Difference between revisions of "TRIGGER MUSIC EVENT"
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− | Stop the music using | + | Stop the music using [[CANCEL_MUSIC_EVENT]] |
− | |||
− | |||
− | |||
− | |||
− | + | ==Examples== | |
− | + | * AH1_RESTART | |
− | + | * AH1_FAIL | |
− | + | * AH1_BACK_IN_CAR | |
− | + | * AH1_STOP | |
− | + | * AH1_START | |
− | + | Taken from ''agency_heist1.txt'' | |
− | + | ||
− | + | == Entire List Taken From Entire Decompiled Scripts == | |
+ | |||
+ | * AH1_FAIL | ||
+ | * AH1_BACK_IN_CAR | ||
+ | * AH1_STOP | ||
+ | * AH1_RESTART | ||
+ | * AH1_START | ||
+ | * AH2A_MISSION_START | ||
+ | * AH2A_EXIT_SITE | ||
+ | * AH2A_FLEE_SITE | ||
+ | * AH2A_FIRST_FLOOR_RESTART | ||
+ | * AH2A_MISSION_FAIL | ||
+ | * AH3A_ABSEIL_RT | ||
+ | * AH3A_RUBBLE_RT | ||
+ | * AH3A_FIB_DOCS_RT | ||
+ | * AH3A_FIRE_FLOOR_RT | ||
+ | * AH3A_MOP_RT | ||
+ | * AH3A_EXIT | ||
+ | * AH3A_TRUCK_ENTERED | ||
+ | * AH3A_ABSEIL_DONE | ||
+ | * AH3A_ELEV_CS | ||
+ | * AH3A_LIFT_LOOK | ||
+ | * AH3A_ABSEILING | ||
+ | * AH3A_INTO_FLAMES | ||
+ | * AH3A_DOWN_ONE | ||
+ | * AH3A_2ND_STAIRWELL | ||
+ | * AH3A_DOORS_EXPLODE | ||
+ | * AH3A_GET_TO_ELEV | ||
+ | * AH3A_BLOW_BACK | ||
+ | * AH3A_SKYLIGHT | ||
+ | * AH3A_FLOOR_CRACK | ||
+ | * AH3A_START_ESCAPE | ||
+ | * AH3A_STAIRWELL | ||
+ | * AH3A_GET_DOCS | ||
+ | * AH3A_C4_PLANTED | ||
+ | * AH3A_LIFT_CCTV | ||
+ | * AH3A_EXIT_LIFT | ||
+ | * AH3A_EXIT_TRUCK | ||
+ | * AH3A_DETONATE | ||
+ | * AH3A_LEAVING | ||
+ | * AH3A_MOP_RETURNED | ||
+ | * AH3A_LAST_BOMB | ||
+ | * AH3A_MORE_MOPPING | ||
+ | * AH3A_HEAD_TO_LOO | ||
+ | * AH3A_FIRST_BOMB | ||
+ | * AH3A_DOOR_OPEN | ||
+ | * AH3A_START | ||
+ | * AH3A_STOP | ||
+ | * AH3B_ALARM | ||
+ | * AH3B_COPS | ||
+ | * AH3B_LOST_COPS_VEH | ||
+ | * AH3B_LOST_COPS | ||
+ | * AH3B_VAN_ENTERED_WANTED | ||
+ | * AH3B_VAN_ENTERED | ||
+ | * AH3B_RAPPEL_STARTS | ||
+ | * AH3B_CHOPPER_APPEARS | ||
+ | * AH3B_ON_GROUND | ||
+ | * AH3B_HALF_RAPPEL | ||
+ | * AH3B_RAPPEL_CS | ||
+ | * AH3B_ENTERED_BURN | ||
+ | * AH3B_HELI_FALLS | ||
+ | * AH3B_AFTER_HELI_CS | ||
+ | * AH3B_ENEMIES_ARRIVE | ||
+ | * AH3B_DATA_FINISHED | ||
+ | * AH3B_INSIDE_BUILDING | ||
+ | * AH3B_ON_PC | ||
+ | * AH3B_HACKED_PC | ||
+ | * AH3B_JUMPED | ||
+ | * AH3B_LANDED | ||
+ | * AH3B_ON_FLOOR | ||
+ | * AH3B_HELI_LIFT_OFF | ||
+ | * AH3B_HELI_CS | ||
+ | * AH3B_VAN_READY | ||
+ | * AH3B_CHOPPER_DEAD | ||
+ | * AH3B_HELI_HIT | ||
+ | * AH3B_HELI_CRASHED | ||
+ | * AH3B_HELI_SHOOTS_HELI | ||
+ | * AH3B_ENEMY_DOWN | ||
+ | * AH3B_DOOR_52 | ||
+ | * AH3B_STAIRWELL | ||
+ | * AH3B_LOCKED_DOOR | ||
+ | * AH3B_SKYDIVE_RT | ||
+ | * AH3B_HACK_RT | ||
+ | * AH3B_DOWNLOADING_RT | ||
+ | * AH3B_STAIRWELL_RT | ||
+ | * AH3B_BURNTOUT_RT | ||
+ | * AH3B_BURNTOUT_TWO_RT | ||
+ | * AH3B_RAPPEL_RT | ||
+ | * AH3B_GET_TO_VAN_RT | ||
+ | * AH3B_EVADE_COPS_RT | ||
+ | * AH3B_NO_WANTED_ESCAPE_RT | ||
+ | * AH3B_DEAD | ||
+ | * AHP1_START | ||
+ | * AHP1_STOP | ||
+ | * AHP1_FAIL | ||
+ | * AC_DONE | ||
+ | * AC_DELIVERED | ||
+ | * AC_START | ||
+ | * AC_END | ||
+ | * ARM1_RADIO_ON | ||
+ | * ARM1_RADIO_OFF | ||
+ | * ARM2_MISSION_FAIL | ||
+ | * ARM3_START | ||
+ | * ARM3_RESTART_1 | ||
+ | * ARM3_WINDOW | ||
+ | * ARM3_RESTART_2 | ||
+ | * ARM3_RESTART_3 | ||
+ | * ARM3_GARAGE_STOP | ||
+ | * ARM3_CAR | ||
+ | * ARM3_RESTART_4 | ||
+ | * ARM3_CALL | ||
+ | * ARM3_MIC | ||
+ | * ARM3_RESTART_5 | ||
+ | * ARM3_CS | ||
+ | * ARM3_RESTART_6 | ||
+ | * ARM3_SPEED | ||
+ | * ARM3_RESTART_7 | ||
+ | * ARM3_HIT | ||
+ | * ARM3_HIT_STOP | ||
+ | * ARM3_RESTART_8 | ||
+ | * ARM3_FAIL | ||
+ | * ASS5_FAIL | ||
+ | * ASS5_STOP | ||
+ | * ASS5_KILL | ||
+ | * ASS5_ROOF | ||
+ | * ASS5_TOP | ||
+ | * ASS5_START | ||
+ | * ASS5_LIFT | ||
+ | * ASS5_DRIVE | ||
+ | * ASS5_RESTART3 | ||
+ | * ASS5_RESTART2 | ||
+ | * ASS5_RESTART1 | ||
+ | * ASS3_FAIL | ||
+ | * ASS3_RADIO_FADE_OUT | ||
+ | * ASS3_RADIO_PASS | ||
+ | * ASS3_COPS | ||
+ | * ASS3_RADIO_END | ||
+ | * ASS3_KILL | ||
+ | * ASS3_START | ||
+ | * ASS3_RESTART2 | ||
+ | * ASS3_RESTART1 | ||
+ | * ASS1_FAIL | ||
+ | * ASS1_ALERT | ||
+ | * ASS1_LOST | ||
+ | * ASS1_START | ||
+ | * ASS1_STOP | ||
+ | * ASS1_RESTART1 | ||
+ | * RC18A_STOP | ||
+ | * RC18A_END_OS | ||
+ | * RC18A_START | ||
+ | * RC18A_INCREASE | ||
+ | * RC18A_CS_SKIP_BEFORE | ||
+ | * RC18A_CS_SKIP_AFTER | ||
+ | * RC18A_RESTART | ||
+ | * RC18B_END | ||
+ | * RC18B_START | ||
+ | * OJBJ_STOP | ||
+ | * CAR1_MISSION_START | ||
+ | * CAR1_MISSION_RESTART | ||
+ | * CAR1_COP_BIKES | ||
+ | * CAR1_COPS_RESTART | ||
+ | * CAR1_APPROACH | ||
+ | * CAR1_CHASE_START | ||
+ | * CAR1_PULL_OVER | ||
+ | * CAR1_CHASE_RESTART | ||
+ | * CAR1_BRIDGE | ||
+ | * CAR1_MISSION_FAIL | ||
+ | * CAR2_MISSION_FAIL | ||
+ | * CAR2_STOP | ||
+ | * CAR3_MISSION_FAIL | ||
+ | * CAR3_DELIVER | ||
+ | * CAR3_STOP_TRACK | ||
+ | * CAR3_DROP | ||
+ | * CAR3_SET_ALERT | ||
+ | * CAR3_DRIVE | ||
+ | * CAR3_TRAILER | ||
+ | * CAR3_MISSION_START | ||
+ | * CAR3_TRAILER_RESTART | ||
+ | * CAR3_CAR_RESTART | ||
+ | * CAR3_ESCAPE_RESTART | ||
+ | * CAR3_DELIVER_RESTART | ||
+ | * CAR4_TRUCK_RESTART | ||
+ | * CAR4_RADIO_1 | ||
+ | * CAR4_RADIO_2 | ||
+ | * CAR4_RADIO_2_START_TRACK | ||
+ | * CAR4_CLIMB | ||
+ | * CAR4_REVERSE | ||
+ | * CAR4_MISSION_FAIL | ||
+ | * CHN1_WAVE_3_RT | ||
+ | * CHN1_AFTER_GRENADE_RT | ||
+ | * CHN1_OUTSIDE_RT | ||
+ | * CHN1_WAVE_ZERO_RT | ||
+ | * CHN1_FINAL_CS | ||
+ | * CHN1_FINAL_CS_SKIP | ||
+ | * CHN1_ENEMIES_FLEE | ||
+ | * CHN1_LAST_GUYS | ||
+ | * CHN1_HEAD_TO_BACK | ||
+ | * CHN1_BACK_ROOF | ||
+ | * CHN1_FIRST_FLOOR | ||
+ | * CHN1_G_LAUNCHER | ||
+ | * CHN1_FROM_LEFT | ||
+ | * CHN1_CAR_ARRIVES | ||
+ | * CHN1_START | ||
+ | * CHN1_ICE_BIN | ||
+ | * CHN1_NOW | ||
+ | * CHN1_CS_SKIP | ||
+ | * CHN1_GAMEPLAY_STARTS | ||
+ | * CHN1_FAIL | ||
+ | * CHN2_MISSION_FAIL | ||
+ | * CHN2_TREV_RADIO_1_FRTA | ||
+ | * CHN2_TREV_RADIO_2_FRTA | ||
+ | * dh2a_dead | ||
+ | * DH2A_MISSION_COMPLETE | ||
+ | * dh2a_mission_complete | ||
+ | * DH2A_DIVER | ||
+ | * DH2A_MINISUB | ||
+ | * DH2A_FINAL_EXP | ||
+ | * DH2A_DETONATE | ||
+ | * DH2A_CHOPPER_DEAD | ||
+ | * DH2A_FRANK_JUMPS | ||
+ | * dh2a_clear_path | ||
+ | * DH2A_ALL_CLEAR | ||
+ | * dh2a_early_alarm | ||
+ | * dh2a_double_guards | ||
+ | * dh2a_main_alarm | ||
+ | * dh2a_3rd_bomb_planted | ||
+ | * dh2a_2nd_bomb_planted | ||
+ | * DH2A_START | ||
+ | * DH2A_READY_FOR_2ND | ||
+ | * DH2A_ON_BRIDGE | ||
+ | * DH2A_1ST_SWITCH | ||
+ | * DH2A_RIB | ||
+ | * DH2A_GOODS_RT | ||
+ | * DH2A_DETONATE_RT | ||
+ | * DH2A_WAY_OUT_RT | ||
+ | * DH2A_4TH_BOMB_RT | ||
+ | * DH2A_3RD_BOMB_RT | ||
+ | * DH2A_2ND_BOMB_RT | ||
+ | * DH2A_1ST_BOMB_RT | ||
+ | * DH2A_SNIPE_GUARDS_RT | ||
+ | * DH2B_FAIL | ||
+ | * DH2B_SUB_RETURNED | ||
+ | * DH2B_CLEAR_MERRY | ||
+ | * DH2B_ALL_DEAD | ||
+ | * DH2B_HELIS_ARRIVE | ||
+ | * DH2B_GOT_SUB_2ND | ||
+ | * DH2B_GOT_CONTAINER | ||
+ | * DH2B_TREV_SUB | ||
+ | * DH2B_BOATS | ||
