Difference between revisions of "01B2"

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| games      = {{Icon|t}}
 
| games      = {{Icon|t}}
 
| command    = GIVE_WEAPON_TO_CHAR
 
| command    = GIVE_WEAPON_TO_CHAR
| description = Gives the weapon to the character
+
| description = Gives the [[weapon]] to the character
 
| syntax1    = 01B2: give_actor [''char handle''] weapon [''int1''] ammo [''int2'']
 
| syntax1    = 01B2: give_actor [''char handle''] weapon [''int1''] ammo [''int2'']
 
| p1t        = [''char handle'']
 
| p1t        = [''char handle'']
 
| p1d        = The handle of the character
 
| p1d        = The handle of the character
 
| p2t        = [''int1'']
 
| p2t        = [''int1'']
| p2d        = [[Weapon#Lists of Weapons|Weapon number]]
+
| p2d        = [[Weapon#Lists of weapons|Weapon type]]
 
| p3t        = [''int2'']
 
| p3t        = [''int2'']
 
| p3d        = Ammo
 
| p3d        = Ammo
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}}
 
}}
  
This opcode adds to the character's weapon ammo and sets the weapon as the current one for the character. If the character does not have the weapon, the weapon is given to it and replaces any weapon of the same group. Using this opcode requires loading the weapon model through [[0247]] or else the weapon might not be visible which can crash the game. When the character dies, it drops the weapon as a [[0213#Weapons|pickup type 4 with predefined ammo count]].
+
This opcode adds to the character's weapon ammo and sets the weapon as the current one for the character. If the character does not have the weapon, the weapon is given to it and replaces any weapon of the same slot. Using this opcode requires loading the weapon model through [[0247]] or else the weapon might not be visible which can crash the game. When the character dies, it drops the weapon as a [[0213#Weapons|pickup type 4 with predefined ammo count]].
  
 
== Example ==
 
== Example ==
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CHAR_MODEL = <span class="nt">#BFORI</span>  <span class="c1">// set your character model</span>
 
CHAR_MODEL = <span class="nt">#BFORI</span>  <span class="c1">// set your character model</span>
 
WEAP_MODEL = <span class="nt">#COLT45</span>  <span class="c1">// set your weapon model</span>
 
WEAP_MODEL = <span class="nt">#COLT45</span>  <span class="c1">// set your weapon model</span>
WEAP_NUMBER = <span class="m">17</span>  <span class="c1">// set your weapon number</span>
+
WEAP_TYPE = <span class="m">17</span>  <span class="c1">// set your weapon type</span>
 
SPAWNED_CHAR = <span class="nv">0@</span>
 
SPAWNED_CHAR = <span class="nv">0@</span>
 
X_POS = <span class="nv">1@</span>
 
X_POS = <span class="nv">1@</span>
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X_POS += <span class="m">4.0</span>
 
X_POS += <span class="m">4.0</span>
 
[[009A]]: SPAWNED_CHAR = create_actor <span class="m">4</span> CHAR_MODEL at X_POS Y_POS Z_POS
 
[[009A]]: SPAWNED_CHAR = create_actor <span class="m">4</span> CHAR_MODEL at X_POS Y_POS Z_POS
01B2: give_actor SPAWNED_CHAR weapon WEAP_NUMBER ammo <span class="m">100</span>
+
01B2: give_actor SPAWNED_CHAR weapon WEAP_TYPE ammo <span class="m">100</span>
 
<span class="c1">// cleanup</span>
 
<span class="c1">// cleanup</span>
 
[[0249]]: release_model CHAR_MODEL
 
[[0249]]: release_model CHAR_MODEL

Latest revision as of 19:28, 7 July 2017

GTA III Vice City San Andreas GIVE_WEAPON_TO_CHAR


Description
Gives the weapon to the character
Syntax
01B2: give_actor [char handle] weapon [int1] ammo [int2]
Parameter
[char handle]
The handle of the character
[int1]
Weapon type
[int2]
Ammo
Native analog
GIVE_WEAPON_TO_CHAR

This opcode adds to the character's weapon ammo and sets the weapon as the current one for the character. If the character does not have the weapon, the weapon is given to it and replaces any weapon of the same slot. Using this opcode requires loading the weapon model through 0247 or else the weapon might not be visible which can crash the game. When the character dies, it drops the weapon as a pickup type 4 with predefined ammo count.

Example

The following example using Sanny Builder will spawn a character holding a pistol close to the player character. The values used here are for Vice City and should be changed if used for other games.

// set constants
const
CHAR_MODEL = #BFORI  // set your character model
WEAP_MODEL = #COLT45  // set your weapon model
WEAP_TYPE = 17  // set your weapon type
SPAWNED_CHAR = 0@
X_POS = 1@
Y_POS = 2@
Z_POS = 3@
end

// load models, required to prevent unnecessary crash!
0247: request_model CHAR_MODEL
0247: request_model WEAP_MODEL
038B: load_requested_models
// spawn character with weapon
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
009A: SPAWNED_CHAR = create_actor 4 CHAR_MODEL at X_POS Y_POS Z_POS
01B2: give_actor SPAWNED_CHAR weapon WEAP_TYPE ammo 100
// cleanup
0249: release_model CHAR_MODEL
0249: release_model WEAP_MODEL
01C2: remove_references_to_actor SPAWNED_CHAR

Keywords

give, assign, actor, character, weapon

See also

  • GTA III San Andreas 017B, sets the character's weapon ammo
  • GTA III Vice City 01B1, gives the weapon to the player