Difference between revisions of "02AC"

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__NOTOC__{{Icon|trilogy}} '''SET_CAR_PROOFS'''
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{{TocRight}}
<hr />
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{{OpCode
'''Description'''
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| games      = {{Icon|t}}
: Sets the proofs of a vehicle
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| command    = SET_CAR_PROOFS
'''Syntax'''
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| description = Sets the proofs of the vehicle
: 02AC: set_car [''car handle''] immunities [''int1''] [''int2''] [''int3''] [''int4''] [''int5'']
+
| syntax1    = 02AC: set_car [''car handle''] immunities [''int1''] [''int2''] [''int3''] [''int4''] [''int5'']
: Car.SetImmunities( [''car handle''], [''int1''], [''int2''], [''int3''], [''int4''], [''int5''] )
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| syntax2    = Car.SetImmunities( [''car handle''], [''int1''], [''int2''], [''int3''], [''int4''], [''int5''] )
'''Parameter'''
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| p1t        = [''car handle'']
: [''car handle'']
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| p1d        = The handle of the vehicle
:: The handle of the vehicle
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| p2t        = [''int1'']
: [''int1'']
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| p2d        = Bullet-proof
:: Bullet-proof
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| p3t        = [''int2'']
: [''int2'']
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| p3d        = Fire-proof
:: Fire-proof
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| p4t        = [''int3'']
: [''int3'']
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| p4d        = Explosion-proof
:: Explosion-proof
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| p5t        = [''int4'']
: [''int4'']
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| p5d        = Collision-proof
:: Collision-proof
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| p6t        = [''int5'']
: [''int5'']
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| p6d        = ''useless property''{{ref|1}}
:: ''useless property''{{ref|1}}
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| native      = [[SET_CAR_PROOFS]]
'''Native analog'''
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}}
: [[SET_CAR_PROOFS]]
 
  
This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage.
+
This opcode sets the proofs of the vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage.
  
== Assigned weapon numbers ==
+
== Assigned weapon types ==
This table shows which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities. Damage by collision does not have a value but they are affected by proof 4.
+
The following tables show which proof is assigned to which weapon or environment type, which is mostly intuitive but there are a few oddities. Damage by collision does not have a type but they are affected by proof 4.
 
=== GTA III ===
 
=== GTA III ===
{| class="wikitable sortable"
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{|class="wikitable sortable"
! Proof || Weapon || Number || Notes
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!Proof ||Weapon ||Type ||Notes
 
|-
 
|-
| 5 || Unarmed || 0 || No effect
+
|5 ||Unarmed ||0 ||No effect
 
|-
 
|-
| 5 || Bat || 1 || No effect
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|5 ||Bat ||1 ||No effect
 
|-
 
|-
| 1 || Pistol || 2 ||
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|1 ||Pistol ||2 ||
 
|-
 
|-
| 1 || Uzi || 3 || Also includes police helicopter gun
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|1 ||Uzi ||3 ||Also includes police helicopter gun
 
|-
 
|-
| 1 || Shotgun || 4 ||
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|1 ||Shotgun ||4 ||
 
|-
 
|-
| 1 || AK47 || 5 ||
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|1 ||AK47 ||5 ||
 
|-
 
|-
| 1 || M16 || 6 ||
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|1 ||M16 ||6 ||
 
|-
 
|-
| 1 || Sniper Rifle || 7 ||
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|1 ||Sniper Rifle ||7 ||
 
|-
 
|-
| 3 || Rocket Launcher || 8 ||
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|3 ||Rocket Launcher ||8 ||
 
|-
 
|-
| 2 || Flamethrower || 9 || Assigned to all fire-based damage
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|2 ||Flamethrower ||9 ||Assigned to all fire-based damage
 
|-
 
|-
| 3 || Molotov Cocktail || 10 || The fiery explosion is assigned to weapon number 9
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|3 ||Molotov Cocktail ||10 ||The fiery explosion is assigned to weapon number 9
 
|-
 
|-
| 3 || Grenade || 11 ||
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|3 ||Grenade ||11 ||
 
|-
 
|-
| - || Detonator || 12 ||
+
| - ||Detonator ||12 ||
 
|-
 
|-
| 4 || Rammed by car || 16 || [[031D#Environmental damage values|Environment damage]]
+
|4 ||Rammed by car ||16 ||[[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| - || Run over by car || 17 || [[031D#Environmental damage values|Environment damage]]
+
| - ||Run over by car ||17 ||[[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 3 || Explosion || 18 || [[031D#Environmental damage values|Environment damage]]
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|3 ||Explosion ||18 ||[[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 1 || Uzi driveby || 19 || [[031D#Environmental damage values|Environment damage]]
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|1 ||Uzi driveby ||19 ||[[031D#Environmental damage values|Environment damage]]
 
|}
 
|}
  
 
=== Vice City ===
 
=== Vice City ===
{| class="wikitable sortable"
+
{|class="wikitable sortable"
! Proof || Weapon || Number || Notes
+
!Proof ||Weapon ||Type ||Notes
 
