Difference between revisions of "02AB"
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− | {{Icon| | + | {{TocRight}} |
− | + | {{OpCode | |
− | + | | games = {{Icon|t}} | |
− | + | | command = SET_CHAR_PROOFS | |
− | + | | description = Sets the proofs of the character | |
− | + | | syntax1 = 02AB: set_actor [''char handle''] immunities [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] | |
− | + | | syntax2 = 02AB: set_actor [''char handle''] immunities BP [''int1''] FP [''int2''] EP [''int3''] CP [''int4''] MP [''int5''] | |
− | + | | p1t = [''char handle''] | |
− | + | | p1d = The handle of the character | |
− | + | | p2t = [''int1''] | |
− | + | | p2d = Bullet-proof | |
− | + | | p3t = [''int2''] | |
− | + | | p3d = Fire-proof | |
− | + | | p4t = [''int3''] | |
− | + | | p4d = Explosion-proof | |
− | + | | p5t = [''int4''] | |
− | + | | p5d = Collision-proof | |
− | + | | p6t = [''int5''] | |
− | + | | p6d = Melee-proof | |
− | + | | native = [[SET_CHAR_PROOFS]] | |
− | + | }} | |
− | |||
− | This opcode sets the proofs of | + | This opcode sets the proofs of the character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.). |
+ | |||
+ | == Assigned weapon types == | ||
+ | The following tables show which proof is assigned to which weapon or environment type, which is mostly intuitive but there are a few oddities. | ||
+ | === GTA III === | ||
+ | {|class="wikitable sortable" | ||
+ | !Proof ||Weapon ||Type ||Notes | ||
+ | |- | ||
+ | |5 ||Unarmed ||0 || | ||
+ | |- | ||
+ | |5 ||Bat ||1 || | ||
+ | |- | ||
+ | |1 ||Pistol ||2 || | ||
+ | |- | ||
+ | |1 ||Uzi ||3 || | ||
+ | |- | ||
+ | |1 ||Shotgun ||4 || | ||
+ | |- | ||
+ | |1 ||AK47 ||5 || | ||
+ | |- | ||
+ | |1 ||M16 ||6 || | ||
+ | |- | ||
+ | |1 ||Sniper Rifle ||7 || | ||
+ | |- | ||
+ | |3 ||Rocket Launcher ||8 || | ||
+ | |- | ||
+ | |2 ||Flamethrower ||9 ||Assigned to all fire-based damage | ||
+ | |- | ||
+ | |3 ||Molotov Cocktail ||10 ||The fiery explosion is assigned to weapon number 9 | ||
+ | |- | ||
+ | |3 ||Grenade ||11 || | ||
+ | |- | ||
+ | | - ||Detonator ||12 || | ||
+ | |- | ||
+ | |4 ||Rammed by car ||16 ||[[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | |4 ||Run over by car ||17 ||[[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | |3 ||Explosion ||18 ||[[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | - ||Uzi driveby ||19 ||[[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | | - ||Drowning ||20 ||[[031D#Environmental damage values|Environment damage]] | ||
+ | |- | ||
+ | |4 ||Fall ||21 ||[[031D#Environmental damage values|Environment damage]] | ||
+ | |} | ||
− | |||
− | |||
=== Vice City === | === Vice City === | ||
− | {| class="wikitable sortable" | + | {|class="wikitable sortable" |
− | ! Proof || | + | !Proof ||Weapon ||Type ||Notes |
|- | |- | ||
− | | 5 || | + | |5 ||Unarmed ||0 || |
|- | |- | ||
− | | 5 || | + | |5 ||Brass Knuckle ||1 || |
|- | |- | ||
− | | 5 || | + | |5 ||Screw Driver ||2 || |
|- | |- | ||
− | | 5 || | + | |5 ||Golf Club ||3 || |
|- | |- | ||
− | | 5 || | + | |5 ||Night Stick ||4 || |
|- | |- | ||
− | | 5 || | + | |5 ||Knife ||5 || |
|- | |- | ||
− | | 5 || | + | |5 ||Baseball Bat ||6 || |
|- | |- | ||
− | | 5 || | + | |5 ||Hammer ||7 || |
|- | |- | ||
− | | 5 || | + | |5 ||Cleaver ||8 || |
|- | |- | ||
− | | 5 || | + | |5 ||Machete ||9 || |
