Difference between revisions of "0372"

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Line 14: Line 14:
 
! Should<br>be<br>looped?
 
! Should<br>be<br>looped?
 
! Deviate<br>from<br>position?
 
! Deviate<br>from<br>position?
 +
! Follows<br>time<br>limit?
 
! Description
 
! Description
 
! Image
 
! Image
Line 19: Line 20:
 
| 2
 
| 2
 
| Yes
 
| Yes
 +
| No
 
| No
 
| No
 
| Stands still with hands behind the back
 
| Stands still with hands behind the back
Line 26: Line 28:
 
| No
 
| No
 
| No
 
| No
 +
| Yes
 
| Leans back and looks left and right; if looped, animation will repeat
 
| Leans back and looks left and right; if looped, animation will repeat
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-3.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-3.png Link]
Line 32: Line 35:
 
| No
 
| No
 
| No
 
| No
 +
| Yes
 
| Stands still with hands behind the back then scratches head; if looped, hands will be kept behind the back
 
| Stands still with hands behind the back then scratches head; if looped, hands will be kept behind the back
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-8.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-8.png Link]
Line 38: Line 42:
 
| No
 
| No
 
| Yes
 
| Yes
| Bounces and stumbles backwards
+
| No
|  
+
| Bounces and stumbles backwards or forwards
 +
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-9.png Link]
 
|-
 
|-
 
| 10
 
| 10
 
| No
 
| No
 
| No
 
| No
| Turns around 180 degrees
+
| No
 +
| Turns around 360 degrees
 
|  
 
|  
 
|-
 
|-
Line 50: Line 56:
 
| No
 
| No
 
| Yes
 
| Yes
| Bounces, stumbles backwards, then scratches head
+
| No
|  
+
| Bounces, stumbles backwards or forwards, then scratches head
 +
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-11.png Link]
 
|-
 
|-
 
| 12
 
| 12
 
| Yes
 
| Yes
 +
| No
 
| No
 
| No
 
| Bends over and catches breath
 
| Bends over and catches breath
Line 62: Line 70:
 
| No
 
| No
 
| No
 
| No
| Stands still with hands behind the back for a while
+
| No
 +
| Stands still with hands behind the back for five seconds no matter the limit; if looped, hands will be kept behind the back
 
|  
 
|  
 
|-
 
|-
Line 68: Line 77:
 
| No
 
| No
 
| No
 
| No
 +
| Yes
 
| Steps away and bends down as if protecting itself
 
| Steps away and bends down as if protecting itself
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-14.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-14.png Link]
Line 74: Line 84:
 
| No
 
| No
 
| Yes
 
| Yes
 +
| No
 
| Surprised while stepping back
 
| Surprised while stepping back
|  
+
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-15.png Link]
 
|-
 
|-
 
| 16
 
| 16
 
| No
 
| No
 
| No
 
| No
| Hails a taxi; if looped, will keep hailing
+
| Yes
 +
| Hails a taxi; if set time limit only hails once and keeps in standing pose until time's up; if looped, will keep hailing
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-16.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-16.png Link]
 
|-
 
|-
Line 86: Line 98:
 
| No
 
| No
 
| Yes
 
| Yes
| Steps back then raises both hands up; if looped, animation will repeat
+
| Yes
|  
+
| Steps back then raises both hands; if looped, animation will repeat
 +
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-17.png Link]
 
|-
 
|-
 
| 18
 
| 18
 
| No
 
| No
 
| Yes
 
| Yes
 +
| No
 
| Surprised while stepping back
 
| Surprised while stepping back
 
|  
 
|  
Line 98: Line 112:
 
| No
 
| No
 
| No
 
| No
 +
| Yes
 
| Various hand gestures suggesting a conversation; if looped, animation will repeat
 
| Various hand gestures suggesting a conversation; if looped, animation will repeat
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-19.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-19.png Link]
Line 104: Line 119:
 
| Yes
 
| Yes
 
| No
 
| No
| Bends over and catches breath then leans back and looks left and right; if looped will continuously bend over to catch a breath
+
| Yes
 +
| Bends over and catches breath then leans back and looks left and right when it reaches the time limit; if looped will continuously bend over to catch a breath
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-20.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-20.png Link]
 
|-
 
|-
Line 110: Line 126:
 
| No
 
| No
 
| No
 
| No
| Sits down
 
|
 
|-
 
| 22
 
 
| No
 
| No
| No
+
| Sits down, sits up eventually
| Keeps a sitting position
 
 
|  
 
|  
 
|-
 
|-
 
| 23
 
| 23
 +
| No
 
| No
 
| No
 
| No
 
| No
Line 128: Line 140:
 
| No
 
| No
 
| No
 
| No
| Sits down, looks around, then stands up; if looped, will continuously sit down
+
| Yes
 +
| Sits down, looks around, then stands up at the time limit; if looped, will continuously sit down
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-24.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-24.png Link]
 