+ | * DH2B_START | ||
+ | * DH2B_GOT_SUB | ||
+ | * DH2B_FLY_AWAY_RT | ||
+ | * DH2B_PICK_SUB_RT | ||
+ | * DH2B_GET_SURFACE_RT | ||
+ | * DH2B_FIND_CONT_RT | ||
+ | * DH2B_DROP_SUB_RT | ||
+ | * DH2B_FLY_SEA_RT | ||
+ | * DH2B_PICK_UP_RT | ||
+ | * DHP1_FAIL | ||
+ | * DHP1_STOP | ||
+ | * DHP1_VEHICLE_ARRIVE | ||
+ | * DHP1_START | ||
+ | * DHP1_RELEASED | ||
+ | * DHP1_SUB | ||
+ | * DHP1_ATTACKED | ||
+ | * DH1_START | ||
+ | * DH1_STOP | ||
+ | * EPS1_FAIL | ||
+ | * EPS1_STOP | ||
+ | * EPS1_START | ||
+ | * EPS2_FAIL | ||
+ | * EPS2_STOP | ||
+ | * EPS2_START | ||
+ | * EPS_FAIL | ||
+ | * EPS3_STOP | ||
+ | * EPS3_START | ||
+ | * EPS4_STOP | ||
+ | * EPS4_START | ||
+ | * EPS5_START | ||
+ | * EPS5_STOP | ||
+ | * EPS6_START | ||
+ | * EPS6_STOP | ||
+ | * EPS7_START | ||
+ | * EPS7_STOP | ||
+ | * EPS8_FAIL | ||
+ | * EPS8_ESCAPE | ||
+ | * EPS8_PASS | ||
+ | * EPS8_START | ||
+ | * EXL1_MISSION_FAILED | ||
+ | * EXL2_ON_FOOT_RT | ||
+ | * EXL2_SNIPE_RT | ||
+ | * EXL2_FLY_HELI_RT | ||
+ | * EXL2_MISSION_FAIL | ||
+ | * EXL2_SNIPE_START | ||
+ | * EXL2_RPG_HELI | ||
+ | * EXL2_RPG_FIRED | ||
+ | * EXL2_RPG_DEAD | ||
+ | * EXL2_ON_FOOT | ||
+ | * EXL2_HELI_CS | ||
+ | * EXL2_SWITCH_START | ||
+ | * EXL2_HELI_LIFT | ||
+ | * EXL2_TRUCK | ||
+ | * EXL2_DEER | ||
+ | * EXL3_STOP | ||
+ | * EXL3_MISSION_FAIL | ||
+ | * EXTREME1_FAIL | ||
+ | * EXTREME1_STOP | ||
+ | * EXTREME1_CYCLE | ||
+ | * EXTREME1_BIKE | ||
+ | * EXTREME1_LAND | ||
+ | * EXTREME1_JUMP | ||
+ | * EXTREME1_RESTART1 | ||
+ | * EXTREME1_START | ||
+ | * EXTREME2_FAIL | ||
+ | * EXTREME2_PARA | ||
+ | * EXTREME2_STOP | ||
+ | * EXTREME2_RESTART2 | ||
+ | * EXTREME2_READY | ||
+ | * EXTREME2_JUMP | ||
+ | * EXTREME2_START | ||
+ | * EXTREME2_RUNWAY | ||
+ | * EXTREME2_ENTER | ||
+ | * EXTREME2_RESTART1 | ||
+ | * EXTREME3_FAIL | ||
+ | * EXTREME3_STOP | ||
+ | * EXTREME3_START | ||
+ | * EXTREME3_RESTART1 | ||
+ | * EXT4_JUMPED_OS | ||
+ | * FAM1_FAIL | ||
+ | * FAM1_RADIO_START | ||
+ | * FAM1_START | ||
+ | * FAM1_CLOSE_YACHT | ||
+ | * FAM1_FRANKLIN_JUMPS | ||
+ | * FAM1_1ST_ENEMY_OS | ||
+ | * FAM1_JIMMY_BOOM | ||
+ | * FAM1_FRANK_LEAPS | ||
+ | * FAM1_BROKE_CAR | ||
+ | * FAM1_JIMMY_LANDS | ||
+ | * FAM1_FADE_RADIO | ||
+ | * FAM1_DO_CHASE_RT | ||
+ | * FAM1_JIMMY_APPEARS_RT | ||
+ | * FAM1_FRANK_JUMPS_RT | ||
+ | * FAM2_STOP | ||
+ | * FAM2_COMPLETE | ||
+ | * FAM2_ON_JETSKI | ||
+ | * FAM2_COMING | ||
+ | * FAM2_SHOOTING | ||
+ | * FAM2_LOST_HIM | ||
+ | * FAM2_NECK_GRAB | ||
+ | * FAM2_CS_SKIP | ||
+ | * FAM2_SPLASH | ||
+ | * FAM2_NEAR_YACHT | ||
+ | * FAM2_CHASE_RT | ||
+ | * FAM3_MISSION_FAIL | ||
+ | * FAM3_END | ||
+ | * FAM3_MEX_CHASE | ||
+ | * FAM3_MEX_LOST | ||
+ | * FAM3_HOUSE_COLLAPSE | ||
+ | * FAM3_ARRIVE_HOUSE | ||
+ | * FAM3_HOOKED_UP | ||
+ | * FAM3_TRUCK_PULL | ||
+ | * FAM3_BALCONY | ||
+ | * FAM3_CHASE_START | ||
+ | * FAM3_MISSION_START | ||
+ | * FAM3_CHASE_RESTART | ||
+ | * FAM3_HOUSE_RESTART | ||
+ | * FAM3_PULL_RESTART | ||
+ | * FAM3_MEX_RESTART | ||
+ | * FAM4_CHASE_RESTART | ||
+ | * FAM4_MISSION_START | ||
+ | * FAM4_STOP_TRACK | ||
+ | * FAM4_CHASE_START | ||
+ | * FAM4_MISSION_FAIL | ||
+ | * FAM5_YOGA_MUSIC_ENDS | ||
+ | * FAM5_YOGA_MUSIC_CHANGE_DOWN | ||
+ | * FAM5_YOGA_MOVE_START | ||
+ | * FAM5_YOGA_MUSIC_CHANGE | ||
+ | * FAM5_YOGA_MUSIC_START | ||
+ | * FAM5_YOGA_MUSIC_RESTART | ||
+ | * RC6A_FAIL | ||
+ | * RC6A_FINISH | ||
+ | * RC6A_START | ||
+ | * FANATIC2_FAIL | ||
+ | * FANATIC2_STOP | ||
+ | * FANATIC2_RESTART1 | ||
+ | * FANATIC2_START | ||
+ | * FANATIC3_FAIL | ||
+ | * FANATIC3_RUN | ||
+ | * FANATIC3_CYCLE | ||
+ | * FANATIC3_START | ||
+ | * FANATIC3_RESTART3 | ||
+ | * FANATIC3_RESTART2 | ||
+ | * FANATIC3_RESTART1 | ||
+ | * FBI1_SHOOTOUT_HALFWAY_RT | ||
+ | * FBI1_OUTSIDE_CORONERS_RT | ||
+ | * FBI1_ALARM | ||
+ | * FBI1_SHOOTOUT_RT | ||
+ | * FBI1_WAKE_UP_RT | ||
+ | * FBI1_COPS_LOST | ||
+ | * FBI1_RADIO | ||
+ | * FBI1_LAND_TRUCK | ||
+ | * FBI1_LOSE_COPS_START | ||
+ | * FBI1_THREE_DEAD | ||
+ | * FBI1_LIFT_ENEMY | ||
+ | * FBI1_STAIRWELL | ||
+ | * FBI1_2ND_STAIRWELL | ||
+ | * FBI1_TOP_FLOOR | ||
+ | * FBI1_ESCAPE | ||
+ | * FBI1_CALL_NORTON | ||
+ | * FBI1_LEAK | ||
+ | * FBI1_FIND_BODY | ||
+ | * FBI1_WAKE_UP | ||
+ | * FBI1_GET_GUN | ||
+ | * FBI1_DEAD | ||
+ | * FIB2_DEATH_FAIL | ||
+ | * FBI3_BACK_TO_MICHAEL | ||
+ | * FBI3_TORTURE | ||
+ | * FBI3_TORTURE_DONE | ||
+ | * FBI3_MICHAEL_ARRIVES_2 | ||
+ | * FBI3_TORTURE_START | ||
+ | * FBI3_MICHAEL_MUSIC_2 | ||
+ | * FBI3_MICHAEL_MUSIC_1 | ||
+ | * FBI3_MICHAEL_ARRIVES_1 | ||
+ | * FBI3_START | ||
+ | * FBI3_TORTURE_RT | ||
+ | * FBI3_FAIL | ||
+ | * FBI4_GETAWAY_RESTART | ||
+ | * FBI4_COVER_RESTART | ||
+ | * FBI4_EXPLODE_RESTART_ST | ||
+ | * fbi4_TRUCK_RAM_RESTART_ST | ||
+ | * FBI4_SWITCH_BINOC_ST | ||
+ | * fbi4_DEPOT_STOP_TRACK | ||
+ | * FBI4_ENTER_VEHICLE_MA | ||
+ | * FBI4_PETROL | ||
+ | * FBI4_PETROL_EXPLODE | ||
+ | * fbi4_SHOOTOUT_MID_MA | ||
+ | * fbi4_SHOOTOUT_MA | ||
+ | * fbi4_PLANT_BOMB_MA | ||
+ | * fbi4_EXPLODE_MA | ||
+ | * fbi4_TRUCK_RAM_MA | ||
+ | * fbi4_PARK_AMBULANCE_OS | ||
+ | * fbi4_PRE_TRUCK_RAM_MA | ||
+ | * FBI4_RAM_OS | ||
+ | * FBI4_SWITCH_1 | ||
+ | * FBI4_MISSION_FAIL | ||
+ | * FBI5A_LOAD_CRATE_MA | ||
+ | * FBI5A_TREV_RADIO_FRTA | ||
+ | * FBI5A_STOP_TRACK | ||
+ | * FBI5A_CONTAINER | ||
+ | * FBI5A_TO_AIRPORT | ||
+ | * FBI5A_SWITCH_HELI_MA | ||
+ | * FBI5A_HELI_OS | ||
+ | * FBI5A_FIGHT_END_MA | ||
+ | * FBI5A_CHEM_START | ||
+ | * FBI5A_ALARM_MA | ||
+ | * FBI5A_FIGHT_START_MA | ||
+ | * FBI5A_BLUE_DOOR | ||
+ | * FBI5A_FIGHT_RAMP_UP_MA | ||
+ | * FBI5A_LIFT_EXIT | ||
+ | * FBI5A_GET_CHEMICALS_MA | ||
+ | * FBI5A_ENTER_LAB_STEALTH_ST | ||
+ | * FBI5A_ENTER_LAB_STOP_TRACK | ||
+ | * FBI5A_SWIM_UP | ||
+ | * FBI5A_CUT_PIPE_END | ||
+ | * FBI5A_CUT_PIPE_START | ||
+ | * debug_stop_oneshot | ||
+ | * FBI5A_DIVE_OUT_MA | ||
+ | * FBI5A_MISSION_START_ST | ||
+ | * FBI5A_MISSION_FAIL | ||
+ | * FBI5A_FLY_RESTART | ||
+ | * FBI5A_HELI_RESTART | ||
+ | * FBI5A_FORKLIFT_RESTART | ||
+ | * FBI5A_FIGHT_RESTART | ||
+ | * FBI5A_LIFT_RESTART | ||
+ | * FBI5A_CUT_PIPE_RESTART | ||
+ | * FINA_END | ||
+ | * FINA_NITRO_CRASH | ||
+ | * FINA_FAIL | ||
+ | * FINA_CHASE | ||
+ | * FINA_START | ||
+ | * FINA_KILL_RESTART | ||
+ | * FINA_RESTART_CHASE | ||
+ | * FINB_TOWER | ||
+ | * FINB_CHOOSE | ||
+ | * FINB_CLIMB | ||
+ | * FINB_FAIL | ||
+ | * FINB_STEPS | ||
+ | * FINB_ARRIVE | ||
+ | * FINB_CHASE | ||
+ | * FINB_START | ||
+ | * FINB_RESTART_CLIMB | ||
+ | * FINB_RESTART_STEPS | ||
+ | * FINB_RESTART_ARRIVE | ||
+ | * FINB_RESTART_CHASE | ||
+ | * FIN1_AT_VEHICLES | ||
+ | * FIN1_CS_SKIP | ||
+ | * FIN1_SHOOTOUT_4 | ||
+ | * FIN1_GUNS_DONE | ||
+ | * FIN1_SHOOTOUT_3 | ||
+ | * FIN1_SO_1_RT | ||
+ | * FIN1_BEFORE_GUNS | ||
+ | * FIN1_SO_2_RT | ||
+ | * FIN1_SO_4_RT | ||
+ | * FIN1_SO_3_RT | ||
+ | * FIN1_FAIL | ||
+ | * FIN1_TREV_HELPED | ||
+ | * FIN1_SHOOTOUT_2 | ||
+ | * FIN1_SHOOTOUT_1 | ||
