Difference between revisions of "0129"

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<span class="k">end</span>
 
<span class="k">end</span>
  
0247: request_model CHAR_MODEL
+
[[0247]]: request_model CHAR_MODEL
0247: request_model CAR_MODEL
+
[[0247]]: request_model CAR_MODEL
038B: load_requested_models
+
[[038B]]: load_requested_models
00A0: store_actor <span class="nv">$PLAYER_ACTOR</span> position_to X_POS Y_POS Z_POS
+
[[00A0]]: store_actor <span class="nv">$PLAYER_ACTOR</span> position_to X_POS Y_POS Z_POS
 
X_POS += <span class="m">4.0</span>
 
X_POS += <span class="m">4.0</span>
00A5: CAR_HANDLE = create_car CAR_MODEL at X_POS Y_POS Z_POS
+
[[00A5]]: CAR_HANDLE = create_car CAR_MODEL at X_POS Y_POS Z_POS
 
0129: CHAR_HANDLE = create_actor_pedtype <span class="m">4</span> model CHAR_MODEL in_car CAR_HANDLE driverseat
 
0129: CHAR_HANDLE = create_actor_pedtype <span class="m">4</span> model CHAR_MODEL in_car CAR_HANDLE driverseat
0249: release_model CHAR_MODEL
+
[[0249]]: release_model CHAR_MODEL
0249: release_model CAR_MODEL
+
[[0249]]: release_model CAR_MODEL
01C2: remove_references_to_actor CHAR_HANDLE
+
[[01C2]]: mark_actor_as_no_longer_needed CHAR_HANDLE
01C3: remove_references_to_car CAR_HANDLE
+
[[01C3]]: mark_car_as_no_longer_needed CAR_HANDLE
 
}}
 
}}
  
 
== Keywords ==
 
== Keywords ==
create, spawn, actor, ped, pedestrian, character, pedtype, model, vehicle, car, driver
+
create, spawn, actor, ped, pedestrian, character, pedtype, model, inside, vehicle, car, driver

Latest revision as of 05:03, 15 April 2017

GTA III Vice City San Andreas CREATE_CHAR_INSIDE_CAR


Description
Spawns a character in the driver seat of the vehicle
Syntax
0129: [var] = create_actor_pedtype [int1] model [int2] in_car [car handle] driverseat
Parameter
[car handle]
The handle of the vehicle
[int1]
Ped type
[int2]
Valid model index as defined in the PEDS section of the IDE file; also acceptable is model's DFF name with a hash character
[var]
Variable to store the handle of the character
Native analog
CREATE_CHAR_INSIDE_CAR

This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode 0247 to load the character model or else the game could crash.

Example

See also: Spawn a ped

The following example, using Sanny Builder, will spawn a ped in a car close to the player character.

const
CHAR_MODEL = #BFORI  // set your character model
CAR_MODEL = #PONY  // set your vehicle model
CHAR_HANDLE = 0@
CAR_HANDLE = 1@
X_POS = 2@
Y_POS = 3@
Z_POS = 4@
end

0247: request_model CHAR_MODEL
0247: request_model CAR_MODEL
038B: load_requested_models
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
00A5: CAR_HANDLE = create_car CAR_MODEL at X_POS Y_POS Z_POS
0129: CHAR_HANDLE = create_actor_pedtype 4 model CHAR_MODEL in_car CAR_HANDLE driverseat
0249: release_model CHAR_MODEL
0249: release_model CAR_MODEL
01C2: mark_actor_as_no_longer_needed CHAR_HANDLE
01C3: mark_car_as_no_longer_needed CAR_HANDLE

Keywords

create, spawn, actor, ped, pedestrian, character, pedtype, model, inside, vehicle, car, driver