|-
 
|-
Line 134: Line 147:
 
| No
 
| No
 
| No
 
| No
| Hand gestures suggesting using an ATM; if looped, animation repeats
+
| No
 +
| Hand gestures suggesting using an ATM; animation will complete itself no matter the limit; if looped, animation repeats
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-25.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-25.png Link]
 
|-
 
|-
 
| 28
 
| 28
| Yes
 
 
| No
 
| No
| Sunbathe; it is not affected by the set time
+
| No
 +
| No
 +
| Sunbathe
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-28.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-28.png Link]
 
|-
 
|-
Line 146: Line 161:
 
| No
 
| No
 
| No
 
| No
| Falls over backwards, if looped will stay fallen on the floor
+
| No
|  
+
| Falls over backwards and will stay fallen on the floor
 +
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-30.png Link]
 
|-
 
|-
 
| 31
 
| 31
 +
| No
 
| No
 
| No
 
| No
 
| No
Line 158: Line 175:
 
| No
 
| No
 
| No
 
| No
 +
|
 
| Kicks the floor; if looped, animation repeats
 
| Kicks the floor; if looped, animation repeats
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-33.png Link]
 
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-33.png Link]
Line 163: Line 181:
 
| 35
 
| 35
 
| No
 
| No
 +
| Yes
 
| Yes
 
| Yes
 
| Steps back then raises both hands up; if looped, animation will repeat
 
| Steps back then raises both hands up; if looped, animation will repeat
|  
+
| [http://img.photobucket.com/albums/v41/spaceeinstein/0372-35.png Link]
 
|}
 
|}
 
Some animations requires the opcode to be looped in order to see the animation correctly. Those that should be looped is under the "Should be looped?" column. All animations can be looped but some will look bad or not right. Those that should not be looped is not under that column. Some animations will force the actor to stray away from the original position. Those that does that is under the "Deviate from position?" column.
 
Some animations requires the opcode to be looped in order to see the animation correctly. Those that should be looped is under the "Should be looped?" column. All animations can be looped but some will look bad or not right. Those that should not be looped is not under that column. Some animations will force the actor to stray away from the original position. Those that does that is under the "Deviate from position?" column.

Revision as of 15:54, 25 November 2009

{{{games}}}


Description
Plays an animation on an actor
Syntax
{{{syntax1}}}
Parameter

This opcode plays an animation on an actor. Some animations can play for a set amount of time but some animations require to be looped in order to work. If played on the player, most animations allow some extent of control as the animations tries to play.

List of animation values

Value Should
be
looped?
Deviate
from
position?
Follows
time
limit?
Description Image
2 Yes No No Stands still with hands behind the back Link
3 No No Yes Leans back and looks left and right; if looped, animation will repeat Link
8 No No Yes Stands still with hands behind the back then scratches head; if looped, hands will be kept behind the back Link
9 No Yes No Bounces and stumbles backwards or forwards Link
10 No No No Turns around 360 degrees
11 No Yes No Bounces, stumbles backwards or forwards, then scratches head Link
12 Yes No No Bends over and catches breath
13 No No No Stands still with hands behind the back for five seconds no matter the limit; if looped, hands will be kept behind the back
14 No No Yes Steps away and bends down as if protecting itself Link
15 No Yes No Surprised while stepping back Link
16 No No Yes Hails a taxi; if set time limit only hails once and keeps in standing pose until time's up; if looped, will keep hailing Link
17 No Yes Yes Steps back then raises both hands; if looped, animation will repeat Link
18 No Yes No Surprised while stepping back
19 No No Yes Various hand gestures suggesting a conversation; if looped, animation will repeat Link
20 Yes No Yes Bends over and catches breath then leans back and looks left and right when it reaches the time limit; if looped will continuously bend over to catch a breath Link
21 No No No Sits down, sits up eventually
23 No No No Stands up from sitting position
24 No No Yes Sits down, looks around, then stands up at the time limit; if looped, will continuously sit down Link
25 No No No Hand gestures suggesting using an ATM; animation will complete itself no matter the limit; if looped, animation repeats Link
28 No No No Sunbathe Link
30 No No No Falls over backwards and will stay fallen on the floor Link
31 No No No Hand gestures suggesting activating a detonator; if looped, animation repeats Link
33 No No Kicks the floor; if looped, animation repeats Link
35 No Yes Yes Steps back then raises both hands up; if looped, animation will repeat Link

Some animations requires the opcode to be looped in order to see the animation correctly. Those that should be looped is under the "Should be looped?" column. All animations can be looped but some will look bad or not right. Those that should not be looped is not under that column. Some animations will force the actor to stray away from the original position. Those that does that is under the "Deviate from position?" column.

Values 29, 32, and 34 crashes the game. All unlisted values has no effect.

Keywords

animation, wait state time, play