Difference between revisions of "OpenIV"
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(New page: {{ToolBox | name = OpenIV | version = 0.8 | author = GooD-NTS | game = GTA 4 | genre = arhive editor, texture editor, [[S...) |
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| genre = [[Archive|arhive editor]], [[WTD|texture editor]], [[SCO|scripts decompiler]] | | genre = [[Archive|arhive editor]], [[WTD|texture editor]], [[SCO|scripts decompiler]] | ||
| site = http://openiv.com | | site = http://openiv.com | ||
− | | image = [[Image: | + | | image = [[Image:OpenIV.png|250px|OpenIV 0.8]] |
}} | }} | ||
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==External Links== | ==External Links== | ||
− | *[http://openiv.com Official devblog] | + | *[http://openiv.com/?cat=3 Official devblog] |
*[http://www.gtaforums.com/index.php?showtopic=388289 GTAForums topic] | *[http://www.gtaforums.com/index.php?showtopic=388289 GTAForums topic] | ||
[[Category:GTA 4]] [[Category:Tools]] | [[Category:GTA 4]] [[Category:Tools]] |
Revision as of 18:37, 28 December 2008
Current version: | 0.8 (!) |
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Developed by: | GooD-NTS |
Supported games: | GTA 4 |
Type: | arhive editor, texture editor, scripts decompiler |
Website: | http://openiv.com |
OpenIV is a multi-purpose editor for GTA 4 made by GooD-NTS. Development of this tool began shortly after Xbox 360 release of GTA 4. First public version was released on 28th of December, 2008.
Features
Version 0.8
- Viewing of GTA IV files via function "Open Content"
- Full support of the RPF2 format. You can add, delete or replace any files
- Viewing and extacting data from RPF3 archives (file names are normal)
- Full support of the IMG3 format. You can add, delete or replace any files
- Textures replacing in any *.WTD and WHM files. The current version supports only PNG images and replacing files with the ones with same resolution. (For example, a texture 512?512 might be replaced only with another 512?512 one)
- In-built SCO scripts decompiler (Currently is very bugged)
- Ability to preview most of the GTA IV file formats
- Ability to extend program features with external tools
- Ability to extract resource (RSC) files either in original compressed or decompressed state via function "Save content". For example this function allows to save all textures from a .WTD file without opening it.
- Any file could be viewed as raw byte data via "View in Hex" function