Difference between revisions of "Draw distance"
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− | An object's '''draw distance''' is declared in the [[ | + | An object's '''draw distance''' is declared in the [[Item Definition|IDE]] files. It tells the engine how far away any given object should render with relevancy to the player's position. Close range objects are rendered for a |
− | It tells the engine how far away any given object should render with | + | distance up to 300 [[unit]]s. [[LOD]] objects are rendered from 301 to 3000 [[unit]]s. |
− | relevancy to the | ||
− | distance up to 300 [[unit]]s. [[LOD]] objects are rendered from 301 to 3000 [[unit]]s. | ||
− | In GTA | + | In [[GTA 3]] and [[Vice City]], [[collision file|collision data]] for an LOD object (draw distance is greater than 300) is ignored by the engine. [[San Andreas]]' LOD models do not require collision at all. |
− | distance is greater than 300) is ignored by the engine. San Andreas' | ||
− | |||
[[Category:Mapping]][[Category:Documentation]] | [[Category:Mapping]][[Category:Documentation]] |
Revision as of 06:37, 24 February 2009
An object's draw distance is declared in the IDE files. It tells the engine how far away any given object should render with relevancy to the player's position. Close range objects are rendered for a distance up to 300 units. LOD objects are rendered from 301 to 3000 units.
In GTA 3 and Vice City, collision data for an LOD object (draw distance is greater than 300) is ignored by the engine. San Andreas' LOD models do not require collision at all.