Difference between revisions of "SET GAMEPLAY CAM RELATIVE HEADING"
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(Created the page.) |
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(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
|np=1 | |np=1 | ||
|p1t=float | |p1t=float | ||
− | |p1d=Heading in float ( | + | |p1d=Heading in float (-360 to +360) |
|r=0 | |r=0 | ||
}} | }} | ||
This function sets the camera position relative to heading. | This function sets the camera position relative to heading. | ||
+ | Set parameter1 to 0 to reset the camera the way player is looking. |
Latest revision as of 15:56, 25 April 2015
Number of parameters: 1 | ||
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Parameter # | Type | Description |
1. | float | Heading in float (-360 to +360) |
Return value: | ||
Type | Description | |
None |
This function sets the camera position relative to heading. Set parameter1 to 0 to reset the camera the way player is looking.