Difference between revisions of "02F7"

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(Created page with "{{Icon|trilogy}} '''COS''' <hr /> '''Description''' : Takes the cosine of the floating-point value '''Syntax''' : 02F7: [''var''] = cosine [''flt''] '''Parameter''' : [''var''...")
 
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{{Icon|trilogy}} '''COS'''
+
{{OpCode
<hr />
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| games      = {{Icon|t}}
'''Description'''
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| command    = COS
: Takes the cosine of the floating-point value
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| description = Takes the cosine of the floating-point value
'''Syntax'''
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| syntax1    = 02F7: [''var''] = cosine [''flt'']
: 02F7: [''var''] = cosine [''flt'']
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| p1t        = [''flt'']
'''Parameter'''
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| p1d        = Floating-point value in degrees
: [''var'']
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| p2t        = [''var'']
:: Variable to store the floating-point result
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| p2d        = Variable to store the result, a floating-point value
: [''flt'']
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| native      = [[COS]]
:: Floating-point value in degrees
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}}
'''Native analog'''
 
: [[COS]]
 
  
 
This opcode takes the cosine of the floating-point value in degrees and stores the result into a variable. The result will always be between ''-1.0'' and ''1.0''. Internally, the game converts the value to radians (3.1415927 &times; value &times; 0.0055555557), then takes cosine of that in radians.
 
This opcode takes the cosine of the floating-point value in degrees and stores the result into a variable. The result will always be between ''-1.0'' and ''1.0''. Internally, the game converts the value to radians (3.1415927 &times; value &times; 0.0055555557), then takes cosine of that in radians.
  
 
== Keywords ==
 
== Keywords ==
math, cos, cosine
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{{K|math}}, cos, cosine
  
 
== See also ==
 
== See also ==
* [[02F6]], sine
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* {{Icon|t}} [[02F6]], sine
 
 
[[Category:OpCodes]]
 

Latest revision as of 04:21, 20 December 2016

GTA III Vice City San Andreas COS


Description
Takes the cosine of the floating-point value
Syntax
02F7: [var] = cosine [flt]
Parameter
[flt]
Floating-point value in degrees
[var]
Variable to store the result, a floating-point value
Native analog
COS

This opcode takes the cosine of the floating-point value in degrees and stores the result into a variable. The result will always be between -1.0 and 1.0. Internally, the game converts the value to radians (3.1415927 × value × 0.0055555557), then takes cosine of that in radians.

Keywords

math, cos, cosine

See also