Difference between revisions of "0ADF"

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(Created page with "{{OpCode | games = {{Icon|SA}} | command = ADD_TEXT_LABEL | description = Adds dynamic GXT record, which may subsequently be removed opcodes 0AE0. 0AE0. | syntax...")
 
 
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| command    = ADD_TEXT_LABEL
 
| command    = ADD_TEXT_LABEL
 
| description = Adds dynamic GXT record, which may subsequently be removed opcodes [[0AE0]].
 
| description = Adds dynamic GXT record, which may subsequently be removed opcodes [[0AE0]].
0AE0.
 
 
| syntax1    = 0ADF: add_text_label "_TEST" text "Test string"
 
| syntax1    = 0ADF: add_text_label "_TEST" text "Test string"
| p1t        = ["gxt key"]
+
| p1t        = [''gxt key'']
| p1d        = Dynamic GXT Entry
+
| p1d        = GXT key
| p2t        = ["string"]
+
| p2t        = [''string'']
| p2d        = Any string
+
| p2d        = Game Text. You can use the encoder yelmi to generate text to a certain type of Russification. The line corresponds to string convention.
 
}}
 
}}
  
This opcode add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.
+
Add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.
  
 
== Keywords ==
 
== Keywords ==
 
gxt, text label, gtx entry, string, dynamic gxt entry
 
gxt, text label, gtx entry, string, dynamic gxt entry

Latest revision as of 06:45, 3 August 2017

San Andreas ADD_TEXT_LABEL


Description
Adds dynamic GXT record, which may subsequently be removed opcodes 0AE0.
Syntax
0ADF: add_text_label "_TEST" text "Test string"
Parameter
[gxt key]
GXT key
[string]
Game Text. You can use the encoder yelmi to generate text to a certain type of Russification. The line corresponds to string convention.

Add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.

Keywords

gxt, text label, gtx entry, string, dynamic gxt entry