|- | |- | ||
− | | 5 || | + | |5 ||Katana ||10 || |
|- | |- | ||
− | | 5 || | + | |5 ||Chainsaw ||11 || |
|- | |- | ||
− | | 3 || | + | |3 ||Grenade ||12 || |
|- | |- | ||
− | | - || | + | | - ||Remote Detonator ||13 ||The explosion is assigned to weapon number 41 |
|- | |- | ||
− | | - || | + | | - ||Tear Gas ||14 || |
|- | |- | ||
− | | 3 || | + | |3 ||Molotov ||15 ||The fiery explosion is assigned to weapon number 31 |
|- | |- | ||
− | | - || | + | | - ||Missile ||16 || |
|- | |- | ||
− | | 1 || | + | |1 ||Colt .45 (Pistol) ||17 || |
|- | |- | ||
− | | - || | + | | - ||Python (.357) ||18 ||Unexpected bug (Character is still vulnerable to this weapon even with BP set to 1) |
|- | |- | ||
− | | 1 || | + | |1 ||Chrome Shotgun ||19 || |
|- | |- | ||
− | | 1 || | + | |1 ||Spaz Shotgun (S.P.A.S. 12) ||20 || |
|- | |- | ||
− | | 1 || | + | |1 ||Stubby Shotgun ||21 || |
|- | |- | ||
− | | 1 || | + | |1 ||Tec-9 ||22 || |
|- | |- | ||
− | | 1 || | + | |1 ||Uzi 9mm (Uz-I) ||23 || |
|- | |- | ||
− | | 1 || | + | |1 ||Ingram Mac 10 ||24 || |
|- | |- | ||
− | | 1 || | + | |1 ||MP5 (MP) ||25 || |
|- | |- | ||
− | | 1 || | + | |1 ||M4 ||26 || |
|- | |- | ||
− | | 1 || | + | |1 ||Ruger (Kruger) ||27 || |
|- | |- | ||
− | | 1 || | + | |1 ||Sniper Rifle ||28 || |
|- | |- | ||
− | | 1 || | + | |1 ||PSG-1 (.308 Sniper) ||29 || |
|- | |- | ||
− | | 3 || | + | |3 ||Rocket Launcher ||30 || |
|- | |- | ||
− | | 2 || | + | |2 ||Flame Thrower ||31 ||Assigned to all fire-based damage |
|- | |- | ||
− | | 1 || | + | |1 ||M60 ||32 || |
|- | |- | ||
− | | 1 || | + | |1 ||Minigun ||33 || |
|- | |- | ||
− | | - || | + | | - ||Detonator ||34 || |
|- | |- | ||
− | | - || | + | | - ||HeliCanon ||35 || |
|- | |- | ||
− | | - || | + | | - ||Camera ||36 || |
|- | |- | ||
− | | - || | + | | - ||PAD37 ||37 || |
|- | |- | ||
− | | - || | + | | - ||Armour ||38 || |
|- | |- | ||
− | | 4 || | + | |4 ||Rammed by car ||39 ||[[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
− | | 4 || | + | |4 ||Run over by car ||40 ||[[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
− | | 3 || | + | |3 ||Explosion ||41 ||[[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
− | | 1 || | + | |1 ||Uzi driveby ||42 ||[[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
− | | - || | + | | - ||Drowning ||43 ||[[031D#Environmental damage values|Environment damage]] |
|- | |- | ||
− | | 4 || | + | |4 ||Fall ||44 ||[[031D#Environmental damage values|Environment damage]] |
|} | |} | ||
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set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof | set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof | ||
− | [[ | + | == See also == |
+ | * {{Icon|t}} [[02AC]], sets the proofs of the vehicle |
Latest revision as of 06:18, 20 November 2024
- Description
- Sets the proofs of the character
- Syntax
- 02AB: set_actor [char handle] immunities [int1] [int2] [int3] [int4] [int5]
- 02AB: set_actor [char handle] immunities BP [int1] FP [int2] EP [int3] CP [int4] MP [int5]
- Parameter
- [char handle]
- The handle of the character
- [int1]
- Bullet-proof
- [int2]
- Fire-proof
- [int3]
- Explosion-proof
- [int4]
- Collision-proof
- [int5]
- Melee-proof
- Native analog
- SET_CHAR_PROOFS
This opcode sets the proofs of the character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.).