+ | * FIN1_START | ||
+ | * FIN1_PREP | ||
+ | * FIN1_SWAT_ARRIVE | ||
+ | * FIN1_RADIO_FADE | ||
+ | * FINC2_FAIL | ||
+ | * AH1_HOLE_RESTART | ||
+ | * FH1_END | ||
+ | * FH1_TRUCKS | ||
+ | * FH1_ONION86 | ||
+ | * FH1_TRUCKS_2 | ||
+ | * FH1_FAIL | ||
+ | * FH2A_FINAL_DRIVE_RADIO | ||
+ | * FH2A_MISSION_FAIL | ||
+ | * FH2A_MISSION_END | ||
+ | * FH2A_GETAWAY_RESTART | ||
+ | * FH2A_GETAWAY_DRIVE_MA | ||
+ | * FH2A_JUMP_START | ||
+ | * FH2A_JUMP_LAND_MA | ||
+ | * FH2A_ENTER_TUNNEL | ||
+ | * FH2A_ENTER_TRUCK | ||
+ | * FH2A_FIGHT_RESTART | ||
+ | * FH2A_FIGHT_END | ||
+ | * FH2A_CARS | ||
+ | * FH2A_FIGHT_MID | ||
+ | * FH2A_FIGHT_DROP | ||
+ | * FH2A_TRAFFIC_END | ||
+ | * FH2A_FIGHT_PRE | ||
+ | * FH2A_TRAFFIC_RESTART | ||
+ | * FH2A_TRAFFIC_START | ||
+ | * FH2A_LEAVE_BANK_RESTART | ||
+ | * FH2A_CARTS_RESTART | ||
+ | * FH2A_LEAVE_BANK_MA | ||
+ | * FH2A_CARTS_MA | ||
+ | * FH2A_BANK_MID_RESTART | ||
+ | * FH2A_GOLD | ||
+ | * FH2A_BANK_MID | ||
+ | * FH2A_ACCESS_BANK_RESTART | ||
+ | * FH2A_ENTER_LIFT | ||
+ | * FH2A_VAN_RESTART | ||
+ | * FH2A_ARRIVE_BANK | ||
+ | * FH2A_ARRIVE_BANK_2 | ||
+ | * FH2A_ENTER_BANK_MA | ||
+ | * FH2A_ACCESS_BANK_MA | ||
+ | * FH2A_MISSION_RESTART | ||
+ | * FH2A_STOP_TRACK | ||
+ | * FH2A_VAN_ST | ||
+ | * FH2A_MISSION_START_OS | ||
+ | * FH2A_RADIO_FADE_OUT | ||
+ | * FH2A_MISSION_START_ST | ||
+ | * FH2B_MISSION_END | ||
+ | * FH2B_DROPPED_RESTART | ||
+ | * FH2B_GOLD_DROPPED | ||
+ | * FH2B_DROP_GOLD_RESTART | ||
+ | * FH2B_HELI_CHASE_RESTART | ||
+ | * FH2B_ESCAPE_RESTART | ||
+ | * FH2B_ENTER_VEHICLE | ||
+ | * FH2B_SWITCH_3 | ||
+ | * FH2B_CREW_ESCAPE | ||
+ | * FH2B_CARPARK | ||
+ | * FH2B_LEAVE_RESTART | ||
+ | * FH2B_LEAVE_BANK | ||
+ | * FH2B_FIGHT_START | ||
+ | * FH2B_FIGHT_1_RESTART | ||
+ | * FH2B_SWITCH_2 | ||
+ | * FH2B_HELI_RESTART | ||
+ | * FH2B_HELI_ARRIVE | ||
+ | * FH2B_NOOSE_FIGHT_RESTART | ||
+ | * FH2B_NOOSE_FIGHT | ||
+ | * FH2B_BOMBS_RESTART | ||
+ | * FH2B_PLANT_BOMBS | ||
+ | * FH2B_EXPLODE | ||
+ | * FH2B_DRILL_RESTART | ||
+ | * FH2B_WALL_SMASH | ||
+ | * FH2B_PARK_CUTTER | ||
+ | * FH2B_DRILL_START | ||
+ | * FH2B_MISSION_START | ||
+ | * FH2B_MISSION_FAIL | ||
+ | * FHPRA_FAIL | ||
+ | * FHPRA_STOP | ||
+ | * FHPRA_VAN | ||
+ | * FHPRA_START | ||
+ | * FHPRB_STOP | ||
+ | * FHPRB_LOST | ||
+ | * FHPRB_COPS | ||
+ | * FHPRB_START | ||
+ | * FHPRB_TRUCK | ||
+ | * FHPRC_FAIL | ||
+ | * FHPRD_FAIL | ||
+ | * FHPRD_STOP | ||
+ | * FHPRD_END | ||
+ | * FHPRD_TRAIN | ||
+ | * FHPRD_SIDINGS | ||
+ | * FHPRD_START | ||
+ | * FHPRD_RESTART_2 | ||
+ | * FHPRD_RESTART_1 | ||
+ | * FHPRD_RESTART_3 | ||
+ | * GLOBAL_KILL_MUSIC | ||
+ | * MP_RADIO_FADE_IN | ||
+ | * MP_DM_COUNTDOWN_KILL | ||
+ | * MP_DM_COUNTDOWN_30_SEC | ||
+ | * OJBJ_STOP_TRACK | ||
+ | * MP_DM_COUNTDOWN_30_SEC_FIRA | ||
+ | * MP_MC_STOP | ||
+ | * OJBJ_LANDED | ||
+ | * OJBJ_JUMPED_MA | ||
+ | * OJBJ_START | ||
+ | * MP_RADIO_FADE_OUT | ||
+ | * MP_DM_STOP_TRACK | ||
+ | * MP_DM_START_ALL | ||
+ | * MP_DM_LAST | ||
+ | * MP_DM_COUNTDOWN_60_SEC_FIRA | ||
+ | * GA_LEAVE_AREA | ||
+ | * GA_KILL_START | ||
+ | * GA_KILL_ALERTED_RS | ||
+ | * GA_KILL_ALERTED | ||
+ | * GA_KILL_HALF_RS | ||
+ | * GA_KILL_HALF | ||
+ | * GA_KILL_LEAVE_RS | ||
+ | * GA_KILL_LEAVE | ||
+ | * GA_KILL_COMPLETE | ||
+ | * GA_STOP | ||
+ | * FM_INTRO_START | ||
+ | * FM_INTRO_DRIVE_START | ||
+ | * FM_INTRO_DRIVE_END | ||
+ | * MP_MC_FAIL | ||
+ | * MP_PRE_COUNTDOWN_RADIO | ||
+ | * PRE_MP_DM_COUNTDOWN_30_SEC | ||
+ | * MP_LTS | ||
+ | * MP_MC_START_COCK_SONG_1 | ||
+ | * MP_MC_GENERAL_1 | ||
+ | * MP_MC_START_WAVERY_1 | ||
+ | * MP_MC_START_TOUGHT_SEA_RACE_1 | ||
+ | * MP_MC_START | ||
+ | * MP_MC_START_CITY | ||
+ | * MP_MC_START_COUNTRY | ||
+ | * MP_MC_START_CAR_STEAL_CHIPS_2 | ||
+ | * MP_MC_START_EYE_IN_SKY_3 | ||
+ | * MP_MC_START_FUNK_JAM_3 | ||
+ | * MP_MC_START_FUNK_JAM_TWO_4 | ||
+ | * MP_MC_START_BEYOND_4 | ||
+ | * MP_MC_START_BURNING_BAR_8 | ||
+ | * MP_MC_START_PB1_8 | ||
+ | * MP_MC_START_DARK_ROBBERY_8 | ||
+ | * MP_MC_START_DIAMOND_DIARY_8 | ||
+ | * MP_MC_START_DEBUNKED_8 | ||
+ | * MP_MC_START_PB2_PUSSYFACE_8 | ||
+ | * MP_MC_START_DR_DESTRUCTO_8 | ||
+ | * MP_MC_START_DRAGONER_8 | ||
+ | * MP_MC_START_GREYHOUND_8 | ||
+ | * MP_MC_START_MEATY_8 | ||
+ | * MP_MC_START_MISSION_SEVEN_8 | ||
+ | * MP_MC_START_NINE_BLURT_8 | ||
+ | * MP_MC_START_SCRAP_YARD_8 | ||
+ | * MP_MC_START_SILVER_PUSSY_8 | ||
+ | * MP_MC_START_VODKA_8 | ||
+ | * MP_MC_START_STREETS_OF_FORTUNE_8 | ||
+ | * MP_MC_START_TRACK_EIGHT_8 | ||
+ | * MP_MC_START_VACUUM_8 | ||
+ | * MP_MC_START_VINEGAR_TITS_8 | ||
+ | * MP_MC_START_CITY_8 | ||
+ | * MP_MC_START_GUN_NOVEL_8 | ||
+ | * MP_MC_START_CHOP_8 | ||
+ | * MP_MC_START_NT_ELC_8 | ||
+ | * MP_MC_START_NT_DEF_8 | ||
+ | * MP_MC_START_NT_TKB_4 | ||
+ | * MP_MC_RADIO_OUT_SCORE_IN | ||
+ | * FRA0_OPEN_CAR | ||
+ | * FRA0_FOUND | ||
+ | * FRA0_MOUNT | ||
+ | * FRA0_DISMOUNT | ||
+ | * FRA0_BOY | ||
+ | * FRA0_MISSION_FAIL | ||
+ | * FRA0_SWITCH_1 | ||
+ | * FRA1_MISSION_FAIL | ||
+ | * FRA1_STOP_TRACK | ||
+ | * FRA1_WATER_ARRIVE | ||
+ | * FRA1_SPEED | ||
+ | * FRA1_FIGHT_LEAVE | ||
+ | * FRA1_MISSION_START | ||
+ | * FRA1_HUSTLER | ||
+ | * FRA1_FIGHT_START | ||
+ | * FRA1_FIGHT_RESTART | ||
+ | * FRA1_FIGHT_LEAVE_RESTART | ||
+ | * FRA1_SPEED_RESTART | ||
+ | * FRA2_FLEE_RT | ||
+ | * FRA2_RETURN_LAMAR | ||
+ | * FRA2_END_VEHICLE | ||
+ | * FRA2_END_ON_FOOT | ||
+ | * FRA2_FAIL | ||
+ | * FRA2_CUT_LAMAR_RT | ||
+ | * FRA2_GOT_LAMAR | ||
+ | * FRA2_ATTACK_RT | ||
+ | * FRA2_ALERTED | ||
+ | * FRA2_GET_TO_LAMAR | ||
+ | * FRA2_HEAD_TO_POS | ||
+ | * FRA2_IN_POSITION | ||
+ | * FRA2_START | ||
+ | * MGGF_START | ||
+ | * MGGF_STOP | ||
+ | * MGSR_FELL_OFF | ||
+ | * MGSR_BACK_ON | ||
+ | * MGSR_START | ||
+ | * MGSR_STOP | ||
+ | * JH2B_MISSION_FAIL | ||
+ | * JH2A_MISSION_FAIL | ||
+ | * JH2A_ARRIVE_STOP_TRACK | ||
+ | * JH2B_ARRIVE_STOP_TRACK | ||
+ | * JH2A_ENTER_TRUCK | ||
+ | * JH2B_ENTER_TRUCK | ||
+ | * JH2A_STORM_DRAIN_MA | ||
+ | * JH2B_STORM_DRAIN_MA | ||
+ | * JH2A_ARRIVE_DRAIN_MA | ||
+ | * JH2A_ONTO_BIKE_MA | ||
+ | * JH2B_ONTO_BIKE_MA | ||
+ | * JH2A_JUMP_OS | ||
+ | * JH2B_JUMP_OS | ||
+ | * JH2B_ENTER_TUNNEL_MA | ||
+ | * JH2A_ENTER_TUNNEL_MA | ||
+ | * JH2A_TUNNEL_MID | ||
+ | * JH2B_TUNNEL_MID | ||
+ | * JH2A_EXIT_TUNNEL_MA | ||
+ | * JH2B_EXIT_TUNNEL_MA | ||
+ | * JH2A_EXIT_SHOP_MA | ||
+ | * JH2B_EXIT_SHOP_MA | ||
+ | * JH2B_SECURITY_MA | ||
+ | * JH2B_RADIO_FADE | ||
+ | * JH2B_MISSION_START_ST | ||
+ | * JH2B_ENTER_SHOP_MA | ||
+ | * JH2B_MISSION_RESTART | ||
+ | * JH2A_GAS_SHOP_OS | ||
+ | * JH2A_ENTER_SHOP_MA | ||
+ | * JH2A_GAS_SHOP_MA | ||
+ | * JH2B_VEHICLE | ||
+ | * JH2B_START | ||
+ | * JH2A_RADIO_FADE | ||
+ | * JH2A_MISSION_START_OS | ||
+ | * JH2A_VEHICLE | ||
+ | * JH2A_MISSION_START_ST | ||
+ | * JH2A_ENTER_SHOP_RESTART | ||
+ | * JH2B_ENTER_SHOP_RESTART | ||
+ | * JH2A_EXIT_SHOP_RESTART | ||
+ | * JH2A_ONTO_BIKE_RESTART | ||
