Difference between revisions of "04ED"
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Line 3: | Line 3: | ||
| description = Loads an [[animation]] file into memory | | description = Loads an [[animation]] file into memory | ||
| p1 = Name of the animation file | | p1 = Name of the animation file | ||
− | | game = San Andreas | + | | game = [[Vice City]], [[San Andreas]] |
| native = [[REQUEST_ANIMS]] | | native = [[REQUEST_ANIMS]] | ||
}} | }} |
Revision as of 06:37, 8 December 2009
{{{games}}}
- Description
- Loads an animation file into memory
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- REQUEST_ANIMS
This opcode is almost always required when using animation opcodes that needs to read from a specific animation file. The only animation file that does not need loading is "PED." Opcode 04EE checks if the animation is loaded and opcode 04EF marks the animation as no longer needed.
Keywords
load, request, animation