Difference between revisions of "0129"
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(New page: {{OpCode | ini = 0129=4,%4d% %2d% %3o% %1d% | description = Creates a character in the driver seat of a vehicle | p1 = Existing vehicle handle | p2 = Ped type...) |
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{icon|t}} |
− | | description = | + | | command = CREATE_CHAR_INSIDE_CAR |
− | | | + | | description = Spawns a character in the driver seat of the vehicle |
− | | | + | | syntax1 = 0129: [''var''] = create_actor_pedtype [''int1''] model [''int2''] in_car [''car handle''] driverseat |
− | | | + | | p1t = [''car handle''] |
− | | | + | | p1d = The handle of the vehicle |
− | | | + | | p2t = [''int1''] |
+ | | p2d = [[Ped type]] | ||
+ | | p3t = [''int2''] | ||
+ | | p3d = Valid model index as defined in the [[PEDS|PEDS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character | ||
+ | | p4t = [''var''] | ||
+ | | p4d = Variable to store the handle of the character | ||
| native = [[CREATE_CHAR_INSIDE_CAR]] | | native = [[CREATE_CHAR_INSIDE_CAR]] | ||
}} | }} | ||
− | |||
− | |||
− | + | This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode [[0247]] to load the character model or else the game could crash. | |
− | |||
− | |||
− | |||
− | ==Keywords== | + | == Example == |
− | create, actor, character, pedtype, model, vehicle, car, driver | + | :''See also: [[Spawn a ped]]'' |
+ | The following example, using Sanny Builder, will spawn a ped in a car close to the player character. | ||
+ | {{Pre|class=sb-code|1= | ||
+ | <span class="k">const</span> | ||
+ | CHAR_MODEL = <span class="nt">#BFORI</span> <span class="c1">// set your character model</span> | ||
+ | CAR_MODEL = <span class="nt">#PONY</span> <span class="c1">// set your vehicle model</span> | ||
+ | CHAR_HANDLE = <span class="nv">0@</span> | ||
+ | CAR_HANDLE = <span class="nv">1@</span> | ||
+ | X_POS = <span class="nv">2@</span> | ||
+ | Y_POS = <span class="nv">3@</span> | ||
+ | Z_POS = <span class="nv">4@</span> | ||
+ | <span class="k">end</span> | ||
+ | |||
+ | [[0247]]: request_model CHAR_MODEL | ||
+ | [[0247]]: request_model CAR_MODEL | ||
+ | [[038B]]: load_requested_models | ||
+ | [[00A0]]: store_actor <span class="nv">$PLAYER_ACTOR</span> position_to X_POS Y_POS Z_POS | ||
+ | X_POS += <span class="m">4.0</span> | ||
+ | [[00A5]]: CAR_HANDLE = create_car CAR_MODEL at X_POS Y_POS Z_POS | ||
+ | 0129: CHAR_HANDLE = create_actor_pedtype <span class="m">4</span> model CHAR_MODEL in_car CAR_HANDLE driverseat | ||
+ | [[0249]]: release_model CHAR_MODEL | ||
+ | [[0249]]: release_model CAR_MODEL | ||
+ | [[01C2]]: mark_actor_as_no_longer_needed CHAR_HANDLE | ||
+ | [[01C3]]: mark_car_as_no_longer_needed CAR_HANDLE | ||
+ | }} | ||
+ | |||
+ | == Keywords == | ||
+ | create, spawn, actor, ped, pedestrian, character, pedtype, model, inside, vehicle, car, driver |
Latest revision as of 05:03, 15 April 2017
- Description
- Spawns a character in the driver seat of the vehicle
- Syntax
- 0129: [var] = create_actor_pedtype [int1] model [int2] in_car [car handle] driverseat
- Parameter
- [car handle]
- The handle of the vehicle
- [int1]
- Ped type
- [int2]
- Valid model index as defined in the PEDS section of the IDE file; also acceptable is model's DFF name with a hash character
- [var]
- Variable to store the handle of the character
- Native analog
- CREATE_CHAR_INSIDE_CAR
This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode 0247 to load the character model or else the game could crash.
Example
- See also: Spawn a ped
The following example, using Sanny Builder, will spawn a ped in a car close to the player character.
const CHAR_MODEL = #BFORI // set your character model CAR_MODEL = #PONY // set your vehicle model CHAR_HANDLE = 0@ CAR_HANDLE = 1@ X_POS = 2@ Y_POS = 3@ Z_POS = 4@ end 0247: request_model CHAR_MODEL 0247: request_model CAR_MODEL 038B: load_requested_models 00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS X_POS += 4.0 00A5: CAR_HANDLE = create_car CAR_MODEL at X_POS Y_POS Z_POS 0129: CHAR_HANDLE = create_actor_pedtype 4 model CHAR_MODEL in_car CAR_HANDLE driverseat 0249: release_model CHAR_MODEL 0249: release_model CAR_MODEL 01C2: mark_actor_as_no_longer_needed CHAR_HANDLE 01C3: mark_car_as_no_longer_needed CAR_HANDLE
Keywords
create, spawn, actor, ped, pedestrian, character, pedtype, model, inside, vehicle, car, driver