+ | * JH2B_ONTO_BIKE_RESTART | ||
+ | * JH2A_GAS_SHOP_RESTART | ||
+ | * JH2A_EXIT_TUNNEL_RESTART | ||
+ | * JH2B_EXIT_TUNNEL_RESTART | ||
+ | * JHP1A_FAIL | ||
+ | * JHP1A_ATTACK | ||
+ | * JHP1A_START | ||
+ | * JHP1A_WAREHOUSE | ||
+ | * JHP1A_VAN | ||
+ | * JHP1A_RADIO_1 | ||
+ | * JHP1A_RADIO_2 | ||
+ | * JHP1B_FAIL | ||
+ | * JHP1B_VAN | ||
+ | * JHP1B_STOP | ||
+ | * JHP1B_START | ||
+ | * JHP2A_STOP | ||
+ | * JHP2A_START | ||
+ | * JHP2A_FAIL | ||
+ | * JH1_FAIL | ||
+ | * JH1_RESTART_1 | ||
+ | * JH1_RESTART_2 | ||
+ | * JH1_RESTART_3 | ||
+ | * JH1_STOP_TRACK_ACTION | ||
+ | * JH1_STORE | ||
+ | * JH1_START | ||
+ | * JOSH3_MISSION_FAIL | ||
+ | * JOSH3_COPS_LOST_RADIO | ||
+ | * JOSH3_COPS_LOST | ||
+ | * JOSH3_COPS | ||
+ | * JOSH3_HOUSE_EXPLODE | ||
+ | * JOSH3_PETROL | ||
+ | * JOSH3_START | ||
+ | * JOSH3_RESTART1 | ||
+ | * JOSH4_MISSION_FAIL | ||
+ | * JOSH4_RESTART1 | ||
+ | * JOSH4_COPS_LOST_RADIO | ||
+ | * JOSH4_COPS_LOST | ||
+ | * JOSH4_START | ||
+ | * JOSH4_ACTION | ||
+ | * JOSH4_VEHICLE | ||
+ | * LM1_TERMINADOR_CLIMB_LADDER_RESTART | ||
+ | * LM1_TERMINADOR_ENTER_CAR | ||
+ | * LM1_TERMINADOR_LOST_ON_FOOT | ||
+ | * LM1_COPS_LOST_RADIO | ||
+ | * LM1_TERMINADOR_GAMEPLAY_BEGINS | ||
+ | * LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART | ||
+ | * LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART | ||
+ | * LM1_TERMINADOR_ENTERED_ROOM | ||
+ | * LM1_TERMINADOR_CLUMSY_ASS | ||
+ | * LM1_TERMINADOR_SMOKE | ||
+ | * LM1_TERMINADOR_ENTER_WAREHOUSE | ||
+ | * LM1_TERMINADOR_HALF_WAREHOUSE | ||
+ | * LM1_TERMINADOR_ALL_WAREHOUSE | ||
+ | * LM1_TERMINADOR_2ND_DOOR_EXPLODES | ||
+ | * LM1_TERMINADOR_EXIT_WAREHOUSE | ||
+ | * LM1_TERMINADOR_CLIMB_LADDER | ||
+ | * LM1_TERMINADOR_LANDED | ||
+ | * LM1_TERMINADOR_CORRIDOR | ||
+ | * LM1_TERMINADOR_DOORS_OPEN | ||
+ | * LM1_TERMINADOR_1ST_DOOR_EXPLODES | ||
+ | * LM1_TERMINADOR_CS_DOORS | ||
+ | * LM1_TERMINADOR_MISSION_START | ||
+ | * LM1_TERMINADOR_HEAD_SHOT | ||
+ | * LM1_TERMINADOR_MISSION_FAIL | ||
+ | * GTA_ONLINE_STOP_SCORE | ||
+ | * SOL1_FAIL | ||
+ | * SOL1_END | ||
+ | * SOL1_GOT_IT | ||
+ | * SOL1_TRAIN_JUMP | ||
+ | * SOL1_CRASH | ||
+ | * SOL1_BUS_JUMP | ||
+ | * SOL1_AIR_TRAFFIC | ||
+ | * SOL1_ALMOST_CRASHED | ||
+ | * SOL1_ENGINE_HIT | ||
+ | * SOL1_FRANKLIN_STARTS | ||
+ | * SOL1_START | ||
+ | * SOL1_VEH | ||
+ | * SOL1_SNIPER_READY | ||
+ | * SOL1_APP_ACTIVE | ||
+ | * SOL1_DRIVE_TO_OBS_RT | ||
+ | * SOL1_SHOOT_PLANE_RT | ||
+ | * SOL1_CHASE_PLANE_RT | ||
+ | * SOL1_CRASHED_PLANE_RT | ||
+ | * MIC1_FAIL | ||
+ | * MIC1_FLIGHT_LANDED | ||
+ | * MIC1_KIDNAPPED | ||
+ | * MIC1_READY_TO_FLY | ||
+ | * MIC1_FIRST_TWO_DEAD | ||
+ | * MIC1_1ST_VAN | ||
+ | * MCH1_SURROUND | ||
+ | * MIC1_TRAIN | ||
+ | * MIC1_GRAVE_CS | ||
+ | * MIC1_SHOOTOUT_START | ||
+ | * MIC1_GAMEPLAY_STARTS | ||
+ | * MIC1_ARGUE_CS_SKIP | ||
+ | * MIC1_DRIVE_TO_GRAVEYARD | ||
+ | * MIC1_ARRIVED_CHURCH | ||
+ | * MIC1_TREVOR_PLANE | ||
+ | * MIC1_FLIGHT_ARRIVING | ||
+ | * MIC1_SHOOTOUT_RT | ||
+ | * MIC1_SKIPPED_TO_KIDNAP | ||
+ | * MIC1_FLY_HOME_RT | ||
+ | * MIC2_START | ||
+ | * MIC2_FRANK_VEH | ||
+ | * MIC2_FIND_A_WAY | ||
+ | * MIC2_SWITCHED | ||
+ | * MIC2_FIGHT_BEGINS | ||
+ | * MIC2_FIGHT_CONT | ||
+ | * MIC2_ABATTOIR_PROGRESS | ||
+ | * MIC2_ACID_BATH_OS | ||
+ | * MIC2_MULCHED | ||
+ | * MIC2_SPINNING_BLADES | ||
+ | * MIC2_HANGING_MICHAEL | ||
+ | * MIC2_BACK_TO_FRANK | ||
+ | * MIC3_FRANK_DOWN | ||
+ | * MIC2_FRANK_SAVED | ||
+ | * MIC2_VEHICLE_READY | ||
+ | * MIC2_LOSE_TRIADS | ||
+ | * MIC2_TRIADS_LOST | ||
+ | * MIC2_RADIO_SETUP | ||
+ | * MIC2_OVER | ||
+ | * MIC2_DEAD | ||
+ | * MIC2_FIND_MIKE_RT | ||
+ | * MIC2_FIGHT_BEGINS_RT | ||
+ | * MIC2_HANGING_RT | ||
+ | * MIC2_MICHAEL_ESCAPE_RT | ||
+ | * MIC2_TRIADS_CHASE_RT | ||
+ | * MIC3_STOP_TRACK | ||
+ | * MIC3_ESCAPE | ||
+ | * MIC3_SNIPE | ||
+ | * MIC3_CRASH | ||
+ | * MIC3_HELI | ||
+ | * MIC3_FIGHT_START | ||
+ | * MIC3_INTRO | ||
+ | * MIC3_MISSION_START | ||
+ | * MIC3_STEVE_SHOT | ||
+ | * MIC3_FIGHT_RESTART | ||
+ | * MIC3_TREV_HELI_RESTART | ||
+ | * MIC3_MT_FIGHT_RESTART | ||
+ | * MIC3_FOUNTAIN_RESTART | ||
+ | * MIC3_DAVE_ESCAPES_RESTART | ||
+ | * MIC3_ESCAPE_RESTART | ||
+ | * MIC3_VEHICLE_ESCAPE_RESTART | ||
+ | * MIC3_MEET | ||
+ | * MIC3_MISSION_FAIL | ||
+ | * SOL5_FAIL | ||
+ | * SOL5_ENDING_CS | ||
+ | * SOL5_MICHAEL_CLOBBERED | ||
+ | * SOL5_BACK_TO_TRACEY | ||
+ | * SOL5_BAD_GUYS | ||
+ | * SOL5_GROUND_FLOOR | ||
+ | * SOL5_MORE_MERRY | ||
+ | * SOL5_HOSTAGE_DEAD | ||
+ | * SOL5_HOSTAGE_TAKER | ||
+ | * SOL5_FRONT_DOORS | ||
+ | * SOL5_AMANDA_SAVED | ||
+ | * SOL5_LIMO_ENTERED | ||
+ | * SOL5_IN_DRIVEWAY | ||
+ | * SOL5_GAMEPLAY_STARTS | ||
+ | * SOL5_START | ||
+ | * SOL5_LIMO_RADIO | ||
+ | * SOL5_GAMEPLAY_RT | ||
+ | * SOL5_SAVE_A_RT | ||
+ | * SOL5_SAVE_T_RT | ||
+ | * SOL5_FIGHT_BAD_RT | ||
+ | * SOL5_ENTER_HOUSE_RT | ||
+ | * MM1_FAIL | ||
+ | * MM1_STOP | ||
+ | * MM2_FAIL | ||
+ | * MM2_START_STA | ||
+ | * MM2_STOP | ||
+ | * MM2_START_FORA | ||
+ | * MM2_RESTART1 | ||
+ | * MM3_FAIL | ||
+ | * MM3_STOP | ||
+ | * MM3_START_STA | ||
+ | * MM3_START_FORA | ||
+ | * MM3_TRACTOR | ||
+ | * MM3_RESTART1 | ||
+ | * MIC1_LEFT_HOUSE | ||
+ | * MIC1_PRE_MISSION_MUSIC | ||
+ | * MIC1_INTRO_CS_BEGINS | ||
+ | * NIGEL1C_FAIL | ||
+ | * NIGEL1C_END | ||
+ | * NIGEL1C_START | ||
+ | * NIGEL1C_FORA | ||
+ | * MGTR_COMPLETE | ||
+ | * PAP2_FAIL | ||
+ | * PAP2_START | ||
+ | * PAP2_SPOTTED_RESTART | ||
+ | * PAP2_CAR_RESTART | ||
+ | * PAP2_STOP | ||
+ | * PAP2_CAR | ||
+ | * PAP2_SPOTTED | ||
+ | * PAP3_START_FORA | ||
+ | * PAP3_START | ||
+ | * PAP3_STOP | ||
+ | * PAP3_FAIL | ||
+ | * PROLOGUE_TEST_MISSION_START | ||
+ | * PROLOGUE_TEST_HOSTAGES | ||
+ | * PROLOGUE_TEST_PRE_SAFE_EXPLOSION | ||
+ | * PROLOGUE_TEST_COLLECT_MONEY | ||
+ | * PROLOGUE_TEST_COLLECT_CASH | ||
+ | * PROLOGUE_TEST_GUARD_HOSTAGE | ||
+ | * PROLOGUE_TEST_GUARD_HOSTAGE_OS | ||
+ | * PROLOGUE_TEST_GUARD_HOSTAGE_RT | ||
+ | * PROLOGUE_TEST_GUARD_SWITCH | ||
+ | * PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA | ||
+ | * PROLOGUE_TEST_COVER_AT_BLAST_DOORS | ||
+ | * PROLOGUE_TEST_BLAST_DOORS_EXPLODE | ||
+ | * PROLOGUE_TEST_SHUTTER_OPEN_OS | ||
+ | * PROLOGUE_TEST_COP_GUNFIGHT | ||
+ | * PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS | ||
+ | * PROLOGUE_TEST_COP_GUNFIGHT_RT | ||
+ | * PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE | ||
+ | * PROLOGUE_TEST_GETAWAY_CUTSCENE | ||
+ | * PROLOGUE_TEST_GETAWAY_RT | ||
+ | * PROLOGUE_TEST_POLICE_CAR_CHASE | ||
+ | * PROLOGUE_TEST_POLICE_CAR_CRASH | ||
+ | * PROLOGUE_TEST_CAR_CHASE | ||
+ | * PROLOGUE_TEST_POLICE_DRIVE_BY | ||
+ | * PROLOGUE_TEST_ROADBLOCK_WARNING | ||
+ | * PROLOGUE_TEST_POLICE_CAR_CHASE_OS | ||
+ | * PROLOGUE_TEST_TRAIN_CRASH | ||
+ | * PROLOGUE_TEST_BRAD_DOWN | ||
+ | * PROLOGUE_TEST_AFTER_TRAIN | ||
+ | * PROLOGUE_TEST_FINALE_RT | ||
+ | * PROLOGUE_TEST_GRAB_WOMAN | ||
+ | * PROLOGUE_TEST_FINAL_CUTSCENE_MA | ||
