Difference between revisions of "Talk:List of opcodes"
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(New page: spaceeinstein, I would love if you will check all those opcodes I marked as needed to be confirmed =) As I don't have GTA III/VC installed right now, and doing all researches basing upon t...) |
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spaceeinstein, I would love if you will check all those opcodes I marked as needed to be confirmed =) As I don't have GTA III/VC installed right now, and doing all researches basing upon the disassembled exe file. | spaceeinstein, I would love if you will check all those opcodes I marked as needed to be confirmed =) As I don't have GTA III/VC installed right now, and doing all researches basing upon the disassembled exe file. | ||
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+ | :Oh wow, it's amazing how correct most of them are. I didn't know that you didn't have them installed. I was on vacation for a week and was only able to test some opcodes for III. The ones I had tested so far work great. I have VC installed on this computer so I can test VC anytime. In two weeks I might be able to test more for III if I have the time/motivation. It's surprising how many of these useful opcodes are just removed in later games.--[[User:Spaceeinstein|Spaceeinstein]] 20:11, 22 March 2010 (UTC) | ||
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+ | *01F8 - confirmed, 2nd param is the number | ||
+ | *021F - confirmed, taxi lights only light up on newly spawned taxis, not old ones | ||
+ | *021A - confirmed, last param doesn't seem to do anything but it creates a garage nonetheless, crashes in VC | ||
+ | *0251 - confirmed | ||
+ | *0252 - confirmed | ||
+ | *02BA - tried but no noticeable effect, params seem correct as the game didn't crash | ||
+ | *02BB - tried but no noticeable effect, params seem correct as the game didn't crash | ||
+ | *02DA - confirmed, only difference is that there is no model, it can only create one pickup, use it again and it moves the old one to the new location |
Revision as of 20:11, 22 March 2010
spaceeinstein, I would love if you will check all those opcodes I marked as needed to be confirmed =) As I don't have GTA III/VC installed right now, and doing all researches basing upon the disassembled exe file.
- Oh wow, it's amazing how correct most of them are. I didn't know that you didn't have them installed. I was on vacation for a week and was only able to test some opcodes for III. The ones I had tested so far work great. I have VC installed on this computer so I can test VC anytime. In two weeks I might be able to test more for III if I have the time/motivation. It's surprising how many of these useful opcodes are just removed in later games.--Spaceeinstein 20:11, 22 March 2010 (UTC)
- 01F8 - confirmed, 2nd param is the number
- 021F - confirmed, taxi lights only light up on newly spawned taxis, not old ones
- 021A - confirmed, last param doesn't seem to do anything but it creates a garage nonetheless, crashes in VC
- 0251 - confirmed
- 0252 - confirmed
- 02BA - tried but no noticeable effect, params seem correct as the game didn't crash
- 02BB - tried but no noticeable effect, params seem correct as the game didn't crash
- 02DA - confirmed, only difference is that there is no model, it can only create one pickup, use it again and it moves the old one to the new location