Difference between revisions of "VC Limit Adjuster"
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(New page: {{ToolBox | version = 2.0 beta 6 | author = steve-m, Andy80586 | game = GTA VC | site = http://www.steve-m.com/ }} '''VC Limit Adjuster''' is...) |
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| − | '''VC Limit Adjuster''' is a tool created by [[User:steve-m|steve-m]] and updated by [[User:Andy80586|Andy80586]] that lets you change the [[hardcoded]] limitations in Vice City. | + | '''VC Limit Adjuster''' is a tool created by [[User:steve-m|steve-m]] until version 1.0 and updated by [[User:Andy80586|Andy80586]] that lets you change the [[hardcoded]] limitations in Vice City. |
| + | |||
| + | ==Settings== | ||
| + | |||
| + | ===1.0=== | ||
| + | |||
| + | |||
| + | ===2.0 beta 6=== | ||
| + | |||
| + | {| {{Prettytable}} | ||
| + | ! Section | ||
| + | ! Item | ||
| + | ! Default Value | ||
| + | ! Description | ||
| + | |- | ||
| + | | Boundaries | ||
| + | | W | ||
| + | | -2400 | ||
| + | | West boundary of the game | ||
| + | |- | ||
| + | | | ||
| + | | E | ||
| + | | 1600 | ||
| + | | East boundary | ||
| + | |- | ||
| + | | | ||
| + | | N | ||
| + | | 2000 | ||
| + | | North boundary | ||
| + | |- | ||
| + | | | ||
| + | | S | ||
| + | | -2000 | ||
| + | | South boundary | ||
| + | |- | ||
| + | | | ||
| + | | Z | ||
| + | | 80 | ||
| + | | Maximum height for aircraft | ||
| + | |- | ||
| + | | IPLs | ||
| + | | DYN | ||
| + | | 2340 | ||
| + | | Maximum number of [[Dynamic_Object|dynamic IPL objects]] allowed | ||
| + | |- | ||
| + | | | ||
| + | | STC | ||
| + | | 7000 | ||
| + | | Maximum number of [[IPL#INST|static IPL objects]] allowed | ||
| + | |- | ||
| + | | | ||
| + | | DRW | ||
| + | | 300 | ||
| + | | Farthest allowed distance for non-[[LOD]] map objects | ||
| + | |- | ||
| + | | | ||
| + | | PTH | ||
| + | | Not available | ||
| + | | | ||
| + | |- | ||
| + | | Map Limits | ||
| + | | IDE | ||
| + | | 3885 | ||
| + | | Maximum number of [[IDE#OBJS|object definitions]] | ||
| + | |- | ||
| + | | | ||
| + | | ID | ||
| + | | 6500 | ||
| + | | Highest ID allowed | ||
| + | |- | ||
| + | | | ||
| + | | TXD | ||
| + | | 1385 | ||
| + | | Maximum number of [[TXD|TXDs]] allowed in [[gta3.img]] | ||
| + | |- | ||
| + | | | ||
| + | | 2dfx | ||
| + | | 1210 | ||
| + | | Maximum number of [[IDE#2DFX|2dfx objects]] allowed | ||
| + | |- | ||
| + | | | ||
| + | | TOBJ | ||
| + | | 385 | ||
| + | | Maximum number of [[IDE#TOBJ|time-defined tobj objects]] allowed | ||
| + | |- | ||
| + | | Streaming Memory | ||
| + | | MB | ||
| + | | 45 | ||
| + | | Total streaming memory allocation | ||
| + | |- | ||
| + | | Nodal Limits | ||
| + | | PTR | ||
| + | | 50000 | ||
| + | | Maximum number of pointer nodes | ||
| + | |- | ||
| + | | | ||
| + | | ENT | ||
| + | | 3200 | ||
| + | | Maximum number of entry info nodes | ||
| + | |- | ||
| + | | | ||
| + | | COL | ||
| + | | 4400 | ||
| + | | Maximum number of [[Collision_file|collision models]] | ||
| + | |- | ||
| + | | | ||
| + | | OBJ | ||
| + | | 460 | ||
| + | | Maximum number of object pointers | ||
| + | |} | ||
==External Links== | ==External Links== | ||
Revision as of 02:29, 20 January 2009
| Current version: | 2.0 beta 6 (!) |
|---|---|
| Developed by: | steve-m, Andy80586 |
| Supported games: | GTA VC |
| Website: | http://www.steve-m.com/ |
VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.
Contents
Settings
1.0
2.0 beta 6
| Section | Item | Default Value | Description |
|---|---|---|---|
| Boundaries | W | -2400 | West boundary of the game |
| E | 1600 | East boundary | |
| N | 2000 | North boundary | |
| S | -2000 | South boundary | |
| Z | 80 | Maximum height for aircraft | |
| IPLs | DYN | 2340 | Maximum number of dynamic IPL objects allowed |
| STC | 7000 | Maximum number of static IPL objects allowed | |
| DRW | 300 | Farthest allowed distance for non-LOD map objects | |
| PTH | Not available | ||
| Map Limits | IDE | 3885 | Maximum number of object definitions |
| ID | 6500 | Highest ID allowed | |
| TXD | 1385 | Maximum number of TXDs allowed in gta3.img | |
| 2dfx | 1210 | Maximum number of 2dfx objects allowed | |
| TOBJ | 385 | Maximum number of time-defined tobj objects allowed | |
| Streaming Memory | MB | 45 | Total streaming memory allocation |
| Nodal Limits | PTR | 50000 | Maximum number of pointer nodes |
| ENT | 3200 | Maximum number of entry info nodes | |
| COL | 4400 | Maximum number of collision models | |
| OBJ | 460 | Maximum number of object pointers |
External Links
- Download link - v2.0 beta 6
- Steve's GTA Page - VC Limit Adjuster 1.0
GTAForums topic - Release topic for v1.0
GTAForums topic - Release topic for update