+ | * PROLOGUE_TEST_FINAL_CUTSCENE | ||
+ | * PROLOGUE_TEST_MISSION_END | ||
+ | * PROLOGUE_TEST_FAIL | ||
+ | * PROLOGUE_TEST_KILL_ONESHOT | ||
+ | * PROLOGUE_TEST_MISSION_CLEANUP | ||
+ | * RAMPAGE_STOP | ||
+ | * RAMPAGE_1_OS | ||
+ | * RAMPAGE_2_OS | ||
+ | * RAMPAGE_3_OS | ||
+ | * RAMPAGE_4_OS | ||
+ | * RAMPAGE_5_OS | ||
+ | * RAMPAGE_1_START | ||
+ | * RAMPAGE_2_START | ||
+ | * RAMPAGE_3_START | ||
+ | * RAMPAGE_4_START | ||
+ | * RAMPAGE_5_START | ||
+ | * RAMPAGE_FAIL | ||
+ | * RE14A_FAIL | ||
+ | * RE14A_SAFE | ||
+ | * RE14A_START | ||
+ | * RE14A_PIPES | ||
+ | * RE6_BOTH_DEAD | ||
+ | * RE6_END | ||
+ | * AC_EN_ROUTE_CULT | ||
+ | * AC_LEFT_AREA | ||
+ | * RE6_START | ||
+ | * AC_STOP | ||
+ | * RE20_FAIL | ||
+ | * RE20_FADE_RADIO_OUT | ||
+ | * RE20_START | ||
+ | * RE20_END | ||
+ | * RE28_OS | ||
+ | * RE35_OS | ||
+ | * RE51A_SHOP | ||
+ | * RE9_SPOTTED | ||
+ | * RH2A_PLATFORM | ||
+ | * RH2A_TRAIN | ||
+ | * RH2A_STOP_TRACK | ||
+ | * RH2A_MISSION_FAIL | ||
+ | * RH2A_SWITCH_3 | ||
+ | * RH2A_CLUCK_FIGHT_START | ||
+ | * RH2A_PICK_UP | ||
+ | * RH2A_CLUCK_ARRIVE | ||
+ | * RH2A_SWITCH_2 | ||
+ | * RH2A_SWITCH_1 | ||
+ | * RH2A_FIGHT_RAMP_UP | ||
+ | * RH2A_FIGHT_PAUSE | ||
+ | * RH2A_FIGHT_MID | ||
+ | * RH2A_POST_HELI_CRASH_MA | ||
+ | * RH2A_MOVE_AWAY_MA | ||
+ | * RH2A_FENCE | ||
+ | * RH2A_SHOOT_TANK | ||
+ | * RH2A_FIGHT_START | ||
+ | * RH2A_TREV_FACE | ||
+ | * RH2A_MISSION_START | ||
+ | * RH2A_ENTER_BANK | ||
+ | * RH2A_ENTER_GATE | ||
+ | * RH2A_TREV_DOOR | ||
+ | * RH2A_RADIO_ARRIVAL | ||
+ | * RH2A_BANK_RESTART | ||
+ | * RH2A_HELI_ARRIVE_RESTART | ||
+ | * RH2A_PAUSE_RESTART | ||
+ | * RH2A_SWITCH_1_RESTART | ||
+ | * RH2A_SWITCH_2_RESTART | ||
+ | * RH2A_RESCUE_RESTART | ||
+ | * RH2A_CLUCK_ARRIVE_RESTART | ||
+ | * RHP1_TRUCK | ||
+ | * RHP1_END | ||
+ | * RHP1_START | ||
+ | * RHP1_FAIL | ||
+ | * RH1_FAIL | ||
+ | * RH1_RACE | ||
+ | * RH1_START | ||
+ | * MICHAELS_HOUSE | ||
+ | * MICHAELS_HOUSE_STOP | ||
+ | * SOL1_TAKE_OFF | ||
+ | * SOL1_SCARED_THEM | ||
+ | * SOL1_ENDS | ||
+ | * SOL1_FIST_FIGHT | ||
+ | * SOL1_FIGHT_DONE | ||
+ | * SOL1_START_FIGHT | ||
+ | * SOL1_GAMEPLAY | ||
+ | * SOL1_HELI_ROOF | ||
+ | * SOL1_BEGIN | ||
+ | * SOL1_1ST_ENEMY | ||
+ | * SOL1_GET_SOL_RT | ||
+ | * SOL1_FIGHT_RT | ||
+ | * SOL1_STEALTH_RT | ||
+ | * SOL2_FAIL | ||
+ | * SOL2_STOP | ||
+ | * SOL2_CAR | ||
+ | * SOL2_RESTART1 | ||
+ | * SOL2_START | ||
+ | * TRV4_FAIL | ||
+ | * TRV4_LOSE_COPS | ||
+ | * TRV4_JET_ENTERED | ||
+ | * TRV4_COPS_LOST | ||
+ | * TRV4_SUCK_CS | ||
+ | * TRV4_RUN | ||
+ | * TRV4_AIRPORT_ENTERED | ||
+ | * TRV4_CHASE | ||
+ | * TRV4_EXIT_CARS | ||
+ | * TRV4_GAMEPLAY_START | ||
+ | * TRV4_CAR_ENTERED | ||
+ | * TRV4_START | ||
+ | * TRV4_START_CS_SKIP | ||
+ | * TRV4_START_RT | ||
+ | * TRV4_FOOT_CHASE_RT | ||
+ | * TRV4_EVADE_RT | ||
+ | * MGSP_END | ||
+ | * MGSP_FAIL | ||
+ | * MGSP_START | ||
+ | * MGTN_START | ||
+ | * MGTN_END | ||
+ | * OJDA_STOP | ||
+ | * OJDA_COMPLETE | ||
+ | * OJDA1_TAXI | ||
+ | * OJDA4_TRAIN_HIT | ||
+ | * OJDA3_BOMB_HIT | ||
+ | * OJDA2_1ST_DROPPED | ||
+ | * OJDA1_2ND_DROPPED | ||
+ | * OJDA1_1ST_DROPPED | ||
+ | * OJDA4_1_LEFT | ||
+ | * OJDA5_FIRST_BOMBS | ||
+ | * OJDA4_RETURN | ||
+ | * OJDA3_LAST_ONE | ||
+ | * OJDA2_HEAD_BACK | ||
+ | * OJDA5_BASE_DESTROYED | ||
+ | * OJDA5_AT_BASE | ||
+ | * OJDA3_HATCH | ||
+ | * OJDA4_AIRBORNE | ||
+ | * OJDA3_AIRBORNE | ||
+ | * OJDA2_AIRBORNE | ||
+ | * OJDA1_AIRBORNE | ||
+ | * OJDA5_AIRBORNE | ||
+ | * OJDA4_TRAIN | ||
+ | * OJDA4_BOATS | ||
+ | * OJDA2_READY_1ST | ||
+ | * OJDA1_READY_2ND | ||
+ | * OJDA4_START | ||
+ | * OJDA3_START | ||
+ | * OJDA2_START | ||
+ | * OJDA1_START | ||
+ | * OJDA5_START | ||
+ | * OJDG_STOP | ||
+ | * OJDG1_START | ||
+ | * OJDG2_START | ||
+ | * OJDG1_SAFE_PACKAGE | ||
+ | * OJDG_COMPLETE | ||
+ | * OJDG2_MORE_DEAD | ||
+ | * OJDG2_MORE_ENEMIES | ||
+ | * OJDG2_FIRST_ENEMIES_DEAD | ||
+ | * OJDG2_PACKAGE_STOLEN | ||
+ | * OJDG2_TREV_FIRST | ||
+ | * OJDG2_PACKAGE_OBTAINED | ||
+ | * OJDG2_1ST_SET_DEAD | ||
+ | * OJDG1_PACKAGE | ||
+ | * OJDG1_ENEMIES_DEAD | ||
+ | * OJDG1_GOING_LOST | ||
+ | * OJDG1_GOING_WANTED | ||
+ | * TRV1_FAIL | ||
+ | * TRV1_END_TRUCK | ||
+ | * TRV1_RAM_TRAILER | ||
+ | * TRV1_THREATEN | ||
+ | * TRV1_TRAILER_SMASHED | ||
+ | * TRV1_DRIVE_TRAILER_RT | ||
+ | * TRV1_TRUCK | ||
+ | * TRV1_TRAILER | ||
+ | * TRV1_AT_CARAVAN | ||
+ | * TRV1_BIKERS_FLEE | ||
+ | * TRV1_EXPLODE | ||
+ | * TRV1_CHASING | ||
+ | * TRV1_START | ||
+ | * TRV1_CHASE_STARTS | ||
+ | * TRV1_CHASE_CS_SKIP | ||
+ | * TRV1_PUSH_TRAILER_RT | ||
+ | * TRV1_ORTEGA_RT | ||
+ | * TRV1_CHASE_BIKERS_RT | ||
+ | * TRV1_CARAVAN_RT | ||
+ | * TRV2_MISSION_FAIL | ||
+ | * TRV2_RACE | ||
+ | * TRV2_MISSION_END | ||
+ | * TRV2_WING_PLANE | ||
+ | * TRV2_FLY | ||
+ | * TRV2_GO_TO_RON | ||
+ | * TRV2_FIGHT_START | ||
+ | * TRV2_TO_PLANE | ||
+ | * TRV2_MISSION_START | ||
+ | * TRV2_RACE_RESTART | ||
+ | * TRV2_FLY_RESTART | ||
+ | * TRV2_WING_RESTART | ||
+ | * TRV2_STEAL_PLANE_RESTART | ||
+ | * TRV2_TOWER_RESTART | ||
+ | * TRV2_SNIPE_RESTART | ||
+ | * TRV3_FAIL | ||
+ | * MGTR_STOP | ||
+ | * MGTR_ON_BIKE | ||
+ | * MGTR_ON_FOOT | ||
+ | * MGTR_LAST_SWIM | ||
+ | * MGTR_LAST_CYCLE | ||
+ | * MGTR_LAST_FOOT | ||
+ | * MGTR_MUSIC_START | ||
+ | * MGYG_END | ||
+ | * MGYG_POSITION_COMPLETE | ||
+ | * MGYG_START |
Latest revision as of 23:36, 9 May 2015
Number of parameters: 1 | ||
---|---|---|
Parameter # | Type | Description |
1. | String | Music file to play, e.g "AH1_RESTART" |
Return value: | ||
Type | Description | |
None |
Stop the music using CANCEL_MUSIC_EVENT
Examples
- AH1_RESTART
- AH1_FAIL
- AH1_BACK_IN_CAR
- AH1_STOP
- AH1_START
Taken from agency_heist1.txt
Entire List Taken From Entire Decompiled Scripts
- AH1_FAIL
- AH1_BACK_IN_CAR
- AH1_STOP
- AH1_RESTART
- AH1_START
- AH2A_MISSION_START
- AH2A_EXIT_SITE
- AH2A_FLEE_SITE
- AH2A_FIRST_FLOOR_RESTART
- AH2A_MISSION_FAIL
- AH3A_ABSEIL_RT
- AH3A_RUBBLE_RT
- AH3A_FIB_DOCS_RT
- AH3A_FIRE_FLOOR_RT
- AH3A_MOP_RT
- AH3A_EXIT
- AH3A_TRUCK_ENTERED
- AH3A_ABSEIL_DONE
- AH3A_ELEV_CS
- AH3A_LIFT_LOOK
- AH3A_ABSEILING
- AH3A_INTO_FLAMES
- AH3A_DOWN_ONE
- AH3A_2ND_STAIRWELL
- AH3A_DOORS_EXPLODE
- AH3A_GET_TO_ELEV
- AH3A_BLOW_BACK
- AH3A_SKYLIGHT
- AH3A_FLOOR_CRACK
- AH3A_START_ESCAPE
- AH3A_STAIRWELL
- AH3A_GET_DOCS
- AH3A_C4_PLANTED
- AH3A_LIFT_CCTV
- AH3A_EXIT_LIFT
- AH3A_EXIT_TRUCK
- AH3A_DETONATE
- AH3A_LEAVING
- AH3A_MOP_RETURNED
- AH3A_LAST_BOMB
- AH3A_MORE_MOPPING
- AH3A_HEAD_TO_LOO
- AH3A_FIRST_BOMB
- AH3A_DOOR_OPEN
- AH3A_START
- AH3A_STOP
- AH3B_ALARM
- AH3B_COPS
- AH3B_LOST_COPS_VEH
- AH3B_LOST_COPS
- AH3B_VAN_ENTERED_WANTED
- AH3B_VAN_ENTERED
- AH3B_RAPPEL_STARTS
- AH3B_CHOPPER_APPEARS
- AH3B_ON_GROUND
- AH3B_HALF_RAPPEL
- AH3B_RAPPEL_CS
- AH3B_ENTERED_BURN
- AH3B_HELI_FALLS
- AH3B_AFTER_HELI_CS
- AH3B_ENEMIES_ARRIVE
- AH3B_DATA_FINISHED
- AH3B_INSIDE_BUILDING
- AH3B_ON_PC
- AH3B_HACKED_PC
- AH3B_JUMPED
