Difference between revisions of "0168"

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: Scales the specified [[blip]]
 
: Scales the specified [[blip]]
 
'''Syntax'''
 
'''Syntax'''
: 0168: set_blip [''blip handle''] size [''int'']
+
: 0168: set_marker [''blip handle''] size [''int'']
 
'''Parameter'''
 
'''Parameter'''
 
: [''blip handle'']
 
: [''blip handle'']
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:: Size of blip
 
:: Size of blip
  
This opcode changes the scale of the specified blip. It has no effect on blips that use sprites. All opcodes that can create a blip defaults the scale to 3.
+
This opcode changes the scale of the specified blip. It has no effect on blips that use sprites. All opcodes that can create a blip defaults the scale to 3. The [[Main.scm|original script]] uses values between 1 and 3 but values between 0 and 65535 can be used. Legacy documentation uses the description "show on radar" for the opcode.
  
 
== Keywords ==
 
== Keywords ==

Latest revision as of 02:06, 3 June 2015

0168.png 0168-map.png
From right to left, blips 50 meters apart are scaled from 1 to 5.
The same blips but from left to right are seen in the pause map at maximum zoom.

GTA III Vice City San Andreas CHANGE_BLIP_SCALE


Description

Scales the specified blip

Syntax

0168: set_marker [blip handle] size [int]

Parameter

[blip handle]
The handle of the blip
[int]
Size of blip

This opcode changes the scale of the specified blip. It has no effect on blips that use sprites. All opcodes that can create a blip defaults the scale to 3. The original script uses values between 1 and 3 but values between 0 and 65535 can be used. Legacy documentation uses the description "show on radar" for the opcode.

Keywords

blip, marker, size, scale