Difference between revisions of "GET NUMBER OF CHAR TEXTURE VARIATIONS"

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(Created page with "{{Native |np=4 |p1t=integer |p1d=Ped |p2t=integer |p2d=Component id |p3t=integer |p3d=Variaton |p4t=integer |p4d=Number of all available texture variations }} Gets all avail...")
 
 
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{{Native
 
{{Native
|np=4
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|np=3
 
|p1t=integer
 
|p1t=integer
 
|p1d=Ped
 
|p1d=Ped
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|p3t=integer
 
|p3t=integer
 
|p3d=Variaton
 
|p3d=Variaton
|p4t=integer
 
|p4d=Number of all available texture variations
 
 
}}
 
}}
  
  
 
Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3).
 
Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3).
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Example usage:
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int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);<br/>
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int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);

Latest revision as of 13:58, 14 October 2017

GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS
Number of parameters: 3
Parameter #TypeDescription
1.integerPed
2.integerComponent id
3.integerVariaton
Return value:
TypeDescription
None


Gets all available texture variations in current component (parameter 2) and for current drawable variation (parameter 3).

Example usage:

int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);