Difference between revisions of "0003"
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(My INI is now disontinued.) |
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'''Description:''' | '''Description:''' | ||
− | This opcode shakes the in-game camera for a given amount of time (P) in milliseconds. Can usually be seen when large explosions occur in the game. The longer the time, the bigger | + | This opcode shakes the in-game camera for a given amount of time (P) in milliseconds. Can usually be seen when large explosions occur in the game. The longer the time, the bigger the camera shake. |
'''Parameters:''' | '''Parameters:''' |
Revision as of 16:47, 3 April 2007
Number of parameters(P): 1
Works in:
III, VC, SA
Barton's Mission Builder Syntax:
0003: shake_camera 40
Sanny Builder Syntax:
Camera.Shake(40)
ini variations:
original: 0003=1,shake_camera %1d%
PLPynton: 0003=1,shake_camera %1d%
C++ Hook Syntax:
Spookie's Vice City C++ Hook: const SCRIPT_COMMAND shake_camera = { 0x0003, "i" };
op9080's San Andreas C++ Hook: DEFINE_OPCODE(shake_camera, 0x0003, "i");
Description:
This opcode shakes the in-game camera for a given amount of time (P) in milliseconds. Can usually be seen when large explosions occur in the game. The longer the time, the bigger the camera shake.
Parameters:
P (integer) = time in milliseconds