Difference between revisions of "VC Limit Adjuster"
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| Line 11: | Line 11: | ||
===1.0=== | ===1.0=== | ||
| + | {| {{Prettytable}} | ||
| + | ! Item | ||
| + | ! Default Value | ||
| + | ! Description | ||
| + | |- | ||
| + | | Streaming Memory | ||
| + | | 45 | ||
| + | | Memory allocated to stream | ||
| + | |- | ||
| + | | PtrNode | ||
| + | | 50000 | ||
| + | | Maximum number of pointer nodes | ||
| + | |- | ||
| + | | EntryInfoNode | ||
| + | | 3200 | ||
| + | | Number of pickups, checkpoints and other pickable items you can create through the script | ||
| + | |- | ||
| + | | Ped | ||
| + | | 140 | ||
| + | | Number of actors you can create through the script | ||
| + | |- | ||
| + | | Vehicles | ||
| + | | 110 | ||
| + | | Number of cars that can be created through the script | ||
| + | |- | ||
| + | | Buildings | ||
| + | | 7000 | ||
| + | | Number of static object instances (IPL objects not defined in object.dat) | ||
| + | |- | ||
| + | | Treadables | ||
| + | | 1 | ||
| + | | | ||
| + | |- | ||
| + | | Objects | ||
| + | | 460 | ||
| + | | Number of objects that can be created through the script (those objects defined in the first section of main.scm) | ||
| + | |- | ||
| + | | Dummys | ||
| + | | 2340 | ||
| + | | Number of dynamic object instances (IPL lines of objects defined in object.dat) | ||
| + | |- | ||
| + | | AudioScriptObj | ||
| + | | 192 | ||
| + | | Number of sounds that can be created through the script | ||
| + | |- | ||
| + | | ColModel | ||
| + | | 4400 | ||
| + | | Maximum number of collision models | ||
| + | |} | ||
===2.0 beta 6=== | ===2.0 beta 6=== | ||
Revision as of 06:41, 20 January 2009
| Current version: | 2.0 beta 6 (!) |
|---|---|
| Developed by: | steve-m, Andy80586 |
| Supported games: | GTA VC |
| Website: | http://www.steve-m.com/ |
VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.
Contents
Settings
1.0
| Item | Default Value | Description |
|---|---|---|
| Streaming Memory | 45 | Memory allocated to stream |
| PtrNode | 50000 | Maximum number of pointer nodes |
| EntryInfoNode | 3200 | Number of pickups, checkpoints and other pickable items you can create through the script |
| Ped | 140 | Number of actors you can create through the script |
| Vehicles | 110 | Number of cars that can be created through the script |
| Buildings | 7000 | Number of static object instances (IPL objects not defined in object.dat) |
| Treadables | 1 | |
| Objects | 460 | Number of objects that can be created through the script (those objects defined in the first section of main.scm) |
| Dummys | 2340 | Number of dynamic object instances (IPL lines of objects defined in object.dat) |
| AudioScriptObj | 192 | Number of sounds that can be created through the script |
| ColModel | 4400 | Maximum number of collision models |
2.0 beta 6
| Section | Item | Default Value | Description |
|---|---|---|---|
| Boundaries | W | -2400 | West boundary of the game |
| E | 1600 | East boundary | |
| N | 2000 | North boundary | |
| S | -2000 | South boundary | |
| Z | 80 | Maximum height for aircraft | |
| IPLs | DYN | 2340 | Maximum number of dynamic IPL objects allowed |
| STC | 7000 | Maximum number of static IPL objects allowed | |
| DRW | 300 | Farthest allowed distance for non-LOD map objects | |
| PTH | Not available | ||
| Map Limits | IDE | 3885 | Maximum number of object definitions |
| ID | 6500 | Highest ID allowed | |
| TXD | 1385 | Maximum number of TXDs allowed in gta3.img | |
| 2dfx | 1210 | Maximum number of 2dfx objects allowed | |
| TOBJ | 385 | Maximum number of time-defined tobj objects allowed | |
| Streaming Memory | MB | 45 | Total streaming memory allocation |
| Nodal Limits | PTR | 50000 | Maximum number of pointer nodes |
| ENT | 3200 | Maximum number of entry info nodes | |
| COL | 4400 | Maximum number of collision models | |
| OBJ | 460 | Maximum number of object pointers |
External Links
- Download link - v2.0 beta 6
- Steve's GTA Page - VC Limit Adjuster 1.0
GTAForums topic - Release topic for v1.0
GTAForums topic - Release topic for update