Difference between revisions of "Paths"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | Paths are special structures of waypoints which define AI spawns (such as PEDs, Cars and Boats) and the way the AI Unit takes. They only control the | + | Paths are special structures of waypoints which define AI spawns (such as PEDs, Cars and Boats) and the way the AI Unit takes. They only control the appearance and other information about the AI. |
− | All | + | All GTA games after GTA3 use different paths systems. [[:Category:GTA 3|GTA III]] uses a IDE-Related paths-system which binds paths to certain objects. [[:Category:GTA VC|GTA Vice City]] uses groups of mapped paths defined in IPLs. [[:Category:GTA SA|GTA San Andreas]] and [[:Category:GTA 4|GTA 4]] use a collection of binary files which are linked with each other. |
− | [[IDE#PATH| | + | [[IDE#PATH|GTA III's Paths System]]<br> |
− | [[IPL#PATH| | + | [[IPL#PATH|VC's Paths System]]<br> |
− | [[GTA_SA_Paths| | + | [[GTA_SA_Paths|SA's Paths System]]<br> |
+ | [[Paths_(GTA4)?|GTA4's Paths System]] | ||
− | [[Category:Map Formats]][[Category:GTA | + | [[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]] |
Revision as of 23:23, 30 December 2008
Paths are special structures of waypoints which define AI spawns (such as PEDs, Cars and Boats) and the way the AI Unit takes. They only control the appearance and other information about the AI.
All GTA games after GTA3 use different paths systems. GTA III uses a IDE-Related paths-system which binds paths to certain objects. GTA Vice City uses groups of mapped paths defined in IPLs. GTA San Andreas and GTA 4 use a collection of binary files which are linked with each other.
GTA III's Paths System
VC's Paths System
SA's Paths System
GTA4's Paths System