- AH3B_LANDED
- AH3B_ON_FLOOR
- AH3B_HELI_LIFT_OFF
- AH3B_HELI_CS
- AH3B_VAN_READY
- AH3B_CHOPPER_DEAD
- AH3B_HELI_HIT
- AH3B_HELI_CRASHED
- AH3B_HELI_SHOOTS_HELI
- AH3B_ENEMY_DOWN
- AH3B_DOOR_52
- AH3B_STAIRWELL
- AH3B_LOCKED_DOOR
- AH3B_SKYDIVE_RT
- AH3B_HACK_RT
- AH3B_DOWNLOADING_RT
- AH3B_STAIRWELL_RT
- AH3B_BURNTOUT_RT
- AH3B_BURNTOUT_TWO_RT
- AH3B_RAPPEL_RT
- AH3B_GET_TO_VAN_RT
- AH3B_EVADE_COPS_RT
- AH3B_NO_WANTED_ESCAPE_RT
- AH3B_DEAD
- AHP1_START
- AHP1_STOP
- AHP1_FAIL
- AC_DONE
- AC_DELIVERED
- AC_START
- AC_END
- ARM1_RADIO_ON
- ARM1_RADIO_OFF
- ARM2_MISSION_FAIL
- ARM3_START
- ARM3_RESTART_1
- ARM3_WINDOW
- ARM3_RESTART_2
- ARM3_RESTART_3
- ARM3_GARAGE_STOP
- ARM3_CAR
- ARM3_RESTART_4
- ARM3_CALL
- ARM3_MIC
- ARM3_RESTART_5
- ARM3_CS
- ARM3_RESTART_6
- ARM3_SPEED
- ARM3_RESTART_7
- ARM3_HIT
- ARM3_HIT_STOP
- ARM3_RESTART_8
- ARM3_FAIL
- ASS5_FAIL
- ASS5_STOP
- ASS5_KILL
- ASS5_ROOF
- ASS5_TOP
- ASS5_START
- ASS5_LIFT
- ASS5_DRIVE
- ASS5_RESTART3
- ASS5_RESTART2
- ASS5_RESTART1
- ASS3_FAIL
- ASS3_RADIO_FADE_OUT
- ASS3_RADIO_PASS
- ASS3_COPS
- ASS3_RADIO_END
- ASS3_KILL
- ASS3_START
- ASS3_RESTART2
- ASS3_RESTART1
- ASS1_FAIL
- ASS1_ALERT
- ASS1_LOST
- ASS1_START
- ASS1_STOP
- ASS1_RESTART1
- RC18A_STOP
- RC18A_END_OS
- RC18A_START
- RC18A_INCREASE
- RC18A_CS_SKIP_BEFORE
- RC18A_CS_SKIP_AFTER
- RC18A_RESTART
- RC18B_END
- RC18B_START
- OJBJ_STOP
- CAR1_MISSION_START
- CAR1_MISSION_RESTART
- CAR1_COP_BIKES
- CAR1_COPS_RESTART
- CAR1_APPROACH
- CAR1_CHASE_START
- CAR1_PULL_OVER
- CAR1_CHASE_RESTART
- CAR1_BRIDGE
- CAR1_MISSION_FAIL
- CAR2_MISSION_FAIL
- CAR2_STOP
- CAR3_MISSION_FAIL
- CAR3_DELIVER
- CAR3_STOP_TRACK
- CAR3_DROP
- CAR3_SET_ALERT
- CAR3_DRIVE
- CAR3_TRAILER
- CAR3_MISSION_START
- CAR3_TRAILER_RESTART
- CAR3_CAR_RESTART
- CAR3_ESCAPE_RESTART
- CAR3_DELIVER_RESTART
- CAR4_TRUCK_RESTART
- CAR4_RADIO_1
- CAR4_RADIO_2
- CAR4_RADIO_2_START_TRACK
- CAR4_CLIMB
- CAR4_REVERSE
- CAR4_MISSION_FAIL
- CHN1_WAVE_3_RT
- CHN1_AFTER_GRENADE_RT
- CHN1_OUTSIDE_RT
- CHN1_WAVE_ZERO_RT
- CHN1_FINAL_CS
- CHN1_FINAL_CS_SKIP
- CHN1_ENEMIES_FLEE
- CHN1_LAST_GUYS
- CHN1_HEAD_TO_BACK
- CHN1_BACK_ROOF
- CHN1_FIRST_FLOOR
- CHN1_G_LAUNCHER
- CHN1_FROM_LEFT
- CHN1_CAR_ARRIVES
- CHN1_START
- CHN1_ICE_BIN
- CHN1_NOW
- CHN1_CS_SKIP
- CHN1_GAMEPLAY_STARTS
- CHN1_FAIL
- CHN2_MISSION_FAIL
- CHN2_TREV_RADIO_1_FRTA
- CHN2_TREV_RADIO_2_FRTA
- dh2a_dead
- DH2A_MISSION_COMPLETE
- dh2a_mission_complete
- DH2A_DIVER
- DH2A_MINISUB
- DH2A_FINAL_EXP
- DH2A_DETONATE
- DH2A_CHOPPER_DEAD
- DH2A_FRANK_JUMPS
- dh2a_clear_path
- DH2A_ALL_CLEAR
- dh2a_early_alarm
- dh2a_double_guards
- dh2a_main_alarm
- dh2a_3rd_bomb_planted
- dh2a_2nd_bomb_planted
- DH2A_START
- DH2A_READY_FOR_2ND
- DH2A_ON_BRIDGE
- DH2A_1ST_SWITCH
- DH2A_RIB
- DH2A_GOODS_RT
- DH2A_DETONATE_RT
- DH2A_WAY_OUT_RT
- DH2A_4TH_BOMB_RT
- DH2A_3RD_BOMB_RT
- DH2A_2ND_BOMB_RT
- DH2A_1ST_BOMB_RT
- DH2A_SNIPE_GUARDS_RT
- DH2B_FAIL
- DH2B_SUB_RETURNED
- DH2B_CLEAR_MERRY
- DH2B_ALL_DEAD
- DH2B_HELIS_ARRIVE
- DH2B_GOT_SUB_2ND
- DH2B_GOT_CONTAINER
- DH2B_TREV_SUB
- DH2B_BOATS
- DH2B_START
- DH2B_GOT_SUB
- DH2B_FLY_AWAY_RT
- DH2B_PICK_SUB_RT
- DH2B_GET_SURFACE_RT
- DH2B_FIND_CONT_RT
- DH2B_DROP_SUB_RT
- DH2B_FLY_SEA_RT
- DH2B_PICK_UP_RT
- DHP1_FAIL
- DHP1_STOP
- DHP1_VEHICLE_ARRIVE
- DHP1_START
- DHP1_RELEASED
- DHP1_SUB
- DHP1_ATTACKED
- DH1_START
- DH1_STOP
- EPS1_FAIL
- EPS1_STOP
- EPS1_START
- EPS2_FAIL
- EPS2_STOP
- EPS2_START
- EPS_FAIL
- EPS3_STOP
- EPS3_START
- EPS4_STOP
- EPS4_START
- EPS5_START
- EPS5_STOP
- EPS6_START
- EPS6_STOP
- EPS7_START
- EPS7_STOP
- EPS8_FAIL
- EPS8_ESCAPE
- EPS8_PASS
- EPS8_START
- EXL1_MISSION_FAILED
- EXL2_ON_FOOT_RT
- EXL2_SNIPE_RT
- EXL2_FLY_HELI_RT
- EXL2_MISSION_FAIL
- EXL2_SNIPE_START
- EXL2_RPG_HELI
- EXL2_RPG_FIRED
- EXL2_RPG_DEAD
- EXL2_ON_FOOT
- EXL2_HELI_CS
- EXL2_SWITCH_START
- EXL2_HELI_LIFT
- EXL2_TRUCK
- EXL2_DEER
- EXL3_STOP
- EXL3_MISSION_FAIL
- EXTREME1_FAIL
- EXTREME1_STOP
- EXTREME1_CYCLE
- EXTREME1_BIKE
- EXTREME1_LAND
- EXTREME1_JUMP
- EXTREME1_RESTART1
- EXTREME1_START
- EXTREME2_FAIL
- EXTREME2_PARA
- EXTREME2_STOP
- EXTREME2_RESTART2
- EXTREME2_READY
- EXTREME2_JUMP
- EXTREME2_START
- EXTREME2_RUNWAY
- EXTREME2_ENTER
- EXTREME2_RESTART1
- EXTREME3_FAIL
- EXTREME3_STOP
- EXTREME3_START
- EXTREME3_RESTART1
- EXT4_JUMPED_OS
- FAM1_FAIL
- FAM1_RADIO_START
- FAM1_START
- FAM1_CLOSE_YACHT
- FAM1_FRANKLIN_JUMPS
- FAM1_1ST_ENEMY_OS
- FAM1_JIMMY_BOOM
- FAM1_FRANK_LEAPS
- FAM1_BROKE_CAR
- FAM1_JIMMY_LANDS
- FAM1_FADE_RADIO
- FAM1_DO_CHASE_RT
- FAM1_JIMMY_APPEARS_RT
- FAM1_FRANK_JUMPS_RT
- FAM2_STOP
- FAM2_COMPLETE
- FAM2_ON_JETSKI
- FAM2_COMING
- FAM2_SHOOTING
- FAM2_LOST_HIM
- FAM2_NECK_GRAB
- FAM2_CS_SKIP
- FAM2_SPLASH
- FAM2_NEAR_YACHT
- FAM2_CHASE_RT
- FAM3_MISSION_FAIL
- FAM3_END
- FAM3_MEX_CHASE
- FAM3_MEX_LOST
- FAM3_HOUSE_COLLAPSE
- FAM3_ARRIVE_HOUSE
- FAM3_HOOKED_UP
- FAM3_TRUCK_PULL
- FAM3_BALCONY
- FAM3_CHASE_START
- FAM3_MISSION_START
- FAM3_CHASE_RESTART
- FAM3_HOUSE_RESTART
- FAM3_PULL_RESTART
- FAM3_MEX_RESTART
- FAM4_CHASE_RESTART
- FAM4_MISSION_START
- FAM4_STOP_TRACK
- FAM4_CHASE_START
- FAM4_MISSION_FAIL
- FAM5_YOGA_MUSIC_ENDS
- FAM5_YOGA_MUSIC_CHANGE_DOWN
- FAM5_YOGA_MOVE_START
- FAM5_YOGA_MUSIC_CHANGE
- FAM5_YOGA_MUSIC_START
- FAM5_YOGA_MUSIC_RESTART
- RC6A_FAIL
- RC6A_FINISH
- RC6A_START
- FANATIC2_FAIL
- FANATIC2_STOP
- FANATIC2_RESTART1
- FANATIC2_START
- FANATIC3_FAIL
- FANATIC3_RUN
- FANATIC3_CYCLE
- FANATIC3_START
- FANATIC3_RESTART3
- FANATIC3_RESTART2
- FANATIC3_RESTART1
- FBI1_SHOOTOUT_HALFWAY_RT
- FBI1_OUTSIDE_CORONERS_RT
- FBI1_ALARM
- FBI1_SHOOTOUT_RT
- FBI1_WAKE_UP_RT
- FBI1_COPS_LOST
- FBI1_RADIO
- FBI1_LAND_TRUCK
- FBI1_LOSE_COPS_START
- FBI1_THREE_DEAD
- FBI1_LIFT_ENEMY
- FBI1_STAIRWELL
- FBI1_2ND_STAIRWELL
- FBI1_TOP_FLOOR
- FBI1_ESCAPE
- FBI1_CALL_NORTON
- FBI1_LEAK
- FBI1_FIND_BODY
- FBI1_WAKE_UP
- FBI1_GET_GUN
- FBI1_DEAD
- FIB2_DEATH_FAIL
- FBI3_BACK_TO_MICHAEL
- FBI3_TORTURE
- FBI3_TORTURE_DONE
- FBI3_MICHAEL_ARRIVES_2
- FBI3_TORTURE_START
- FBI3_MICHAEL_MUSIC_2
- FBI3_MICHAEL_MUSIC_1
- FBI3_MICHAEL_ARRIVES_1
- FBI3_START
- FBI3_TORTURE_RT
- FBI3_FAIL
- FBI4_GETAWAY_RESTART
- FBI4_COVER_RESTART
- FBI4_EXPLODE_RESTART_ST
- fbi4_TRUCK_RAM_RESTART_ST
- FBI4_SWITCH_BINOC_ST
- fbi4_DEPOT_STOP_TRACK
- FBI4_ENTER_VEHICLE_MA
- FBI4_PETROL
- FBI4_PETROL_EXPLODE
- fbi4_SHOOTOUT_MID_MA
- fbi4_SHOOTOUT_MA
- fbi4_PLANT_BOMB_MA
- fbi4_EXPLODE_MA
- fbi4_TRUCK_RAM_MA
- fbi4_PARK_AMBULANCE_OS
- fbi4_PRE_TRUCK_RAM_MA
- FBI4_RAM_OS
- FBI4_SWITCH_1
- FBI4_MISSION_FAIL
- FBI5A_LOAD_CRATE_MA
- FBI5A_TREV_RADIO_FRTA
- FBI5A_STOP_TRACK
- FBI5A_CONTAINER
- FBI5A_TO_AIRPORT
- FBI5A_SWITCH_HELI_MA
- FBI5A_HELI_OS
- FBI5A_FIGHT_END_MA
- FBI5A_CHEM_START
- FBI5A_ALARM_MA
- FBI5A_FIGHT_START_MA
- FBI5A_BLUE_DOOR
- FBI5A_FIGHT_RAMP_UP_MA
- FBI5A_LIFT_EXIT
- FBI5A_GET_CHEMICALS_MA
- FBI5A_ENTER_LAB_STEALTH_ST
- FBI5A_ENTER_LAB_STOP_TRACK
- FBI5A_SWIM_UP
- FBI5A_CUT_PIPE_END
- FBI5A_CUT_PIPE_START
- debug_stop_oneshot
