Difference between revisions of "APPLY FORCE TO CAR"
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(Added IsForceDirectionReletive. Swapped around force & angle parameters as i found they were listed backwards here, in my testing. Added suggested values to unknown parameters.) |
Zolika1351 (talk | contribs) m (Edited the parameters from force & angle to force amount & force position) |
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(One intermediate revision by one other user not shown) | |||
Line 6: | Line 6: | ||
|p2d=Unknown, suggested: true | |p2d=Unknown, suggested: true | ||
|p3t=float | |p3t=float | ||
− | |p3d=X Force | + | |p3d=X Force Amount |
|p4t=float | |p4t=float | ||
− | |p4d=Y Force | + | |p4d=Y Force Amount |
|p5t=float | |p5t=float | ||
− | |p5d=Z Force | + | |p5d=Z Force Amount |
|p6t=float | |p6t=float | ||
− | |p6d=X | + | |p6d=X Force Position |
|p7t=float | |p7t=float | ||
− | |p7d=Y | + | |p7d=Y Force Position |
|p8t=float | |p8t=float | ||
− | |p8d=Z | + | |p8d=Z Force Position |
|p9t=bool | |p9t=bool | ||
|p9d=Unknown, suggested: true | |p9d=Unknown, suggested: true | ||
|p10t=bool | |p10t=bool | ||
− | |p10d= | + | |p10d=IsForceDirectionRelative |
|p11t=bool | |p11t=bool | ||
|p11d=Unknown, suggested: true | |p11d=Unknown, suggested: true | ||
Line 30: | Line 30: | ||
Applies force to a car. | Applies force to a car. | ||
− | P10 | + | P10 IsForceDirectionRelative specifies if the force direction is relative to direction object is facing (true), or static world direction (false). |
Latest revision as of 20:03, 8 January 2018
Number of parameters: 12 | ||
---|---|---|
Parameter # | Type | Description |
1. | integer | Car Id |
2. | bool | Unknown, suggested: true |
3. | float | X Force Amount |
4. | float | Y Force Amount |
5. | float | Z Force Amount |
6. | float | X Force Position |
7. | float | Y Force Position |
8. | float | Z Force Position |
9. | bool | Unknown, suggested: true |
10. | bool | IsForceDirectionRelative |
11. | bool | Unknown, suggested: true |
12. | bool | Unknown, suggested: true |
Return value: | ||
Type | Description | |
None |
Applies force to a car.
P10 IsForceDirectionRelative specifies if the force direction is relative to direction object is facing (true), or static world direction (false).