Difference between revisions of "018C"
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| game = [[GTA 3]], [[Vice City]], [[San Andreas]] | | game = [[GTA 3]], [[Vice City]], [[San Andreas]] | ||
}} | }} | ||
| − | This opcode plays a short SFX sound. | + | This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files. |
==Vice City== | ==Vice City== | ||
| Line 14: | Line 14: | ||
! ID | ! ID | ||
! [[SFX#Vice_City|SFX sound]] | ! [[SFX#Vice_City|SFX sound]] | ||
| + | ! Notes | ||
|- | |- | ||
| − | | 1 | + | | 1{{Ref|1|[*]}} |
| 364,365,366 | | 364,365,366 | ||
| + | | blip | ||
|- | |- | ||
| − | | 10 | + | | 3 |
| + | | 143 | ||
| + | | metal gate | ||
| + | |- | ||
| + | | 7-9{{Ref|1|[*]}} | ||
| + | | 364,365,366 | ||
| + | | blip (same as 1) | ||
| + | |- | ||
| + | | 10{{Ref|1|[*]}} | ||
| 367,368,369 | | 367,368,369 | ||
| + | | high pitch blip | ||
|- | |- | ||
| − | | 13 | + | | 12 |
| + | | 162-163 | ||
| + | | bullet hit ground, random selection between 162 and 163 | ||
| + | |- | ||
| + | | 13{{Ref|1|[*]}} | ||
| 361,362,363 | | 361,362,363 | ||
| + | | successful select | ||
|- | |- | ||
| − | | 14 | + | | 14{{Ref|1|[*]}} |
| ? | | ? | ||
| + | | unsuccessful select | ||
|- | |- | ||
| − | | 16 | + | | 16{{Ref|1|[*]}} |
| 178 | | 178 | ||
| + | | detonator blip | ||
| + | |- | ||
| + | | 18 | ||
| + | | | ||
| + | | high pitch soft blip | ||
| + | |- | ||
| + | | 35 | ||
| + | | 465? | ||
| + | | ping | ||
| + | |- | ||
| + | | 52-54 | ||
| + | | 162-163 | ||
| + | | bullet hit ground, random selection between 162 and 163 (same as 12) | ||
| + | |- | ||
| + | | 56 | ||
| + | | 267 | ||
| + | | ringing phone | ||
| + | |- | ||
| + | | 57-58 | ||
| + | | 147 | ||
| + | | glass breaking | ||
| + | |- | ||
| + | | 59 | ||
| + | | 146 | ||
| + | | glass breaking | ||
| + | |- | ||
| + | | 60 | ||
| + | | 148-151 | ||
| + | | glass breaking, random selection between 148 and 151 | ||
| + | |- | ||
| + | | 61 | ||
| + | | 327 | ||
| + | | boxes destroyed | ||
| + | |- | ||
| + | | 62 | ||
| + | | 328 | ||
| + | | boxes destroyed | ||
| + | |- | ||
| + | | 63 | ||
| + | | 136-140 | ||
| + | | metal sheet explosion, random selection between 136 and 140 | ||
| + | |- | ||
| + | | 64 | ||
| + | | 33 | ||
| + | | tire hit ground | ||
| + | |- | ||
| + | | 65 | ||
| + | | | ||
| + | | beach ball | ||
| + | |- | ||
| + | | 66 | ||
| + | | 156 | ||
| + | | bullet shell dropping | ||
|} | |} | ||
| − | + | {{Note|1}} Doesn't depend on coordinates, can be heard no matter what coordinates is used | |
==Keywords== | ==Keywords== | ||
play, create, sound, sfx | play, create, sound, sfx | ||
Revision as of 04:12, 12 January 2010
{{{games}}}
- Description
- Plays a short SFX sound
- Syntax
- {{{syntax1}}}
- Parameter
This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files.
Vice City
| ID | SFX sound | Notes |
|---|---|---|
| 1[*] | 364,365,366 | blip |
| 3 | 143 | metal gate |
| 7-9[*] | 364,365,366 | blip (same as 1) |
| 10[*] | 367,368,369 | high pitch blip |
| 12 | 162-163 | bullet hit ground, random selection between 162 and 163 |
| 13[*] | 361,362,363 | successful select |
| 14[*] | ? | unsuccessful select |
| 16[*] | 178 | detonator blip |
| 18 | high pitch soft blip | |
| 35 | 465? | ping |
| 52-54 | 162-163 | bullet hit ground, random selection between 162 and 163 (same as 12) |
| 56 | 267 | ringing phone |
| 57-58 | 147 | glass breaking |
| 59 | 146 | glass breaking |
| 60 | 148-151 | glass breaking, random selection between 148 and 151 |
| 61 | 327 | boxes destroyed |
| 62 | 328 | boxes destroyed |
| 63 | 136-140 | metal sheet explosion, random selection between 136 and 140 |
| 64 | 33 | tire hit ground |
| 65 | beach ball | |
| 66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
play, create, sound, sfx