|-
 
|-
| 5 || Unarmed || 0 || Only affected by proof 4
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|5 ||Unarmed ||0 ||Only affected by proof 4
 
|-
 
|-
| 5 || Brass Knuckle || 1 || Only affected by proof 4
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|5 ||Brass Knuckle ||1 ||Only affected by proof 4
 
|-
 
|-
| 5 || Screw Driver || 2 || Only affected by proof 4
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|5 ||Screw Driver ||2 ||Only affected by proof 4
 
|-
 
|-
| 5 || Golf Club || 3 || Only affected by proof 4
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|5 ||Golf Club ||3 ||Only affected by proof 4
 
|-
 
|-
| 5 || Night Stick || 4 || Only affected by proof 4
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|5 ||Night Stick ||4 ||Only affected by proof 4
 
|-
 
|-
| 5 || Knife || 5 || Only affected by proof 4
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|5 ||Knife ||5 ||Only affected by proof 4
 
|-
 
|-
| 5 || Baseball Bat || 6 || Only affected by proof 4
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|5 ||Baseball Bat ||6 ||Only affected by proof 4
 
|-
 
|-
| 5 || Hammer || 7 || Only affected by proof 4
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|5 ||Hammer ||7 ||Only affected by proof 4
 
|-
 
|-
| 5 || Cleaver || 8 || Only affected by proof 4
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|5 ||Cleaver ||8 ||Only affected by proof 4
 
|-
 
|-
| 5 || Machete || 9 || Only affected by proof 4
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|5 ||Machete ||9 ||Only affected by proof 4
 
|-
 
|-
| 5 || Katana || 10 || Only affected by proof 4
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|5 ||Katana ||10 ||Only affected by proof 4
 
|-
 
|-
| 5 || Chainsaw || 11 || Only affected by proof 4
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|5 ||Chainsaw ||11 ||Only affected by proof 4
 
|-
 
|-
| 3 || Grenade || 12 ||
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|3 ||Grenade ||12 ||
 
|-
 
|-
| - || Remote Detonator || 13 || The explosion is assigned to weapon number 41
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| - ||Remote Detonator ||13 ||The explosion is assigned to weapon number 41
 
|-
 
|-
| - || Tear Gas || 14 ||
+
| - ||Tear Gas ||14 ||
 
|-
 
|-
| 3 || Molotov || 15 || The fiery explosion is assigned to weapon number 31
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|3 ||Molotov ||15 ||The fiery explosion is assigned to weapon number 31
 
|-
 
|-
| 3 || Missile || 16 ||
+
|3 ||Missile ||16 ||
 
|-
 
|-
| 1 || Colt .45 (Pistol) || 17 ||
+
|1 ||Colt .45 (Pistol) ||17 ||
 
|-
 
|-
| 1 || Python (.357) || 18 ||
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|1 ||Python (.357) ||18 ||
 
|-
 
|-
| 1 || Chrome Shotgun || 19 ||
+
|1 ||Chrome Shotgun ||19 ||
 
|-
 
|-
| 1 || Spaz Shotgun (S.P.A.S. 12) || 20 ||
+
|1 ||Spaz Shotgun (S.P.A.S. 12) ||20 ||
 
|-
 
|-
| 1 || Stubby Shotgun || 21 ||
+
|1 ||Stubby Shotgun ||21 ||
 
|-
 
|-
| 1 || Tec-9 || 22 ||
+
|1 ||Tec-9 ||22 ||
 
|-
 
|-
| 1 || Uzi 9mm (Uz-I) || 23 ||
+
|1 ||Uzi 9mm (Uz-I) ||23 ||
 
|-
 
|-
| 1 || Ingram Mac 10 || 24 ||
+
|1 ||Ingram Mac 10 ||24 ||
 
|-
 
|-
| 1 || MP5 (MP) || 25 ||
+
|1 ||MP5 (MP) ||25 ||
 
|-
 
|-
| 1 || M4 || 26 ||
+
|1 ||M4 ||26 ||
 
|-
 
|-
| 1 || Ruger (Kruger) || 27 ||
+
|1 ||Ruger (Kruger) ||27 ||
 
|-
 
|-
| 1 || Sniper Rifle || 28 ||
+
|1 ||Sniper Rifle ||28 ||
 
|-
 
|-
| 1 || PSG-1 (.308 Sniper) || 29 ||
+
|1 ||PSG-1 (.308 Sniper) ||29 ||
 
|-
 
|-
| - || Rocket Launcher || 30 ||
+
| - ||Rocket Launcher ||30 ||
 
|-
 
|-
| 2 || Flame Thrower || 31 || Assigned to all fire-based damage
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|2 ||Flame Thrower ||31 ||Assigned to all fire-based damage
 
|-
 
|-
| 1 || M60 || 32 ||
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|1 ||M60 ||32 ||
 
