Difference between revisions of "0A40"
m (link) |
|||
Line 1: | Line 1: | ||
<code>0A40=5,%1d% %2d% %3d% %4d% %5d%</code><br> | <code>0A40=5,%1d% %2d% %3d% %4d% %5d%</code><br> | ||
− | '''Description''': Creates an interior marker<br> | + | '''Description''': Creates an [[interior]] marker<br> |
'''Parameter 1''': X-coordinate<br> | '''Parameter 1''': X-coordinate<br> | ||
'''Parameter 2''': Y-coordinate<br> | '''Parameter 2''': Y-coordinate<br> |
Revision as of 19:50, 27 March 2008
0A40=5,%1d% %2d% %3d% %4d% %5d%
Description: Creates an interior marker
Parameter 1: X-coordinate
Parameter 2: Y-coordinate
Parameter 3: Z-coordinate
Parameter 4: Color
Parameter 5: Enex (interior) marker ID
Supports: San Andreas
This opcode creates an interior marker. The opcode alone is used for ornamental purposes. It does not teleport you to an actual interior. The limit amount of interior markers created with this opcode that can be on the map is five. Since the interior marker is not solid, using the lazy way of estimating the Z-coordinate using -100.0 does not work. The color of the interior marker can sometimes become white. I do not know why this happens. The interior marker can be deleted using 0A41. It can be seen during replays.
Keywords
create, interior, interiour, enex, marker