- FBI5A_DIVE_OUT_MA
- FBI5A_MISSION_START_ST
- FBI5A_MISSION_FAIL
- FBI5A_FLY_RESTART
- FBI5A_HELI_RESTART
- FBI5A_FORKLIFT_RESTART
- FBI5A_FIGHT_RESTART
- FBI5A_LIFT_RESTART
- FBI5A_CUT_PIPE_RESTART
- FINA_END
- FINA_NITRO_CRASH
- FINA_FAIL
- FINA_CHASE
- FINA_START
- FINA_KILL_RESTART
- FINA_RESTART_CHASE
- FINB_TOWER
- FINB_CHOOSE
- FINB_CLIMB
- FINB_FAIL
- FINB_STEPS
- FINB_ARRIVE
- FINB_CHASE
- FINB_START
- FINB_RESTART_CLIMB
- FINB_RESTART_STEPS
- FINB_RESTART_ARRIVE
- FINB_RESTART_CHASE
- FIN1_AT_VEHICLES
- FIN1_CS_SKIP
- FIN1_SHOOTOUT_4
- FIN1_GUNS_DONE
- FIN1_SHOOTOUT_3
- FIN1_SO_1_RT
- FIN1_BEFORE_GUNS
- FIN1_SO_2_RT
- FIN1_SO_4_RT
- FIN1_SO_3_RT
- FIN1_FAIL
- FIN1_TREV_HELPED
- FIN1_SHOOTOUT_2
- FIN1_SHOOTOUT_1
- FIN1_START
- FIN1_PREP
- FIN1_SWAT_ARRIVE
- FIN1_RADIO_FADE
- FINC2_FAIL
- AH1_HOLE_RESTART
- FH1_END
- FH1_TRUCKS
- FH1_ONION86
- FH1_TRUCKS_2
- FH1_FAIL
- FH2A_FINAL_DRIVE_RADIO
- FH2A_MISSION_FAIL
- FH2A_MISSION_END
- FH2A_GETAWAY_RESTART
- FH2A_GETAWAY_DRIVE_MA
- FH2A_JUMP_START
- FH2A_JUMP_LAND_MA
- FH2A_ENTER_TUNNEL
- FH2A_ENTER_TRUCK
- FH2A_FIGHT_RESTART
- FH2A_FIGHT_END
- FH2A_CARS
- FH2A_FIGHT_MID
- FH2A_FIGHT_DROP
- FH2A_TRAFFIC_END
- FH2A_FIGHT_PRE
- FH2A_TRAFFIC_RESTART
- FH2A_TRAFFIC_START
- FH2A_LEAVE_BANK_RESTART
- FH2A_CARTS_RESTART
- FH2A_LEAVE_BANK_MA
- FH2A_CARTS_MA
- FH2A_BANK_MID_RESTART
- FH2A_GOLD
- FH2A_BANK_MID
- FH2A_ACCESS_BANK_RESTART
- FH2A_ENTER_LIFT
- FH2A_VAN_RESTART
- FH2A_ARRIVE_BANK
- FH2A_ARRIVE_BANK_2
- FH2A_ENTER_BANK_MA
- FH2A_ACCESS_BANK_MA
- FH2A_MISSION_RESTART
- FH2A_STOP_TRACK
- FH2A_VAN_ST
- FH2A_MISSION_START_OS
- FH2A_RADIO_FADE_OUT
- FH2A_MISSION_START_ST
- FH2B_MISSION_END
- FH2B_DROPPED_RESTART
- FH2B_GOLD_DROPPED
- FH2B_DROP_GOLD_RESTART
- FH2B_HELI_CHASE_RESTART
- FH2B_ESCAPE_RESTART
- FH2B_ENTER_VEHICLE
- FH2B_SWITCH_3
- FH2B_CREW_ESCAPE
- FH2B_CARPARK
- FH2B_LEAVE_RESTART
- FH2B_LEAVE_BANK
- FH2B_FIGHT_START
- FH2B_FIGHT_1_RESTART
- FH2B_SWITCH_2
- FH2B_HELI_RESTART
- FH2B_HELI_ARRIVE
- FH2B_NOOSE_FIGHT_RESTART
- FH2B_NOOSE_FIGHT
- FH2B_BOMBS_RESTART
- FH2B_PLANT_BOMBS
- FH2B_EXPLODE
- FH2B_DRILL_RESTART
- FH2B_WALL_SMASH
- FH2B_PARK_CUTTER
- FH2B_DRILL_START
- FH2B_MISSION_START
- FH2B_MISSION_FAIL
- FHPRA_FAIL
- FHPRA_STOP
- FHPRA_VAN
- FHPRA_START
- FHPRB_STOP
- FHPRB_LOST
- FHPRB_COPS
- FHPRB_START
- FHPRB_TRUCK
- FHPRC_FAIL
- FHPRD_FAIL
- FHPRD_STOP
- FHPRD_END
- FHPRD_TRAIN
- FHPRD_SIDINGS
- FHPRD_START
- FHPRD_RESTART_2
- FHPRD_RESTART_1
- FHPRD_RESTART_3
- GLOBAL_KILL_MUSIC
- MP_RADIO_FADE_IN
- MP_DM_COUNTDOWN_KILL
- MP_DM_COUNTDOWN_30_SEC
- OJBJ_STOP_TRACK
- MP_DM_COUNTDOWN_30_SEC_FIRA
- MP_MC_STOP
- OJBJ_LANDED
- OJBJ_JUMPED_MA
- OJBJ_START
- MP_RADIO_FADE_OUT
- MP_DM_STOP_TRACK
- MP_DM_START_ALL
- MP_DM_LAST
- MP_DM_COUNTDOWN_60_SEC_FIRA
- GA_LEAVE_AREA
- GA_KILL_START
- GA_KILL_ALERTED_RS
- GA_KILL_ALERTED
- GA_KILL_HALF_RS
- GA_KILL_HALF
- GA_KILL_LEAVE_RS
- GA_KILL_LEAVE
- GA_KILL_COMPLETE
- GA_STOP
- FM_INTRO_START
- FM_INTRO_DRIVE_START
- FM_INTRO_DRIVE_END
- MP_MC_FAIL
- MP_PRE_COUNTDOWN_RADIO
- PRE_MP_DM_COUNTDOWN_30_SEC
- MP_LTS
- MP_MC_START_COCK_SONG_1
- MP_MC_GENERAL_1
- MP_MC_START_WAVERY_1
- MP_MC_START_TOUGHT_SEA_RACE_1
- MP_MC_START
- MP_MC_START_CITY
- MP_MC_START_COUNTRY
- MP_MC_START_CAR_STEAL_CHIPS_2
- MP_MC_START_EYE_IN_SKY_3
- MP_MC_START_FUNK_JAM_3
- MP_MC_START_FUNK_JAM_TWO_4
- MP_MC_START_BEYOND_4
- MP_MC_START_BURNING_BAR_8
- MP_MC_START_PB1_8
- MP_MC_START_DARK_ROBBERY_8
- MP_MC_START_DIAMOND_DIARY_8
- MP_MC_START_DEBUNKED_8
- MP_MC_START_PB2_PUSSYFACE_8
- MP_MC_START_DR_DESTRUCTO_8
- MP_MC_START_DRAGONER_8
- MP_MC_START_GREYHOUND_8
- MP_MC_START_MEATY_8
- MP_MC_START_MISSION_SEVEN_8
- MP_MC_START_NINE_BLURT_8
- MP_MC_START_SCRAP_YARD_8
- MP_MC_START_SILVER_PUSSY_8
- MP_MC_START_VODKA_8
- MP_MC_START_STREETS_OF_FORTUNE_8
- MP_MC_START_TRACK_EIGHT_8
- MP_MC_START_VACUUM_8
- MP_MC_START_VINEGAR_TITS_8
- MP_MC_START_CITY_8
- MP_MC_START_GUN_NOVEL_8
- MP_MC_START_CHOP_8
- MP_MC_START_NT_ELC_8
- MP_MC_START_NT_DEF_8
- MP_MC_START_NT_TKB_4
- MP_MC_RADIO_OUT_SCORE_IN
- FRA0_OPEN_CAR
- FRA0_FOUND
- FRA0_MOUNT
- FRA0_DISMOUNT
- FRA0_BOY
- FRA0_MISSION_FAIL
- FRA0_SWITCH_1
- FRA1_MISSION_FAIL
- FRA1_STOP_TRACK
- FRA1_WATER_ARRIVE
- FRA1_SPEED
- FRA1_FIGHT_LEAVE
- FRA1_MISSION_START
- FRA1_HUSTLER
- FRA1_FIGHT_START
- FRA1_FIGHT_RESTART
- FRA1_FIGHT_LEAVE_RESTART
- FRA1_SPEED_RESTART
- FRA2_FLEE_RT
- FRA2_RETURN_LAMAR
- FRA2_END_VEHICLE
- FRA2_END_ON_FOOT
- FRA2_FAIL
- FRA2_CUT_LAMAR_RT
- FRA2_GOT_LAMAR
- FRA2_ATTACK_RT
- FRA2_ALERTED
- FRA2_GET_TO_LAMAR
- FRA2_HEAD_TO_POS
- FRA2_IN_POSITION
- FRA2_START
- MGGF_START
- MGGF_STOP
- MGSR_FELL_OFF
- MGSR_BACK_ON
- MGSR_START
- MGSR_STOP
- JH2B_MISSION_FAIL
- JH2A_MISSION_FAIL
- JH2A_ARRIVE_STOP_TRACK
- JH2B_ARRIVE_STOP_TRACK
- JH2A_ENTER_TRUCK
- JH2B_ENTER_TRUCK
- JH2A_STORM_DRAIN_MA
- JH2B_STORM_DRAIN_MA
- JH2A_ARRIVE_DRAIN_MA
- JH2A_ONTO_BIKE_MA
- JH2B_ONTO_BIKE_MA
- JH2A_JUMP_OS
- JH2B_JUMP_OS
- JH2B_ENTER_TUNNEL_MA
- JH2A_ENTER_TUNNEL_MA
- JH2A_TUNNEL_MID
- JH2B_TUNNEL_MID
- JH2A_EXIT_TUNNEL_MA
- JH2B_EXIT_TUNNEL_MA
- JH2A_EXIT_SHOP_MA
- JH2B_EXIT_SHOP_MA
- JH2B_SECURITY_MA
- JH2B_RADIO_FADE
- JH2B_MISSION_START_ST
- JH2B_ENTER_SHOP_MA
- JH2B_MISSION_RESTART
- JH2A_GAS_SHOP_OS
- JH2A_ENTER_SHOP_MA
- JH2A_GAS_SHOP_MA
- JH2B_VEHICLE
- JH2B_START
- JH2A_RADIO_FADE
- JH2A_MISSION_START_OS
- JH2A_VEHICLE
- JH2A_MISSION_START_ST
- JH2A_ENTER_SHOP_RESTART
- JH2B_ENTER_SHOP_RESTART
- JH2A_EXIT_SHOP_RESTART
- JH2A_ONTO_BIKE_RESTART
- JH2B_ONTO_BIKE_RESTART
- JH2A_GAS_SHOP_RESTART
- JH2A_EXIT_TUNNEL_RESTART
- JH2B_EXIT_TUNNEL_RESTART
- JHP1A_FAIL
- JHP1A_ATTACK
- JHP1A_START
- JHP1A_WAREHOUSE
- JHP1A_VAN
- JHP1A_RADIO_1
- JHP1A_RADIO_2
- JHP1B_FAIL
- JHP1B_VAN
- JHP1B_STOP
- JHP1B_START
- JHP2A_STOP
- JHP2A_START
- JHP2A_FAIL
- JH1_FAIL
- JH1_RESTART_1
- JH1_RESTART_2
- JH1_RESTART_3
- JH1_STOP_TRACK_ACTION
- JH1_STORE
- JH1_START
- JOSH3_MISSION_FAIL
- JOSH3_COPS_LOST_RADIO
- JOSH3_COPS_LOST
- JOSH3_COPS
- JOSH3_HOUSE_EXPLODE
- JOSH3_PETROL
- JOSH3_START
- JOSH3_RESTART1
- JOSH4_MISSION_FAIL
- JOSH4_RESTART1
- JOSH4_COPS_LOST_RADIO
- JOSH4_COPS_LOST
- JOSH4_START
- JOSH4_ACTION
- JOSH4_VEHICLE
- LM1_TERMINADOR_CLIMB_LADDER_RESTART
- LM1_TERMINADOR_ENTER_CAR
- LM1_TERMINADOR_LOST_ON_FOOT
- LM1_COPS_LOST_RADIO
- LM1_TERMINADOR_GAMEPLAY_BEGINS
- LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART
- LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART
- LM1_TERMINADOR_ENTERED_ROOM
- LM1_TERMINADOR_CLUMSY_ASS
- LM1_TERMINADOR_SMOKE
- LM1_TERMINADOR_ENTER_WAREHOUSE
- LM1_TERMINADOR_HALF_WAREHOUSE
- LM1_TERMINADOR_ALL_WAREHOUSE
- LM1_TERMINADOR_2ND_DOOR_EXPLODES
- LM1_TERMINADOR_EXIT_WAREHOUSE
- LM1_TERMINADOR_CLIMB_LADDER
- LM1_TERMINADOR_LANDED
- LM1_TERMINADOR_CORRIDOR
- LM1_TERMINADOR_DOORS_OPEN
- LM1_TERMINADOR_1ST_DOOR_EXPLODES
- LM1_TERMINADOR_CS_DOORS
- LM1_TERMINADOR_MISSION_START
- LM1_TERMINADOR_HEAD_SHOT
- LM1_TERMINADOR_MISSION_FAIL
- GTA_ONLINE_STOP_SCORE