|-
 
|-
| 1 || Minigun || 33 ||
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|1 ||Minigun ||33 ||
 
|-
 
|-
| - || Detonator || 34 ||
+
| - ||Detonator ||34 ||
 
|-
 
|-
| 1 || HeliCanon || 35 ||
+
|1 ||HeliCanon ||35 ||
 
|-
 
|-
| - || Camera || 36 ||
+
| - ||Camera ||36 ||
 
|-
 
|-
| - || PAD37 || 37 ||
+
| - ||PAD37 ||37 ||
 
|-
 
|-
| - || Armour || 38 ||
+
| - ||Armour ||38 ||
 
|-
 
|-
| 4 || Rammed by car || 39 || [[031D#Environmental damage values|Environment damage]]
+
|4 ||Rammed by car ||39 ||[[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| - || Run over by car || 40 || [[031D#Environmental damage values|Environment damage]]
+
| - ||Run over by car ||40 ||[[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 3 || Explosion || 41 || [[031D#Environmental damage values|Environment damage]]
+
|3 ||Explosion ||41 ||[[031D#Environmental damage values|Environment damage]]
 
|-
 
|-
| 1 || Uzi driveby || 42 || [[031D#Environmental damage values|Environment damage]]
+
|1 ||Uzi driveby ||42 ||[[031D#Environmental damage values|Environment damage]]
 
|}
 
|}
  
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== See also ==
 
== See also ==
* [[02AB]], sets the proofs of a character
+
* {{Icon|t}} [[02AB]], sets the proofs of the character
 
 
[[Category:OpCodes]]
 

Latest revision as of 07:16, 8 July 2017

GTA III Vice City San Andreas SET_CAR_PROOFS


Description
Sets the proofs of the vehicle
Syntax
02AC: set_car [car handle] immunities [int1] [int2] [int3] [int4] [int5]
Car.SetImmunities( [car handle], [int1], [int2], [int3], [int4], [int5] )
Parameter
[car handle]
The handle of the vehicle
[int1]
Bullet-proof
[int2]
Fire-proof
[int3]
Explosion-proof
[int4]
Collision-proof
[int5]
useless property[1]
Native analog
SET_CAR_PROOFS

This opcode sets the proofs of the vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect; melee damage is considered collision damage.

Assigned weapon types

The following tables show which proof is assigned to which weapon or environment type, which is mostly intuitive but there are a few oddities. Damage by collision does not have a type but they are affected by proof 4.

GTA III

Proof Weapon Type Notes
5 Unarmed 0 No effect
5 Bat 1 No effect
1 Pistol 2
1 Uzi 3 Also includes police helicopter gun
1 Shotgun 4
1 AK47 5
1 M16 6
1 Sniper Rifle 7
3 Rocket Launcher 8
2 Flamethrower 9 Assigned to all fire-based damage
3 Molotov Cocktail 10 The fiery explosion is assigned to weapon number 9
3 Grenade 11
- Detonator 12
4 Rammed by car 16 Environment damage
- Run over by car 17 Environment damage
3 Explosion 18 Environment damage
1 Uzi driveby 19 Environment damage

Vice City

Proof Weapon Type Notes
5 Unarmed 0 Only affected by proof 4
5 Brass Knuckle 1 Only affected by proof 4
5 Screw Driver 2 Only affected by proof 4
5 Golf Club 3 Only affected by proof 4
5 Night Stick 4 Only affected by proof 4
5 Knife 5 Only affected by proof 4
5 Baseball Bat 6 Only affected by proof 4
5 Hammer 7 Only affected by proof 4
5 Cleaver 8 Only affected by proof 4
5 Machete 9 Only affected by proof 4
5 Katana 10 Only affected by proof 4
5 Chainsaw 11 Only affected by proof 4
3 Grenade 12
- Remote Detonator 13 The explosion is assigned to weapon number 41
- Tear Gas 14
3 Molotov 15 The fiery explosion is assigned to weapon number 31
3 Missile 16
1 Colt .45 (Pistol) 17
1 Python (.357) 18
1 Chrome Shotgun 19
1 Spaz Shotgun (S.P.A.S. 12) 20
1 Stubby Shotgun 21
1 Tec-9 22
1 Uzi 9mm (Uz-I) 23
1 Ingram Mac 10 24
1 MP5 (MP) 25
1 M4 26
1 Ruger (Kruger) 27
1 Sniper Rifle 28
1 PSG-1 (.308 Sniper) 29
- Rocket Launcher 30
2 Flame Thrower 31 Assigned to all fire-based damage
1 M60 32
1 Minigun 33
- Detonator 34
1 HeliCanon 35
- Camera 36
- PAD37 37
- Armour 38
4 Rammed by car 39 Environment damage
- Run over by car 40 Environment damage
3 Explosion 41 Environment damage
1 Uzi driveby 42 Environment damage

Keywords

set, car, vehicle, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof

Reference

See also

  • GTA III Vice City San Andreas 02AB, sets the proofs of the character