Difference between revisions of ".yld"

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Texture format for a collection of textures in GTA V.
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'''YLD files''' (YLD = Cloth Dictionary) in GTA V define physics simulation for clothing and accessories. They contain data that allows items like coats, skirts, or scarves to react dynamically to forces like wind, gravity, and collisions.
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=== Main functions ===
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* '''Physics simulation''': dynamic clothing movement
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* '''Force reactions''': wind, gravity, collision responses
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* '''Model linking''': associated with <code>.ydd</code> (Drawable) or <code>.yft</code> (Fragment) files that define visual appearance
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=== Characteristics ===
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* '''Binary format''': not directly readable as text
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* '''Simulation data''': vertices, weights, stiffness, transforms
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* '''Controllers''': references to simulation controllers
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=== Tools for editing ===
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* '''ZModeler3D''': can import and edit <code>.yld</code> files (requires linked <code>.ydd</code> file)
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* '''Sollumz''': import requires both <code>.ydd.xml</code> and <code>.yld.xml</code> exported together from CodeWalker RPF (linked files)

Latest revision as of 12:31, 16 November 2025

YLD files (YLD = Cloth Dictionary) in GTA V define physics simulation for clothing and accessories. They contain data that allows items like coats, skirts, or scarves to react dynamically to forces like wind, gravity, and collisions.

Main functions

  • Physics simulation: dynamic clothing movement
  • Force reactions: wind, gravity, collision responses
  • Model linking: associated with .ydd (Drawable) or .yft (Fragment) files that define visual appearance

Characteristics

  • Binary format: not directly readable as text
  • Simulation data: vertices, weights, stiffness, transforms
  • Controllers: references to simulation controllers

Tools for editing

  • ZModeler3D: can import and edit .yld files (requires linked .ydd file)
  • Sollumz: import requires both .ydd.xml and .yld.xml exported together from CodeWalker RPF (linked files)