Assigned weapon types
The following tables show which proof is assigned to which weapon or environment type, which is mostly intuitive but there are a few oddities.
GTA III
Proof | Weapon | Type | Notes |
---|---|---|---|
5 | Unarmed | 0 | |
5 | Bat | 1 | |
1 | Pistol | 2 | |
1 | Uzi | 3 | |
1 | Shotgun | 4 | |
1 | AK47 | 5 | |
1 | M16 | 6 | |
1 | Sniper Rifle | 7 | |
3 | Rocket Launcher | 8 | |
2 | Flamethrower | 9 | Assigned to all fire-based damage |
3 | Molotov Cocktail | 10 | The fiery explosion is assigned to weapon number 9 |
3 | Grenade | 11 | |
- | Detonator | 12 | |
4 | Rammed by car | 16 | Environment damage |
4 | Run over by car | 17 | Environment damage |
3 | Explosion | 18 | Environment damage |
- | Uzi driveby | 19 | Environment damage |
- | Drowning | 20 | Environment damage |
4 | Fall | 21 | Environment damage |
Vice City
Proof | Weapon | Type | Notes |
---|---|---|---|
5 | Unarmed | 0 | |
5 | Brass Knuckle | 1 | |
5 | Screw Driver | 2 | |
5 | Golf Club | 3 | |
5 | Night Stick | 4 | |
5 | Knife | 5 | |
5 | Baseball Bat | 6 | |
5 | Hammer | 7 | |
5 | Cleaver | 8 | |
5 | Machete | 9 | |
5 | Katana | 10 | |
5 | Chainsaw | 11 | |
3 | Grenade | 12 | |
- | Remote Detonator | 13 | The explosion is assigned to weapon number 41 |
- | Tear Gas | 14 | |
3 | Molotov | 15 | The fiery explosion is assigned to weapon number 31 |
- | Missile | 16 | |
1 | Colt .45 (Pistol) | 17 | |
- | Python (.357) | 18 | Unexpected bug (Character is still vulnerable to this weapon even with BP set to 1) |
1 | Chrome Shotgun | 19 | |
1 | Spaz Shotgun (S.P.A.S. 12) | 20 | |
1 | Stubby Shotgun | 21 | |
1 | Tec-9 | 22 | |
1 | Uzi 9mm (Uz-I) | 23 | |
1 | Ingram Mac 10 | 24 | |
1 | MP5 (MP) | 25 | |
1 | M4 | 26 | |
1 | Ruger (Kruger) | 27 | |
1 | Sniper Rifle | 28 | |
1 | PSG-1 (.308 Sniper) | 29 | |
3 | Rocket Launcher | 30 | |
2 | Flame Thrower | 31 | Assigned to all fire-based damage |
1 | M60 | 32 | |
1 | Minigun | 33 | |
- | Detonator | 34 | |
- | HeliCanon | 35 | |
- | Camera | 36 | |
- | PAD37 | 37 | |
- | Armour | 38 | |
4 | Rammed by car | 39 | Environment damage |
4 | Run over by car | 40 | Environment damage |
3 | Explosion | 41 | Environment damage |
1 | Uzi driveby | 42 | Environment damage |
- | Drowning | 43 | Environment damage |
4 | Fall | 44 | Environment damage |
Keywords
set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
See also
- 02AC, sets the proofs of the vehicle