Difference between revisions of "SA Limit Adjuster"
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− | '''SA Limit Adjuster''' is a tool created by [[User:Sacky|Sacky]] that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is <i>Alpha | + | '''SA Limit Adjuster''' is a tool created by [[User:Sacky|Sacky]] that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is <i>Alpha 8</i> (apparently <i>Alpha 9</i> in the settings file) and is probably the last version ever made. |
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==Installation== | ==Installation== | ||
− | Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder | + | Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder. |
==Settings== | ==Settings== | ||
{| | {| | ||
Line 151: | Line 142: | ||
| Streaming Vehicles | | Streaming Vehicles | ||
| 22 | | 22 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | IMG Headers | ||
+ | | 5000 | ||
| | | | ||
|- | |- | ||
Line 162: | Line 158: | ||
| 212 | | 212 | ||
| Maximum number of entries allowed to be defined in the vehicles.ide file | | Maximum number of entries allowed to be defined in the vehicles.ide file | ||
+ | |- | ||
+ | | | ||
+ | | Ped Models | ||
+ | | 278 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | IDEs | ||
+ | | 14000 | ||
+ | | Maximum number of IDE entires allowed in the IDE files | ||
+ | |- | ||
+ | | | ||
+ | | CarMods | ||
+ | | 70 | ||
+ | | | ||
|- | |- | ||
| | | | ||
Line 174: | Line 185: | ||
|- | |- | ||
| | | | ||
− | | | + | | Current Mission |
− | | | + | | 69000 |
+ | | Maximum limit in bytes allowed in the mission section of the <code>main.scm</code> | ||
+ | |- | ||
+ | | | ||
+ | | SCM Locals | ||
+ | | 1024 | ||
| | | | ||
|- | |- | ||
| | | | ||
− | | | + | | SCM Threads |
− | | | + | | 96 |
− | | | + | | |
|- | |- | ||
| | | | ||
− | | | + | | Weapon IDs |
− | | | + | | 47 |
− | | | + | | |
|- | |- | ||
| | | | ||
− | | | + | | Aiming Offsets |
− | | | + | | 21 |
| | | | ||
|- | |- | ||
| | | | ||
− | | Weapon | + | | Weapon Objects |
− | | | + | | 51 |
| | | | ||
|- | |- | ||
| | | | ||
− | | | + | | Map Bounds |
− | | | + | | 12000.0 |
| | | | ||
|- | |- | ||
| | | | ||
− | | | + | | [[LOD]] Distance |
− | | | + | | 300.0 |
| | | | ||
|- | |- | ||
Line 222: | Line 238: | ||
| 620 | | 620 | ||
| Maximum number of pickups that is allowed to be created during gameplay | | Maximum number of pickups that is allowed to be created during gameplay | ||
+ | |- | ||
+ | | | ||
+ | | Players | ||
+ | | 8 | ||
+ | | | ||
|- | |- | ||
| | | | ||
Line 464: | Line 485: | ||
|- | |- | ||
| | | | ||
− | | Police Weapon 1 | + | | Police [[Weapon]] 1 |
| 3 | | 3 | ||
| Nitestick | | Nitestick |
Revision as of 23:20, 10 September 2008
SA Limit Adjuster is a tool created by Sacky that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is Alpha 8 (apparently Alpha 9 in the settings file) and is probably the last version ever made.
Installation
Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.
Settings
Section | Item | Default Value | Description |
---|---|---|---|
DYNAMIC LIMITS | Building | 13000 | |
Dummys | 2500 | ||
PtrNode Doubles | 3200 | ||
IPL Files | 256 | ||
Stunt Jumps | 256 | Maximum number of stunt jumps allowed | |
ColModels | 10150 | Maximum number of defined collision models allowed | |
Collision Files | 255 | ||
QuadTreeNodes | 400 | ||
QuadTreeNodes2 | 40 | ||
MatDataPool | 4096 | ||
AtmDataPool | 1024 | ||
Vehicles | 110 | Maximum number of vehicles that is allowed to be created through the mission script files | |
Vehicle Structs | 50 | Maximum number of vehicle models that is allowed to be loaded through the mission script files | |
Peds | 140 | Maximum number of peds that is allowed to be created through the mission script files | |
Polygons | 5000 | Maximum number of polygons a model is allowed to have | |
PtrNode Singles | 70000 | ||
EntryInfoNodes | 500 | ||
Objects | 350 | Maximum number of dynamic objects that is allowed to be created | |
Tasks | 500 | ||
Events | 200 | ||
Point Routes | 64 | ||
Patrol Routes | 32 | ||
Node Routes | 64 | ||
Ped Attractors | 64 | ||
Entry Exits | 400 | Maximum number of ENEX entries that is allowed to be created through the IPL files | |
Streaming Memory | 50 | Streaming memory in MB | |
Streaming Vehicles | 22 | ||
IMG Headers | 5000 | ||
STATIC LIMITS | Timed Objects | 227 | Maximum number of tobjs allowed to be defined in the IDE files |
Vehicle Models | 212 | Maximum number of entries allowed to be defined in the vehicles.ide file | |
Ped Models | 278 | ||
