Difference between revisions of "Talk:Item Definition"

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(Disposing and Adaption)
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This article should perhaps be rewritten or at least disposed and adapted for IV. For example see [[Item_Definition#2DFX|2dfx]], [[Item_Definition#AMAT|AMAT]], [[Item_Definition#MLO|MLO]], [[Item_Definition#TREE|TREE]] or [[Item_Definition#TANM|TANM]] --[[User:Aschratt|Aschratt]] 12:37, 31 January 2009 (UTC)
 
This article should perhaps be rewritten or at least disposed and adapted for IV. For example see [[Item_Definition#2DFX|2dfx]], [[Item_Definition#AMAT|AMAT]], [[Item_Definition#MLO|MLO]], [[Item_Definition#TREE|TREE]] or [[Item_Definition#TANM|TANM]] --[[User:Aschratt|Aschratt]] 12:37, 31 January 2009 (UTC)
  
I agree with possibly making a IV only definition page due to the IV ide running in a different structure order to the current layout   
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:I agree with possibly making a IV only definition page due to the IV ide running in a different structure order to the current layout   
 
--[[User:Gforce|Gforce]] 01:56 22 July 2009
 
--[[User:Gforce|Gforce]] 01:56 22 July 2009
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== (IV) procobj.ide ==
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I do not belive, that there is any difference between the formats inside the <code>procobj.ide</code> and any other IDE for GTA IV - also I do not see a difference written in here (instead of the WDD link is set to "null", which does not change the format itself). So is there any reason to keep the [[Item_Definition#Procobj.ide]] section? --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 09:40, 26 July 2010 (UTC)

Revision as of 09:40, 26 July 2010

I've updatet the Object-Flags, and added the tool I created to calculate them. Would be nice if anyone could test for some new! ;) --Aschratt 14:38, 20 May 2007 (CDT)

Disposing and Adaption

This article should perhaps be rewritten or at least disposed and adapted for IV. For example see 2dfx, AMAT, MLO, TREE or TANM --Aschratt 12:37, 31 January 2009 (UTC)

I agree with possibly making a IV only definition page due to the IV ide running in a different structure order to the current layout

--Gforce 01:56 22 July 2009

(IV) procobj.ide

I do not belive, that there is any difference between the formats inside the procobj.ide and any other IDE for GTA IV - also I do not see a difference written in here (instead of the WDD link is set to "null", which does not change the format itself). So is there any reason to keep the Item_Definition#Procobj.ide section? --Aschratt - oO 09:40, 26 July 2010 (UTC)