||
+ | |[[File:Mgtxd_grad_565.png|96px]] | ||
+ | |[[File:Mgtxd_grad_4444.png|96px]] | ||
+ | |[[File:Mgtxd_grad_dxt.png|96px]] | ||
+ | |[[File:Mgtxd_grad_pal4.png|96px]] | ||
+ | |[[File:Mgtxd_grad_pal8.png|96px]] | ||
+ | |[[File:Mgtxd_grad_amdtc.png|96px]] | ||
+ | |[[File:Mgtxd_grad_powervr.png|96px]] | ||
+ | |} | ||
+ | (source: http://samthederpyotaku.deviantart.com/art/Rainbow-gradient-vector-501022672) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+Lake | ||
+ | |- | ||
+ | |Original | ||
+ | |1555 | ||
+ | |- | ||
+ | |[[File:Mgtxd_lake.png]] | ||
+ | |[[File:Mgtxd_lake_1555.png]] | ||
+ | |- | ||
+ | |565 | ||
+ | |4444 | ||
+ | |- | ||
+ | |[[File:Mgtxd_lake_565.png]] | ||
+ | |[[File:Mgtxd_lake_4444.png]] | ||
+ | |- | ||
+ | |DXT | ||
+ | |PAL4 | ||
+ | |- | ||
+ | |[[File:Mgtxd_lake_dxt.png]] | ||
+ | |[[File:Mgtxd_lake_pal4.png]] | ||
+ | |- | ||
+ | |PAL8 | ||
+ | |AMDTC | ||
+ | |- | ||
+ | |[[File:Mgtxd_lake_pal8.png]] | ||
+ | |[[File:Mgtxd_lake_amdtc.png]] | ||
+ | |- | ||
+ | |PowerVR | ||
+ | |- | ||
+ | |[[File:Mgtxd_lake_powervr.png]] | ||
+ | |} | ||
+ | (source: https://upload.wikimedia.org/wikipedia/commons/2/23/Lake_mapourika_NZ.jpeg) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+Palm Tree | ||
+ | |- | ||
+ | |Original | ||
+ | |1555 | ||
+ | |4444 | ||
+ | |- | ||
+ | |[[File:Mgtxd_palm.png]] | ||
+ | |[[File:Mgtxd_palm_1555.png]] | ||
+ | |[[File:Mgtxd_palm_4444.png]] | ||
+ | |- | ||
+ | |DXT1 | ||
+ | |DXT2 | ||
+ | |DXT3 | ||
+ | |- | ||
+ | |[[File:Mgtxd_palm_dxt1.png]] | ||
+ | |[[File:Mgtxd_palm_dxt2.png]] | ||
+ | |[[File:Mgtxd_palm_dxt3.png]] | ||
+ | |- | ||
+ | |DXT4 | ||
+ | |DXT5 | ||
+ | |PAL4 | ||
+ | |- | ||
+ | |[[File:Mgtxd_palm_dxt4.png]] | ||
+ | |[[File:Mgtxd_palm_dxt5.png]] | ||
+ | |[[File:Mgtxd_palm_pal4.png]] | ||
+ | |- | ||
+ | |PAL8 | ||
+ | |AMDTC | ||
+ | |PowerVR | ||
+ | |- | ||
+ | |[[File:Mgtxd_palm_pal8.png]] | ||
+ | |[[File:Mgtxd_palm_amdtc.png]] | ||
+ | |[[File:Mgtxd_palm_powervr.png]] | ||
+ | |} | ||
+ | (source: Ash Rogers) |
Latest revision as of 09:40, 5 May 2021
The Magic.TXD editor supports many forms of RW texture encodings. Choosing the right encoding in the right situation is important if you want to mind the visual quality and performance of your mods. Encodings differ in size, color storage degradation, performance and limits. This article is meant to give you a quick overview.
Platform Name | Max Dimension | Dimension Constraint |
PC | 4096 | none |
PlayStation 2 | 1024 | power of two |
XBOX | 1024 | power of two |
S3TC mobile | 2048 | multiple of four |
uncompressed mobile | 2048 | none |
AMD TC | 2048 | multiple of four |
PowerVR | 2048 | power of two |
Visual Comparisons
Original | 1555 | 4444 | L8A8 | DXT1 | DXT2 | DXT3 | DXT4 | DXT5 | PAL4 | PAL8 | AMDTC | PowerVR |
(source: http://gtaforums.com/topic/487753-relsa-new-weapon-style-icons/)
Original | 1555 | 565 | 4444 | DXT | PAL4 | PAL8 | AMDTC | PowerVR |
(source: http://samthederpyotaku.deviantart.com/art/Rainbow-gradient-vector-501022672)
Original | 1555 |
565 | 4444 |
DXT | PAL4 |
PAL8 | AMDTC |
PowerVR | |
(source: https://upload.wikimedia.org/wikipedia/commons/2/23/Lake_mapourika_NZ.jpeg)
Original | 1555 | 4444 |
DXT1 | DXT2 | DXT3 |
DXT4 | DXT5 | PAL4 |
PAL8 | AMDTC | PowerVR |
(source: Ash Rogers)