Difference between revisions of "02EA"

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(Created page with '{{OpCode | ini = 02EA=0, | description = Ends the current cutscene. | game = GTA 3, Vice City, San Andreas }} This opcode ends a cutscene started usin…')
 
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<source lang="scm">02EA: end_cutscene</source>
 
<source lang="scm">02EA: end_cutscene</source>
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==Related Opcodes==
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* [[0244]] - Sets Cutscene Position
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* [[02E4]] - Loads Cutscene Data
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* [[02E7]] - Starts Cutscene
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* [[02E8]] - Gets Cutscene Time
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* [[02E9]] - Has Cutscene Reached End
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* [[02EA]] - Ends Cutscene
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* [[03B7]] - Process Cutscene Only
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* [[06B9]] - Is Cutscene Data Loaded
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* [[08D0]] - Is Cutscene Skipped
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* [[08F0]] - Sets Cutscene Model Texture
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==See Also==
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* [[Cutscene]]
  
 
==Keywords==
 
==Keywords==
 
end, cutscene
 
end, cutscene

Revision as of 18:16, 29 November 2010

{{{games}}}


Description
Ends the current cutscene.
Syntax
{{{syntax1}}}
Parameter

This opcode ends a cutscene started using 02E4.

Sanny Builder Example

02EA: end_cutscene

Related Opcodes

  • 0244 - Sets Cutscene Position
  • 02E4 - Loads Cutscene Data
  • 02E7 - Starts Cutscene
  • 02E8 - Gets Cutscene Time
  • 02E9 - Has Cutscene Reached End
  • 02EA - Ends Cutscene
  • 03B7 - Process Cutscene Only
  • 06B9 - Is Cutscene Data Loaded
  • 08D0 - Is Cutscene Skipped
  • 08F0 - Sets Cutscene Model Texture

See Also

Keywords

end, cutscene