Difference between revisions of "Talk:Handling.dat"
Jump to navigation
Jump to search
(Created page with '== Sense of this article == Why do we not merge this article with halding.cfg? The format is pretty much the same...') |
Squaminator (talk | contribs) (→Suspension: new section) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Sense of this article == | == Sense of this article == | ||
− | Why do we not merge this article with [[ | + | Why do we not merge this article with [[handling.cfg]]? The format is pretty much the same... --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 09:32, 24 October 2010 (UTC) |
+ | |||
+ | :The reason why is because they are NOT the same. Yes, the format is "pretty much" the same, however because GTA IV/EFLC use a newer game engine than GTA III, VC, SA, etc. There are a lot of values that are deprecated now and do not work. My hope was to be able to document those differences while coming up with a more comprehensive list of values and their effects in game. But hey, maybe that's just me, lol. | ||
+ | |||
+ | ::Yes, of course they are not exactly the same, but in my oppinion the article like it is at the moment is pretty confusing... Although the engine core itself has changed this does not mean that the file formats have changed. Everything R* changed are some parameters, but the basic format is the same like all data formats of the previous games. Actually I would prefer to create a more clear overview (like tables) of the values and their versions for all games like we did for several [[IPL]] and [[IDE]] sections... Guess this would give the article a clearer structure since the format has not drastically changed... (and by the way - there is a "signature" button for signing your comments inside talk sections...) --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 15:26, 26 October 2010 (UTC) | ||
+ | |||
+ | == Suspension == | ||
+ | |||
+ | This article is of great use to me, as I am creating a mod that is heavily based off of creating unique effects using the attributes. I have contributed a little, and will continue to contribute, but I ask anybody who knows anything about these attributes to please add more information, especially in the suspension section. Thanks! |
Latest revision as of 15:16, 24 February 2011
Sense of this article
Why do we not merge this article with handling.cfg? The format is pretty much the same... --Aschratt - oO 09:32, 24 October 2010 (UTC)
- The reason why is because they are NOT the same. Yes, the format is "pretty much" the same, however because GTA IV/EFLC use a newer game engine than GTA III, VC, SA, etc. There are a lot of values that are deprecated now and do not work. My hope was to be able to document those differences while coming up with a more comprehensive list of values and their effects in game. But hey, maybe that's just me, lol.
- Yes, of course they are not exactly the same, but in my oppinion the article like it is at the moment is pretty confusing... Although the engine core itself has changed this does not mean that the file formats have changed. Everything R* changed are some parameters, but the basic format is the same like all data formats of the previous games. Actually I would prefer to create a more clear overview (like tables) of the values and their versions for all games like we did for several IPL and IDE sections... Guess this would give the article a clearer structure since the format has not drastically changed... (and by the way - there is a "signature" button for signing your comments inside talk sections...) --Aschratt - oO 15:26, 26 October 2010 (UTC)
Suspension
This article is of great use to me, as I am creating a mod that is heavily based off of creating unique effects using the attributes. I have contributed a little, and will continue to contribute, but I ask anybody who knows anything about these attributes to please add more information, especially in the suspension section. Thanks!