Difference between revisions of "APPLY FORCE TO CAR"

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(New page: {{Native |np=12 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force ...)
 
(Added IsForceDirectionReletive. Swapped around force & angle parameters as i found they were listed backwards here, in my testing. Added suggested values to unknown parameters.)
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|np=12
 
|np=12
 
|p1t=integer
 
|p1t=integer
|p1d=Vehicle Id
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|p1d=Car Id
 
|p2t=bool
 
|p2t=bool
|p2d=Unknown
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|p2d=Unknown, suggested: true
 
|p3t=float
 
|p3t=float
|p3d=X Angle
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|p3d=X Force
 
|p4t=float
 
|p4t=float
|p4d=Y Angle
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|p4d=Y Force
 
|p5t=float
 
|p5t=float
|p5d=Z Angle
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|p5d=Z Force
 
|p6t=float
 
|p6t=float
|p6d=X Force
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|p6d=X Angle
 
|p7t=float
 
|p7t=float
|p7d=Y Force
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|p7d=Y Angle
 
|p8t=float
 
|p8t=float
|p8d=Z Force
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|p8d=Z Angle
 
|p9t=bool
 
|p9t=bool
|p9d=Unknown
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|p9d=Unknown, suggested: true
 
|p10t=bool
 
|p10t=bool
|p10d=Unknown
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|p10d=IsForceDirectionReletive
 
|p11t=bool
 
|p11t=bool
|p11d=Unknown
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|p11d=Unknown, suggested: true
 
|p12t=bool
 
|p12t=bool
|p12d=Unknown
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|p12d=Unknown, suggested: true
 
|r=0
 
|r=0
 
}}
 
}}
  
Applies Force to a Car.
+
Applies force to a car.
  
{{Incomplete}}
+
P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).

Revision as of 10:41, 30 April 2009

APPLY_FORCE_TO_CAR
Number of parameters: 12
Parameter #TypeDescription
1.integerCar Id
2.boolUnknown, suggested: true
3.floatX Force
4.floatY Force
5.floatZ Force
6.floatX Angle
7.floatY Angle
8.floatZ Angle
9.boolUnknown, suggested: true
10.boolIsForceDirectionReletive
11.boolUnknown, suggested: true
12.boolUnknown, suggested: true
Return value:
TypeDescription
None

Applies force to a car.

P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).