IDEs | 14000 | Maximum number of IDE entires allowed in the IDE files | |
CarMods | 70 | ||
Water Planes | 1021 | Maximum number of water planes allowed to be created | |
CarCols | 128 | Maximum number of car colors allowed to be defined in the carcols.dat file | |
Current Mission | 69000 | Maximum limit in bytes allowed in the mission section of the main.scm
| |
SCM Locals | 1024 | ||
SCM Threads | 96 | ||
Weapon IDs | 47 | ||
Aiming Offsets | 21 | ||
Weapon Objects | 51 | ||
Map Bounds | 12000.0 | ||
LOD Distance | 300.0 | ||
Markers | 175 | Maximum number of markers allowed to be created during gameplay | |
Garages | 50 | Maximum number of garages that is allowed to be defined in the IPL files | |
Pickups | 620 | Maximum number of pickups that is allowed to be created during gameplay | |
Players | 8 | ||
SCM Block | 200000 | Maximum limit in bytes allowed in the MAIN section of the main.scm
| |
MULTIPLIERS | Vehicles | 2584 | |
Vehicle Structs | 788 | ||
FILES | gta_sa.set | gta_sa.set | Directs the game to load this file (needs paths relative to the GTA directory folder) |
MODULES | user32.dll | user32.dll | |
COLOURS | Health Bar | B4191DFF | Health bar color (and anything red like enemy markers, etc.) in RGBA format |
Money Font | 36682CFF | ||
Title Menu | ACCBF1FF | ||
Title Menu Border | 000000FF | ||
Wanted Level | 906210FF | ||
Radio Station | 969696FF | ||
MODELS | CopCar 1 | 599 | Countryside cop car |
CopCar 2 | 596 | Los Santos cop car | |
CopCar 3 | 597 | San Fierro cop car | |
CopCar 4 | 598 | Las Venturas cop car | |
CopCar 5 | 523 | Police motorcycle | |
CopPed 1 | 283 | Countryside cop | |
CopPed 2 | 280 | Los Santos cop | |
CopPed 3 | 281 | San Fierro cop | |
CopPed 4 | 282 | Las Venturas cop | |
CopPed 5 | 284 | Motorcycle cop | |
Ambulance 1 | 416 | Supposedly Los Santos Ambulance | |
Ambulance 2 | 416 | Supposedly San Fierro Ambulance | |
Ambulance 3 | 416 | Supposedly Las Venturas Ambulance | |
Medic 1 | 274 | Los Santos paramedic | |
Medic 2 | 276 | San Fierro paramedic | |
Medic 3 | 275 | Las Venturas paramedic | |
Firetruck 1 | 407 | Supposedly Los Santos FIretruck | |
Firetruck 2 | 407 | Supposedly San Fierro FIretruck | |
Firetruck 3 | 407 | Supposedly Las Venturas FIretruck | |
Fireman 1 | 277 | Los Santos fireman | |
Fireman 2 | 279 | San Fierro fireman | |
Fireman 3 | 278 | Las Venturas fireman | |
TaxiDriver 1 | 262 | ||
TaxiDriver 2 | 261 | ||
TaxiDriver 3 | 220 | ||
TaxiDriver 4 | 234 | ||
TaxiDriver 5 | 182 | ||
TaxiDriver 6 | 206 | ||
Enforcer Replacement | 427 | ||
SWAT Ped Replacement | 285 | ||
FBI Rancher Replacement | 427 | ||
FBI Ped Replacement | 286 | ||
Rhino Replacement | 432 | ||
Barracks Replacement | 433 | ||
Army Ped Replacement | 287 | ||
Police Maverick Replacement | 497 | ||
SAN Maverick Replacement | 488 | ||
Police Weapon 1 | 3 | Nitestick | |
Police Weapon 2 | 22 | Pistol | |
SWAT Weapon | 28 | Micro SMG | |
FBI Weapon | 29 | MP5 | |
Army Weapon | 31 | M4 | |
GRAPHICS | Ped Dynamic Shadows | 1 | Ped's dynamic shadow at high or very high visual FX quality |
Map Dynamic Shadows | 1 | Map's and car's dynamic shadow at medium or higher visual FX quality | |
License Plate Texture Filtering | 1 | ||
Texture Filter 1 | 2 | ||
Texture Filter Min | 3 | ||
Texture Filter Max | 2 | ||
Shadow Wrapper 1 | 3 | ||
Shadow Wrapper 2 | 10 | ||
Diffuse Texture Wrap | 1 | ||
Alpha Blend | 6 | ||
Object/Vehicle Shadow Cull | 4 | ||
Character Shadow Max Size | 128 | ||
Character Shadow Min Size | 64 | ||
Vehicle Vertex Alpha | 1 | ||
Vehicle UV Ref Flags | 17 | ||
Vehicle Texture Trans Flags | 259 | ||
Vehicle Lighting | 1.0 | Intensity of vehicle's headlights and taillights | |
Stencil Shaded Opacity | 6 | Map's and car's dynamic shadow opacity | |
Cloud1 Height | 200.0 | High-altitude cloud's height in units | |
Cloud2 Height | 200.0 | High-altitude cloud's height in units | |
Zone Text | 1 | Show zone's text when entering a zone | |
Vertgio | 1 | Motion blur effect | |
Speed Limiter | 1 | ||
Heat Haze | 1 | Heat haze effect | |
Max AI Vehicles | 85 | ||
Max AI Peds | 25 | ||
Ped Density | 1.0 | ||
Vehicle Density | 5.0 | ||
Law Vehicles | 1 | ||
Time Format | %02d:%02d | ||
Time Position X | 0.0015625 | ||
Time Position Y | 0.002232142957 | ||
Weapon Ammo Format | %d-%d | ||
Enable Ads | 0 | Disables ads seen when loading the game | |
Window Name | GTA: San Andreas | The name of the application running | |
Windowed | 0 | Starts the game in full screen or windowed mode |
External Links
(REL|ALPHA) SA Limit Adjuster - GTAForums topic