Difference between revisions of "0ADF"

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(Created page with "{{OpCode | games = {{Icon|SA}} | command = ADD_TEXT_LABEL | description = Adds dynamic GXT record, which may subsequently be removed opcodes 0AE0. 0AE0. | syntax...")
 
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| command    = ADD_TEXT_LABEL
 
| command    = ADD_TEXT_LABEL
 
| description = Adds dynamic GXT record, which may subsequently be removed opcodes [[0AE0]].
 
| description = Adds dynamic GXT record, which may subsequently be removed opcodes [[0AE0]].
0AE0.
 
 
| syntax1    = 0ADF: add_text_label "_TEST" text "Test string"
 
| syntax1    = 0ADF: add_text_label "_TEST" text "Test string"
 
| p1t        = ["gxt key"]
 
| p1t        = ["gxt key"]
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}}
 
}}
  
This opcode add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.
+
Add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.
  
 
== Keywords ==
 
== Keywords ==
 
gxt, text label, gtx entry, string, dynamic gxt entry
 
gxt, text label, gtx entry, string, dynamic gxt entry

Revision as of 06:24, 3 August 2017

San Andreas ADD_TEXT_LABEL


Description
Adds dynamic GXT record, which may subsequently be removed opcodes 0AE0.
Syntax
0ADF: add_text_label "_TEST" text "Test string"
Parameter
["gxt key"]
Dynamic GXT Entry
["string"]
Any string

Add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.

Keywords

gxt, text label, gtx entry, string, dynamic gxt entry