- SOL1_FAIL
- SOL1_END
- SOL1_GOT_IT
- SOL1_TRAIN_JUMP
- SOL1_CRASH
- SOL1_BUS_JUMP
- SOL1_AIR_TRAFFIC
- SOL1_ALMOST_CRASHED
- SOL1_ENGINE_HIT
- SOL1_FRANKLIN_STARTS
- SOL1_START
- SOL1_VEH
- SOL1_SNIPER_READY
- SOL1_APP_ACTIVE
- SOL1_DRIVE_TO_OBS_RT
- SOL1_SHOOT_PLANE_RT
- SOL1_CHASE_PLANE_RT
- SOL1_CRASHED_PLANE_RT
- MIC1_FAIL
- MIC1_FLIGHT_LANDED
- MIC1_KIDNAPPED
- MIC1_READY_TO_FLY
- MIC1_FIRST_TWO_DEAD
- MIC1_1ST_VAN
- MCH1_SURROUND
- MIC1_TRAIN
- MIC1_GRAVE_CS
- MIC1_SHOOTOUT_START
- MIC1_GAMEPLAY_STARTS
- MIC1_ARGUE_CS_SKIP
- MIC1_DRIVE_TO_GRAVEYARD
- MIC1_ARRIVED_CHURCH
- MIC1_TREVOR_PLANE
- MIC1_FLIGHT_ARRIVING
- MIC1_SHOOTOUT_RT
- MIC1_SKIPPED_TO_KIDNAP
- MIC1_FLY_HOME_RT
- MIC2_START
- MIC2_FRANK_VEH
- MIC2_FIND_A_WAY
- MIC2_SWITCHED
- MIC2_FIGHT_BEGINS
- MIC2_FIGHT_CONT
- MIC2_ABATTOIR_PROGRESS
- MIC2_ACID_BATH_OS
- MIC2_MULCHED
- MIC2_SPINNING_BLADES
- MIC2_HANGING_MICHAEL
- MIC2_BACK_TO_FRANK
- MIC3_FRANK_DOWN
- MIC2_FRANK_SAVED
- MIC2_VEHICLE_READY
- MIC2_LOSE_TRIADS
- MIC2_TRIADS_LOST
- MIC2_RADIO_SETUP
- MIC2_OVER
- MIC2_DEAD
- MIC2_FIND_MIKE_RT
- MIC2_FIGHT_BEGINS_RT
- MIC2_HANGING_RT
- MIC2_MICHAEL_ESCAPE_RT
- MIC2_TRIADS_CHASE_RT
- MIC3_STOP_TRACK
- MIC3_ESCAPE
- MIC3_SNIPE
- MIC3_CRASH
- MIC3_HELI
- MIC3_FIGHT_START
- MIC3_INTRO
- MIC3_MISSION_START
- MIC3_STEVE_SHOT
- MIC3_FIGHT_RESTART
- MIC3_TREV_HELI_RESTART
- MIC3_MT_FIGHT_RESTART
- MIC3_FOUNTAIN_RESTART
- MIC3_DAVE_ESCAPES_RESTART
- MIC3_ESCAPE_RESTART
- MIC3_VEHICLE_ESCAPE_RESTART
- MIC3_MEET
- MIC3_MISSION_FAIL
- SOL5_FAIL
- SOL5_ENDING_CS
- SOL5_MICHAEL_CLOBBERED
- SOL5_BACK_TO_TRACEY
- SOL5_BAD_GUYS
- SOL5_GROUND_FLOOR
- SOL5_MORE_MERRY
- SOL5_HOSTAGE_DEAD
- SOL5_HOSTAGE_TAKER
- SOL5_FRONT_DOORS
- SOL5_AMANDA_SAVED
- SOL5_LIMO_ENTERED
- SOL5_IN_DRIVEWAY
- SOL5_GAMEPLAY_STARTS
- SOL5_START
- SOL5_LIMO_RADIO
- SOL5_GAMEPLAY_RT
- SOL5_SAVE_A_RT
- SOL5_SAVE_T_RT
- SOL5_FIGHT_BAD_RT
- SOL5_ENTER_HOUSE_RT
- MM1_FAIL
- MM1_STOP
- MM2_FAIL
- MM2_START_STA
- MM2_STOP
- MM2_START_FORA
- MM2_RESTART1
- MM3_FAIL
- MM3_STOP
- MM3_START_STA
- MM3_START_FORA
- MM3_TRACTOR
- MM3_RESTART1
- MIC1_LEFT_HOUSE
- MIC1_PRE_MISSION_MUSIC
- MIC1_INTRO_CS_BEGINS
- NIGEL1C_FAIL
- NIGEL1C_END
- NIGEL1C_START
- NIGEL1C_FORA
- MGTR_COMPLETE
- PAP2_FAIL
- PAP2_START
- PAP2_SPOTTED_RESTART
- PAP2_CAR_RESTART
- PAP2_STOP
- PAP2_CAR
- PAP2_SPOTTED
- PAP3_START_FORA
- PAP3_START
- PAP3_STOP
- PAP3_FAIL
- PROLOGUE_TEST_MISSION_START
- PROLOGUE_TEST_HOSTAGES
- PROLOGUE_TEST_PRE_SAFE_EXPLOSION
- PROLOGUE_TEST_COLLECT_MONEY
- PROLOGUE_TEST_COLLECT_CASH
- PROLOGUE_TEST_GUARD_HOSTAGE
- PROLOGUE_TEST_GUARD_HOSTAGE_OS
- PROLOGUE_TEST_GUARD_HOSTAGE_RT
- PROLOGUE_TEST_GUARD_SWITCH
- PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA
- PROLOGUE_TEST_COVER_AT_BLAST_DOORS
- PROLOGUE_TEST_BLAST_DOORS_EXPLODE
- PROLOGUE_TEST_SHUTTER_OPEN_OS
- PROLOGUE_TEST_COP_GUNFIGHT
- PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS
- PROLOGUE_TEST_COP_GUNFIGHT_RT
- PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE
- PROLOGUE_TEST_GETAWAY_CUTSCENE
- PROLOGUE_TEST_GETAWAY_RT
- PROLOGUE_TEST_POLICE_CAR_CHASE
- PROLOGUE_TEST_POLICE_CAR_CRASH
- PROLOGUE_TEST_CAR_CHASE
- PROLOGUE_TEST_POLICE_DRIVE_BY
- PROLOGUE_TEST_ROADBLOCK_WARNING
- PROLOGUE_TEST_POLICE_CAR_CHASE_OS
- PROLOGUE_TEST_TRAIN_CRASH
- PROLOGUE_TEST_BRAD_DOWN
- PROLOGUE_TEST_AFTER_TRAIN
- PROLOGUE_TEST_FINALE_RT
- PROLOGUE_TEST_GRAB_WOMAN
- PROLOGUE_TEST_FINAL_CUTSCENE_MA
- PROLOGUE_TEST_FINAL_CUTSCENE
- PROLOGUE_TEST_MISSION_END
- PROLOGUE_TEST_FAIL
- PROLOGUE_TEST_KILL_ONESHOT
- PROLOGUE_TEST_MISSION_CLEANUP
- RAMPAGE_STOP
- RAMPAGE_1_OS
- RAMPAGE_2_OS
- RAMPAGE_3_OS
- RAMPAGE_4_OS
- RAMPAGE_5_OS
- RAMPAGE_1_START
- RAMPAGE_2_START
- RAMPAGE_3_START
- RAMPAGE_4_START
- RAMPAGE_5_START
- RAMPAGE_FAIL
- RE14A_FAIL
- RE14A_SAFE
- RE14A_START
- RE14A_PIPES
- RE6_BOTH_DEAD
- RE6_END
- AC_EN_ROUTE_CULT
- AC_LEFT_AREA
- RE6_START
- AC_STOP
- RE20_FAIL
- RE20_FADE_RADIO_OUT
- RE20_START
- RE20_END
- RE28_OS
- RE35_OS
- RE51A_SHOP
- RE9_SPOTTED
- RH2A_PLATFORM
- RH2A_TRAIN
- RH2A_STOP_TRACK
- RH2A_MISSION_FAIL
- RH2A_SWITCH_3
- RH2A_CLUCK_FIGHT_START
- RH2A_PICK_UP
- RH2A_CLUCK_ARRIVE
- RH2A_SWITCH_2
- RH2A_SWITCH_1
- RH2A_FIGHT_RAMP_UP
- RH2A_FIGHT_PAUSE
- RH2A_FIGHT_MID
- RH2A_POST_HELI_CRASH_MA
- RH2A_MOVE_AWAY_MA
- RH2A_FENCE
- RH2A_SHOOT_TANK
- RH2A_FIGHT_START
- RH2A_TREV_FACE
- RH2A_MISSION_START
- RH2A_ENTER_BANK
- RH2A_ENTER_GATE
- RH2A_TREV_DOOR
- RH2A_RADIO_ARRIVAL
- RH2A_BANK_RESTART
- RH2A_HELI_ARRIVE_RESTART
- RH2A_PAUSE_RESTART
- RH2A_SWITCH_1_RESTART
- RH2A_SWITCH_2_RESTART
- RH2A_RESCUE_RESTART
- RH2A_CLUCK_ARRIVE_RESTART
- RHP1_TRUCK
- RHP1_END
- RHP1_START
- RHP1_FAIL
- RH1_FAIL
- RH1_RACE
- RH1_START
- MICHAELS_HOUSE
- MICHAELS_HOUSE_STOP
- SOL1_TAKE_OFF
- SOL1_SCARED_THEM
- SOL1_ENDS
- SOL1_FIST_FIGHT
- SOL1_FIGHT_DONE
- SOL1_START_FIGHT
- SOL1_GAMEPLAY
- SOL1_HELI_ROOF
- SOL1_BEGIN
- SOL1_1ST_ENEMY
- SOL1_GET_SOL_RT
- SOL1_FIGHT_RT
- SOL1_STEALTH_RT
- SOL2_FAIL
- SOL2_STOP
- SOL2_CAR
- SOL2_RESTART1
- SOL2_START
- TRV4_FAIL
- TRV4_LOSE_COPS
- TRV4_JET_ENTERED
- TRV4_COPS_LOST
- TRV4_SUCK_CS
- TRV4_RUN
- TRV4_AIRPORT_ENTERED
- TRV4_CHASE
- TRV4_EXIT_CARS
- TRV4_GAMEPLAY_START
- TRV4_CAR_ENTERED
- TRV4_START
- TRV4_START_CS_SKIP
- TRV4_START_RT
- TRV4_FOOT_CHASE_RT
- TRV4_EVADE_RT
- MGSP_END
- MGSP_FAIL
- MGSP_START
- MGTN_START
- MGTN_END
- OJDA_STOP
- OJDA_COMPLETE
- OJDA1_TAXI
- OJDA4_TRAIN_HIT
- OJDA3_BOMB_HIT
- OJDA2_1ST_DROPPED
- OJDA1_2ND_DROPPED
- OJDA1_1ST_DROPPED
- OJDA4_1_LEFT
- OJDA5_FIRST_BOMBS
- OJDA4_RETURN
- OJDA3_LAST_ONE
- OJDA2_HEAD_BACK
- OJDA5_BASE_DESTROYED
- OJDA5_AT_BASE
- OJDA3_HATCH
- OJDA4_AIRBORNE
- OJDA3_AIRBORNE
- OJDA2_AIRBORNE
- OJDA1_AIRBORNE
- OJDA5_AIRBORNE
- OJDA4_TRAIN
- OJDA4_BOATS
- OJDA2_READY_1ST
- OJDA1_READY_2ND
- OJDA4_START
- OJDA3_START
- OJDA2_START
- OJDA1_START
- OJDA5_START
- OJDG_STOP
- OJDG1_START
- OJDG2_START
- OJDG1_SAFE_PACKAGE
- OJDG_COMPLETE
- OJDG2_MORE_DEAD
- OJDG2_MORE_ENEMIES
- OJDG2_FIRST_ENEMIES_DEAD
- OJDG2_PACKAGE_STOLEN
- OJDG2_TREV_FIRST
- OJDG2_PACKAGE_OBTAINED
- OJDG2_1ST_SET_DEAD
- OJDG1_PACKAGE
- OJDG1_ENEMIES_DEAD
- OJDG1_GOING_LOST
- OJDG1_GOING_WANTED
- TRV1_FAIL
- TRV1_END_TRUCK
- TRV1_RAM_TRAILER
- TRV1_THREATEN
- TRV1_TRAILER_SMASHED
- TRV1_DRIVE_TRAILER_RT
- TRV1_TRUCK
- TRV1_TRAILER
- TRV1_AT_CARAVAN
- TRV1_BIKERS_FLEE
- TRV1_EXPLODE
- TRV1_CHASING
- TRV1_START
- TRV1_CHASE_STARTS
- TRV1_CHASE_CS_SKIP
- TRV1_PUSH_TRAILER_RT
- TRV1_ORTEGA_RT
- TRV1_CHASE_BIKERS_RT
- TRV1_CARAVAN_RT
- TRV2_MISSION_FAIL
- TRV2_RACE
- TRV2_MISSION_END
- TRV2_WING_PLANE
- TRV2_FLY
- TRV2_GO_TO_RON
- TRV2_FIGHT_START
- TRV2_TO_PLANE
- TRV2_MISSION_START
- TRV2_RACE_RESTART
- TRV2_FLY_RESTART
- TRV2_WING_RESTART
- TRV2_STEAL_PLANE_RESTART
- TRV2_TOWER_RESTART
- TRV2_SNIPE_RESTART
- TRV3_FAIL
- MGTR_STOP
- MGTR_ON_BIKE
- MGTR_ON_FOOT
- MGTR_LAST_SWIM
- MGTR_LAST_CYCLE
- MGTR_LAST_FOOT
- MGTR_MUSIC_START
- MGYG_END
- MGYG_POSITION_COMPLETE
- MGYG_START