Difference between revisions of "0E0E"
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| command = GET_CURRENT_RESOLUTION | | command = GET_CURRENT_RESOLUTION | ||
| description = Returns the current resolution. | | description = Returns the current resolution. | ||
− | | syntax1 = 0E0E: get_current_resolution_to | + | | syntax1 = 0E0E: get_current_resolution_to [''var1''] [''var2''] |
− | | syntax2 = get_current_resolution | + | | syntax2 = get_current_resolution [''var1''] [''var2''] |
− | | p1t = ['' | + | | p1t = [''var1''] |
| p1d = Current X game resolution. | | p1d = Current X game resolution. | ||
− | | p2t = ['' | + | | p2t = [''var2''] |
| p2d = Current Y game resolution. | | p2d = Current Y game resolution. | ||
}} | }} |
Latest revision as of 13:19, 10 May 2021
- Description
- Returns the current resolution.
- Syntax
- 0E0E: get_current_resolution_to [var1] [var2]
- get_current_resolution [var1] [var2]
- Parameter
- [var1]
- Current X game resolution.
- [var2]
- Current Y game resolution.
This opcode is used to get the current game resolution without reading game's memory. This is a part of CLEO+'s opcodes. This section is incomplete. You can help by fixing and expanding it.
Keywords
resolution, cleo+, cleoplus